ea8086861f
This game uses GLSL 430 but the interpolation qualifiers in some shaders don't match, which ends up in a link error. GLSL 440 spec removed this restriction, force it. This fixes the following link error, as well as serious rendering problems. error: vertex shader output `out_TEXCOORD1' specifies noperspective interpolation qualifier, but fragment shader input specifies no interpolation qualifier Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>