Files
mesa/src
Brian Paul e60ebebb39 st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencil
util_blit_pixels_writemask() only works for color formats at this time.
Also, it might never work for depth/stencil surfaces since we can't get
handle stencil values in a fragment shader.

Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT).
2009-11-03 09:48:04 -07:00
..
2009-01-10 13:52:06 -05:00
2009-08-26 16:40:22 -06:00
2009-10-27 09:14:29 -06:00
2009-01-23 12:32:35 +00:00