f733215c12
It seems like an L3 setting is different between DG2 & MTL, breaking the L3 coherency with CS. We can apply the same tile cache flush as we do on TGL for now until we figure out how to configure L3 properly to avoid this. Tested with : $ query_clear_with_blorp_threshold=0 query_copy_with_shader_threshold=0 ./deqp-vk -n dEQP-VK.query_pool.* to force the shader optimizations. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: José Roberto de Souza <jose.souza@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27597>