Files
mesa/src
Ilia Mirkin fc94b2c2a0 freedreno/a3xx: fix border color swizzle to match texture format desc
This is a hack since it uses the texture information together with the
sampler, but I don't see a better way to do it. In OpenGL, there is a
1:1 correspondence.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
2014-12-06 18:18:33 -05:00
..
2014-11-26 20:31:15 +00:00