94931fd4f4
Otherwise the SPIR-V parser prints a warning the first time the driver
is loaded after a fresh compile.
Fixes: 91b62e9868 ("anv: Use spirv_capabilities for the float64 shader")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36783>
578 lines
22 KiB
C
578 lines
22 KiB
C
/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "util/blob.h"
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#include "util/hash_table.h"
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#include "util/u_debug.h"
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#include "util/disk_cache.h"
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#include "util/mesa-sha1.h"
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#include "nir/nir_serialize.h"
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#include "nir/nir.h"
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#include "anv_private.h"
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#include "nir/nir_xfb_info.h"
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#include "vk_util.h"
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#include "compiler/spirv/nir_spirv.h"
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#include "shaders/float64_spv.h"
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#include "util/u_printf.h"
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static bool
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anv_shader_bin_serialize(struct vk_pipeline_cache_object *object,
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struct blob *blob);
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struct vk_pipeline_cache_object *
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anv_shader_bin_deserialize(struct vk_pipeline_cache *cache,
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const void *key_data, size_t key_size,
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struct blob_reader *blob);
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static void
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anv_shader_bin_destroy(struct vk_device *_device,
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struct vk_pipeline_cache_object *object)
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{
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struct anv_device *device =
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container_of(_device, struct anv_device, vk);
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struct anv_shader_bin *shader =
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container_of(object, struct anv_shader_bin, base);
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for (uint32_t i = 0; i < shader->bind_map.embedded_sampler_count; i++)
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anv_embedded_sampler_unref(device, shader->embedded_samplers[i]);
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ANV_DMR_SP_FREE(&device->vk.base, &device->instruction_state_pool, shader->kernel);
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anv_state_pool_free(&device->instruction_state_pool, shader->kernel);
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vk_pipeline_cache_object_finish(&shader->base);
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vk_free(&device->vk.alloc, shader);
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}
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static const struct vk_pipeline_cache_object_ops anv_shader_bin_ops = {
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.serialize = anv_shader_bin_serialize,
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.deserialize = anv_shader_bin_deserialize,
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.destroy = anv_shader_bin_destroy,
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};
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const struct vk_pipeline_cache_object_ops *const anv_cache_import_ops[2] = {
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&anv_shader_bin_ops,
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NULL
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};
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static void
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anv_shader_bin_rewrite_embedded_samplers(struct anv_device *device,
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struct anv_shader_bin *shader,
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const struct anv_pipeline_bind_map *bind_map,
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const struct brw_stage_prog_data *prog_data_in)
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{
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int rv_count = 0;
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struct brw_shader_reloc_value reloc_values[BRW_MAX_EMBEDDED_SAMPLERS];
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for (uint32_t i = 0; i < bind_map->embedded_sampler_count; i++) {
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reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
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.id = BRW_SHADER_RELOC_EMBEDDED_SAMPLER_HANDLE + i,
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.value = shader->embedded_samplers[i]->sampler_state.offset,
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};
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}
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brw_write_shader_relocs(&device->physical->compiler->isa,
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shader->kernel.map, prog_data_in,
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reloc_values, rv_count);
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}
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static struct anv_shader_bin *
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anv_shader_bin_create(struct anv_device *device,
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mesa_shader_stage stage,
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const void *key_data, uint32_t key_size,
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const void *kernel_data, uint32_t kernel_size,
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const struct brw_stage_prog_data *prog_data_in,
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uint32_t prog_data_size,
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const struct brw_compile_stats *stats, uint32_t num_stats,
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const nir_xfb_info *xfb_info_in,
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const struct anv_pipeline_bind_map *bind_map,
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const struct anv_push_descriptor_info *push_desc_info)
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{
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VK_MULTIALLOC(ma);
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VK_MULTIALLOC_DECL(&ma, struct anv_shader_bin, shader, 1);
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VK_MULTIALLOC_DECL_SIZE(&ma, void, obj_key_data, key_size);
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VK_MULTIALLOC_DECL_SIZE(&ma, struct brw_stage_prog_data, prog_data,
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prog_data_size);
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VK_MULTIALLOC_DECL(&ma, struct brw_shader_reloc, prog_data_relocs,
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prog_data_in->num_relocs);
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VK_MULTIALLOC_DECL(&ma, uint32_t, prog_data_param, prog_data_in->nr_params);
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VK_MULTIALLOC_DECL_SIZE(&ma, nir_xfb_info, xfb_info,
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xfb_info_in == NULL ? 0 :
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nir_xfb_info_size(xfb_info_in->output_count));
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VK_MULTIALLOC_DECL(&ma, struct anv_pipeline_binding, surface_to_descriptor,
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bind_map->surface_count);
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VK_MULTIALLOC_DECL(&ma, struct anv_pipeline_binding, sampler_to_descriptor,
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bind_map->sampler_count);
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VK_MULTIALLOC_DECL(&ma, struct anv_pipeline_embedded_sampler_binding,
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embedded_sampler_to_binding,
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bind_map->embedded_sampler_count);
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VK_MULTIALLOC_DECL(&ma, struct anv_embedded_sampler *, embedded_samplers,
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bind_map->embedded_sampler_count);
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if (!vk_multialloc_zalloc(&ma, &device->vk.alloc,
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VK_SYSTEM_ALLOCATION_SCOPE_DEVICE))
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return NULL;
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memcpy(obj_key_data, key_data, key_size);
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vk_pipeline_cache_object_init(&device->vk, &shader->base,
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&anv_shader_bin_ops, obj_key_data, key_size);
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shader->stage = stage;
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if(INTEL_DEBUG(DEBUG_SHOW_SHADER_STAGE))
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fprintf(stderr, "Stage: %s\n", mesa_shader_stage_name(shader->stage));
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shader->kernel =
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anv_state_pool_alloc(&device->instruction_state_pool, kernel_size, 64);
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ANV_DMR_SP_ALLOC(&device->vk.base, &device->instruction_state_pool, shader->kernel);
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memcpy(shader->kernel.map, kernel_data, kernel_size);
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shader->kernel_size = kernel_size;
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if (bind_map->embedded_sampler_count > 0) {
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shader->embedded_samplers = embedded_samplers;
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if (anv_device_get_embedded_samplers(device, embedded_samplers, bind_map) != VK_SUCCESS) {
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ANV_DMR_SP_FREE(&device->vk.base, &device->instruction_state_pool, shader->kernel);
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anv_state_pool_free(&device->instruction_state_pool, shader->kernel);
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vk_free(&device->vk.alloc, shader);
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return NULL;
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}
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}
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uint64_t shader_data_addr =
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device->physical->va.instruction_state_pool.addr +
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shader->kernel.offset +
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prog_data_in->const_data_offset;
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int rv_count = 0;
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struct brw_shader_reloc_value reloc_values[11];
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assert((device->physical->va.instruction_state_pool.addr & 0xffffffff) == 0);
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reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
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.id = BRW_SHADER_RELOC_INSTRUCTION_BASE_ADDR_HIGH,
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.value = device->physical->va.instruction_state_pool.addr >> 32,
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};
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assert((device->physical->va.dynamic_visible_pool.addr & 0xffffffff) == 0);
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reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
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.id = BRW_SHADER_RELOC_DESCRIPTORS_BUFFER_ADDR_HIGH,
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.value = device->physical->va.dynamic_visible_pool.addr >> 32,
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};
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assert((device->physical->va.indirect_descriptor_pool.addr & 0xffffffff) == 0);
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assert((device->physical->va.internal_surface_state_pool.addr & 0xffffffff) == 0);
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reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
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.id = BRW_SHADER_RELOC_DESCRIPTORS_ADDR_HIGH,
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.value = device->physical->indirect_descriptors ?
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(device->physical->va.indirect_descriptor_pool.addr >> 32) :
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(device->physical->va.internal_surface_state_pool.addr >> 32),
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};
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assert((device->physical->va.instruction_state_pool.addr & 0xffffffff) == 0);
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reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
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.id = BRW_SHADER_RELOC_CONST_DATA_ADDR_LOW,
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.value = shader_data_addr,
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};
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assert((device->physical->va.instruction_state_pool.addr & 0xffffffff) == 0);
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assert(shader_data_addr >> 32 == device->physical->va.instruction_state_pool.addr >> 32);
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reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
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.id = BRW_SHADER_RELOC_CONST_DATA_ADDR_HIGH,
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.value = device->physical->va.instruction_state_pool.addr >> 32,
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};
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reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
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.id = BRW_SHADER_RELOC_SHADER_START_OFFSET,
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.value = shader->kernel.offset,
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};
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if (brw_shader_stage_is_bindless(stage)) {
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const struct brw_bs_prog_data *bs_prog_data =
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brw_bs_prog_data_const(prog_data_in);
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uint64_t resume_sbt_addr =
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device->physical->va.instruction_state_pool.addr +
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shader->kernel.offset +
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bs_prog_data->resume_sbt_offset;
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reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
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.id = BRW_SHADER_RELOC_RESUME_SBT_ADDR_LOW,
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.value = resume_sbt_addr,
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};
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reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
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.id = BRW_SHADER_RELOC_RESUME_SBT_ADDR_HIGH,
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.value = resume_sbt_addr >> 32,
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};
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}
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if (INTEL_DEBUG(DEBUG_SHADER_PRINT)) {
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struct anv_bo *bo = device->printf.bo;
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assert(bo != NULL);
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reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
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.id = BRW_SHADER_RELOC_PRINTF_BUFFER_ADDR_LOW,
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.value = bo->offset & 0xffffffff,
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};
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reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
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.id = BRW_SHADER_RELOC_PRINTF_BUFFER_ADDR_HIGH,
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.value = bo->offset >> 32,
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};
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reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
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.id = BRW_SHADER_RELOC_PRINTF_BUFFER_SIZE,
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.value = anv_printf_buffer_size(),
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};
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}
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brw_write_shader_relocs(&device->physical->compiler->isa,
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shader->kernel.map, prog_data_in,
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reloc_values, rv_count);
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anv_shader_bin_rewrite_embedded_samplers(device, shader, bind_map, prog_data_in);
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memcpy(prog_data, prog_data_in, prog_data_size);
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typed_memcpy(prog_data_relocs, prog_data_in->relocs,
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prog_data_in->num_relocs);
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prog_data->relocs = prog_data_relocs;
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prog_data->param = prog_data_param;
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shader->prog_data = prog_data;
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shader->prog_data_size = prog_data_size;
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assert(num_stats <= ARRAY_SIZE(shader->stats));
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assert((stats != NULL) || (num_stats == 0));
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typed_memcpy(shader->stats, stats, num_stats);
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shader->num_stats = num_stats;
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if (xfb_info_in) {
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*xfb_info = *xfb_info_in;
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typed_memcpy(xfb_info->outputs, xfb_info_in->outputs,
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xfb_info_in->output_count);
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shader->xfb_info = xfb_info;
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} else {
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shader->xfb_info = NULL;
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}
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typed_memcpy(&shader->push_desc_info, push_desc_info, 1);
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shader->bind_map = *bind_map;
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typed_memcpy(surface_to_descriptor, bind_map->surface_to_descriptor,
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bind_map->surface_count);
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shader->bind_map.surface_to_descriptor = surface_to_descriptor;
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typed_memcpy(sampler_to_descriptor, bind_map->sampler_to_descriptor,
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bind_map->sampler_count);
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shader->bind_map.sampler_to_descriptor = sampler_to_descriptor;
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typed_memcpy(embedded_sampler_to_binding, bind_map->embedded_sampler_to_binding,
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bind_map->embedded_sampler_count);
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shader->bind_map.embedded_sampler_to_binding = embedded_sampler_to_binding;
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typed_memcpy(shader->bind_map.input_attachments,
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bind_map->input_attachments,
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ARRAY_SIZE(bind_map->input_attachments));
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return shader;
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}
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static bool
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anv_shader_bin_serialize(struct vk_pipeline_cache_object *object,
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struct blob *blob)
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{
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struct anv_shader_bin *shader =
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container_of(object, struct anv_shader_bin, base);
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blob_write_uint32(blob, shader->stage);
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blob_write_uint32(blob, shader->kernel_size);
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blob_write_bytes(blob, shader->kernel.map, shader->kernel_size);
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blob_write_uint32(blob, shader->prog_data_size);
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union brw_any_prog_data prog_data;
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assert(shader->prog_data_size <= sizeof(prog_data));
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memcpy(&prog_data, shader->prog_data, shader->prog_data_size);
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prog_data.base.relocs = NULL;
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prog_data.base.param = NULL;
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blob_write_bytes(blob, &prog_data, shader->prog_data_size);
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blob_write_bytes(blob, shader->prog_data->relocs,
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shader->prog_data->num_relocs *
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sizeof(shader->prog_data->relocs[0]));
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blob_write_uint32(blob, shader->num_stats);
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blob_write_bytes(blob, shader->stats,
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shader->num_stats * sizeof(shader->stats[0]));
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if (shader->xfb_info) {
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uint32_t xfb_info_size =
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nir_xfb_info_size(shader->xfb_info->output_count);
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blob_write_uint32(blob, xfb_info_size);
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blob_write_bytes(blob, shader->xfb_info, xfb_info_size);
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} else {
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blob_write_uint32(blob, 0);
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}
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blob_write_uint32(blob, shader->push_desc_info.used_descriptors);
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blob_write_uint32(blob, shader->push_desc_info.fully_promoted_ubo_descriptors);
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blob_write_uint8(blob, shader->push_desc_info.push_set_buffer);
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blob_write_bytes(blob, shader->bind_map.surface_sha1,
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sizeof(shader->bind_map.surface_sha1));
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blob_write_bytes(blob, shader->bind_map.sampler_sha1,
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sizeof(shader->bind_map.sampler_sha1));
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blob_write_bytes(blob, shader->bind_map.push_sha1,
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sizeof(shader->bind_map.push_sha1));
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blob_write_uint32(blob, shader->bind_map.layout_type);
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blob_write_uint32(blob, shader->bind_map.surface_count);
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blob_write_uint32(blob, shader->bind_map.sampler_count);
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blob_write_uint32(blob, shader->bind_map.embedded_sampler_count);
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blob_write_bytes(blob, shader->bind_map.surface_to_descriptor,
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shader->bind_map.surface_count *
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sizeof(*shader->bind_map.surface_to_descriptor));
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blob_write_bytes(blob, shader->bind_map.sampler_to_descriptor,
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shader->bind_map.sampler_count *
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sizeof(*shader->bind_map.sampler_to_descriptor));
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blob_write_bytes(blob, shader->bind_map.embedded_sampler_to_binding,
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shader->bind_map.embedded_sampler_count *
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sizeof(*shader->bind_map.embedded_sampler_to_binding));
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blob_write_bytes(blob, shader->bind_map.input_attachments,
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sizeof(shader->bind_map.input_attachments));
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blob_write_bytes(blob, shader->bind_map.push_ranges,
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sizeof(shader->bind_map.push_ranges));
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return !blob->out_of_memory;
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}
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struct vk_pipeline_cache_object *
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anv_shader_bin_deserialize(struct vk_pipeline_cache *cache,
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const void *key_data, size_t key_size,
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struct blob_reader *blob)
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{
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struct anv_device *device =
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container_of(cache->base.device, struct anv_device, vk);
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mesa_shader_stage stage = blob_read_uint32(blob);
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uint32_t kernel_size = blob_read_uint32(blob);
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const void *kernel_data = blob_read_bytes(blob, kernel_size);
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uint32_t prog_data_size = blob_read_uint32(blob);
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const void *prog_data_bytes = blob_read_bytes(blob, prog_data_size);
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if (blob->overrun)
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return NULL;
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union brw_any_prog_data prog_data;
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memcpy(&prog_data, prog_data_bytes,
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MIN2(sizeof(prog_data), prog_data_size));
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prog_data.base.relocs =
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blob_read_bytes(blob, prog_data.base.num_relocs *
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sizeof(prog_data.base.relocs[0]));
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void *mem_ctx = ralloc_context(NULL);
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uint32_t num_stats = blob_read_uint32(blob);
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const struct brw_compile_stats *stats =
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blob_read_bytes(blob, num_stats * sizeof(stats[0]));
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const nir_xfb_info *xfb_info = NULL;
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uint32_t xfb_size = blob_read_uint32(blob);
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if (xfb_size)
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xfb_info = blob_read_bytes(blob, xfb_size);
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struct anv_push_descriptor_info push_desc_info = {};
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push_desc_info.used_descriptors = blob_read_uint32(blob);
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push_desc_info.fully_promoted_ubo_descriptors = blob_read_uint32(blob);
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push_desc_info.push_set_buffer = blob_read_uint8(blob);
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struct anv_pipeline_bind_map bind_map = {};
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blob_copy_bytes(blob, bind_map.surface_sha1, sizeof(bind_map.surface_sha1));
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blob_copy_bytes(blob, bind_map.sampler_sha1, sizeof(bind_map.sampler_sha1));
|
|
blob_copy_bytes(blob, bind_map.push_sha1, sizeof(bind_map.push_sha1));
|
|
bind_map.layout_type = blob_read_uint32(blob);
|
|
bind_map.surface_count = blob_read_uint32(blob);
|
|
bind_map.sampler_count = blob_read_uint32(blob);
|
|
bind_map.embedded_sampler_count = blob_read_uint32(blob);
|
|
bind_map.surface_to_descriptor = (void *)
|
|
blob_read_bytes(blob, bind_map.surface_count *
|
|
sizeof(*bind_map.surface_to_descriptor));
|
|
bind_map.sampler_to_descriptor = (void *)
|
|
blob_read_bytes(blob, bind_map.sampler_count *
|
|
sizeof(*bind_map.sampler_to_descriptor));
|
|
bind_map.embedded_sampler_to_binding = (void *)
|
|
blob_read_bytes(blob, bind_map.embedded_sampler_count *
|
|
sizeof(*bind_map.embedded_sampler_to_binding));
|
|
blob_copy_bytes(blob, bind_map.input_attachments,
|
|
sizeof(bind_map.input_attachments));
|
|
blob_copy_bytes(blob, bind_map.push_ranges, sizeof(bind_map.push_ranges));
|
|
|
|
if (blob->overrun) {
|
|
ralloc_free(mem_ctx);
|
|
return NULL;
|
|
}
|
|
|
|
struct anv_shader_bin *shader =
|
|
anv_shader_bin_create(device, stage,
|
|
key_data, key_size,
|
|
kernel_data, kernel_size,
|
|
&prog_data.base, prog_data_size,
|
|
stats, num_stats, xfb_info, &bind_map,
|
|
&push_desc_info);
|
|
|
|
ralloc_free(mem_ctx);
|
|
|
|
if (shader == NULL)
|
|
return NULL;
|
|
|
|
return &shader->base;
|
|
}
|
|
|
|
struct anv_shader_bin *
|
|
anv_device_search_for_kernel(struct anv_device *device,
|
|
struct vk_pipeline_cache *cache,
|
|
const void *key_data, uint32_t key_size,
|
|
bool *user_cache_hit)
|
|
{
|
|
/* Use the default pipeline cache if none is specified */
|
|
if (cache == NULL)
|
|
cache = device->vk.mem_cache;
|
|
|
|
bool cache_hit = false;
|
|
struct vk_pipeline_cache_object *object =
|
|
vk_pipeline_cache_lookup_object(cache, key_data, key_size,
|
|
&anv_shader_bin_ops, &cache_hit);
|
|
if (user_cache_hit != NULL) {
|
|
*user_cache_hit = object != NULL && cache_hit &&
|
|
cache != device->vk.mem_cache;
|
|
}
|
|
|
|
if (object == NULL)
|
|
return NULL;
|
|
|
|
return container_of(object, struct anv_shader_bin, base);
|
|
}
|
|
|
|
struct anv_shader_bin *
|
|
anv_device_upload_kernel(struct anv_device *device,
|
|
struct vk_pipeline_cache *cache,
|
|
const struct anv_shader_upload_params *params)
|
|
{
|
|
/* Use the default pipeline cache if none is specified */
|
|
if (cache == NULL)
|
|
cache = device->vk.mem_cache;
|
|
|
|
struct anv_shader_bin *shader =
|
|
anv_shader_bin_create(device,
|
|
params->stage,
|
|
params->key_data,
|
|
params->key_size,
|
|
params->kernel_data,
|
|
params->kernel_size,
|
|
params->prog_data,
|
|
params->prog_data_size,
|
|
params->stats,
|
|
params->num_stats,
|
|
params->xfb_info,
|
|
params->bind_map,
|
|
params->push_desc_info);
|
|
if (shader == NULL)
|
|
return NULL;
|
|
|
|
struct vk_pipeline_cache_object *cached =
|
|
vk_pipeline_cache_add_object(cache, &shader->base);
|
|
|
|
return container_of(cached, struct anv_shader_bin, base);
|
|
}
|
|
|
|
#define SHA1_KEY_SIZE 20
|
|
|
|
struct nir_shader *
|
|
anv_device_search_for_nir(struct anv_device *device,
|
|
struct vk_pipeline_cache *cache,
|
|
const nir_shader_compiler_options *nir_options,
|
|
unsigned char sha1_key[SHA1_KEY_SIZE],
|
|
void *mem_ctx)
|
|
{
|
|
if (cache == NULL)
|
|
cache = device->vk.mem_cache;
|
|
|
|
return vk_pipeline_cache_lookup_nir(cache, sha1_key, SHA1_KEY_SIZE,
|
|
nir_options, NULL, mem_ctx);
|
|
}
|
|
|
|
void
|
|
anv_device_upload_nir(struct anv_device *device,
|
|
struct vk_pipeline_cache *cache,
|
|
const struct nir_shader *nir,
|
|
unsigned char sha1_key[SHA1_KEY_SIZE])
|
|
{
|
|
if (cache == NULL)
|
|
cache = device->vk.mem_cache;
|
|
|
|
vk_pipeline_cache_add_nir(cache, sha1_key, SHA1_KEY_SIZE, nir);
|
|
}
|
|
|
|
void
|
|
anv_load_fp64_shader(struct anv_device *device)
|
|
{
|
|
const nir_shader_compiler_options *nir_options =
|
|
device->physical->compiler->nir_options[MESA_SHADER_VERTEX];
|
|
|
|
const char* shader_name = "float64_spv_lib";
|
|
struct mesa_sha1 sha1_ctx;
|
|
uint8_t sha1[20];
|
|
_mesa_sha1_init(&sha1_ctx);
|
|
_mesa_sha1_update(&sha1_ctx, shader_name, strlen(shader_name));
|
|
_mesa_sha1_final(&sha1_ctx, sha1);
|
|
|
|
device->fp64_nir =
|
|
anv_device_search_for_nir(device, device->internal_cache,
|
|
nir_options, sha1, NULL);
|
|
|
|
/* The shader found, no need to call spirv_to_nir() again. */
|
|
if (device->fp64_nir)
|
|
return;
|
|
|
|
const struct spirv_capabilities spirv_caps = {
|
|
.Addresses = true,
|
|
.Float64 = true,
|
|
.Int8 = true,
|
|
.Int16 = true,
|
|
.Int64 = true,
|
|
.Shader = true,
|
|
};
|
|
|
|
struct spirv_to_nir_options spirv_options = {
|
|
.capabilities = &spirv_caps,
|
|
.environment = NIR_SPIRV_VULKAN,
|
|
.create_library = true
|
|
};
|
|
|
|
nir_shader* nir =
|
|
spirv_to_nir(float64_spv_source, sizeof(float64_spv_source) / 4,
|
|
NULL, 0, MESA_SHADER_VERTEX, "main",
|
|
&spirv_options, nir_options);
|
|
|
|
assert(nir != NULL);
|
|
|
|
nir_validate_shader(nir, "after spirv_to_nir");
|
|
|
|
NIR_PASS(_, nir, nir_lower_variable_initializers, nir_var_function_temp);
|
|
NIR_PASS(_, nir, nir_lower_returns);
|
|
NIR_PASS(_, nir, nir_inline_functions);
|
|
|
|
anv_device_upload_nir(device, device->internal_cache,
|
|
nir, sha1);
|
|
|
|
device->fp64_nir = nir;
|
|
}
|