Files
mesa/src
Brian Paul f6c2d1f94f mesa: make texture BorderColor a union of float/int/uint
When we have integer-valued texture formats, the texture border color
must also store integer and uint values.

With GL 3.0, the new glTexParameterIiv() and glTexParameterIuiv() functions
can set the border color to int or uint values.
2010-01-04 19:53:30 -07:00
..
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