faee9426ab
I observed this pattern in several Red Dead Redemption 2 shaders. No shader-db changes on any Intel platform. v2: Remove duplicated patterns. Noticed by Georg. fossil-db: All Intel platforms had similar results. (Meteor Lake shown) Totals: Instrs: 151519393 -> 151507192 (-0.01%); split: -0.01%, +0.00% Cycle count: 17208246858 -> 17177437340 (-0.18%); split: -0.25%, +0.07% Spill count: 80830 -> 80759 (-0.09%); split: -0.09%, +0.00% Fill count: 152754 -> 152179 (-0.38%); split: -0.40%, +0.02% Totals from 7531 (1.20% of 630198) affected shaders: Instrs: 12606141 -> 12593940 (-0.10%); split: -0.10%, +0.00% Cycle count: 5466605514 -> 5435795996 (-0.56%); split: -0.79%, +0.22% Spill count: 25251 -> 25180 (-0.28%); split: -0.29%, +0.01% Fill count: 45143 -> 44568 (-1.27%); split: -1.36%, +0.08% Reviewed-by: Georg Lehmann <dadschoorse@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30158>