Files
mesa/src
José Fonseca edb1970795 draw: Avoid NULL pointer dereference when binding NULL fragment shaders.
Now that the draw module avoids flushing, it may flush precisely when
binding a NULL shader, so care must be taken when restoring the original
fragment shader.

Reviewed-by: Brian Paul <brianp@vmware.com>
2012-02-02 14:45:30 +00:00
..
2011-01-12 16:54:21 +00:00
2012-01-17 20:01:14 +00:00
2012-01-24 11:34:42 -05:00
2012-01-17 20:01:14 +00:00