Files
mesa/src/vulkan/overlay-layer/overlay.frag
T
Lionel Landwerlin 20c370c6b1 vulkan: add an overlay layer
Just a starting point to display frame timings & drawcalls/submissions
per frame.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
+1-by: Mike Lothian <mike@fireburn.co.uk>
+1-by: Tapani Pälli <tapani.palli@intel.com>
+1-by: Eric Engestrom <eric.engestrom@intel.com>
+1-by: Yurii Kolesnykov <root@yurikoles.com>
+1-by: myfreeweb <greg@unrelenting.technology>
+1-by: Kenneth Graunke <kenneth@whitecape.org>
2019-02-21 18:06:05 +00:00

15 lines
248 B
GLSL

#version 450 core
layout(location = 0) out vec4 fColor;
layout(set=0, binding=0) uniform sampler2D sTexture;
layout(location = 0) in struct{
vec4 Color;
vec2 UV;
} In;
void main()
{
fColor = In.Color * texture(sTexture, In.UV.st);
}