f315c4f189
Use the vertex positions described in the PRMs. This has no effect on rendering but quiets the simulator warnings seen when the vertices appear out of order. Signed-off-by: Nanley Chery <nanley.g.chery@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Ben Widawsky <ben@bwidawsk.net>