Files
mesa/src
Eric Anholt ef0d548838 intel: Do the drawable x/y offset in intel_renderbuffer_map() for spans.
We were mapping the renderbuffer once, then walking over all the
buffers to map just the texture ones using the other texture mapping
function that handled the x/y offset to the image in the region.  But
then we would go and overwrite *those* mappings with the original
mappings for depth/stencil, which was wrong.

Instead, just walk over the attachments once and map the attachments.
Wasn't that easy?
2011-06-13 15:56:36 -07:00
..
2011-01-12 16:54:21 +00:00
2011-04-27 19:06:07 +01:00
2011-04-23 13:16:03 +01:00