20c370c6b1
Just a starting point to display frame timings & drawcalls/submissions per frame. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Acked-by: Jason Ekstrand <jason@jlekstrand.net> +1-by: Mike Lothian <mike@fireburn.co.uk> +1-by: Tapani Pälli <tapani.palli@intel.com> +1-by: Eric Engestrom <eric.engestrom@intel.com> +1-by: Yurii Kolesnykov <root@yurikoles.com> +1-by: myfreeweb <greg@unrelenting.technology> +1-by: Kenneth Graunke <kenneth@whitecape.org>
15 lines
248 B
GLSL
15 lines
248 B
GLSL
#version 450 core
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layout(location = 0) out vec4 fColor;
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layout(set=0, binding=0) uniform sampler2D sTexture;
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layout(location = 0) in struct{
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vec4 Color;
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vec2 UV;
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} In;
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void main()
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{
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fColor = In.Color * texture(sTexture, In.UV.st);
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}
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