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mesa/src/broadcom
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Iago Toral Quiroga d7e1c0ec2e v3dv: don't emit frame setup more than once for multilayered framebuffers
We only need to do this once per job, not once per layer.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11923>
2021-07-16 09:36:37 +00:00
..
ci
broadcom/ci: update expected fails for v3dv after enabling geometry shaders
2021-07-12 09:25:28 +02:00
cle
intel: Rename gen_10 to ver_10
2021-04-20 20:06:34 +00:00
clif
v3dv: clif format dumping support
2020-10-13 21:21:26 +00:00
common
broadcom/util: don't use compute supergroup packing with subgroups
2021-06-29 08:43:06 +02:00
compiler
broadcom/compiler: implement gl_PrimitiveID in FS without a GS
2021-07-14 12:05:56 +00:00
drm-shim
vc4: add drm-shim
2021-01-28 16:14:06 +00:00
qpu
broadcom/compiler: add FLAFIRST and FLNAFIRST opcodes
2021-06-29 08:43:06 +02:00
simulator
v3d/simulator: get rid of has_gca wrapper
2021-06-07 21:52:20 +00:00
vulkan
v3dv: don't emit frame setup more than once for multilayered framebuffers
2021-07-16 09:36:37 +00:00
.editorconfig
broadcom: add editorconfig
2017-07-25 14:44:52 -07:00
meson.build
broadcom/common: move v3d_tiling to common
2021-06-04 13:00:40 +02:00
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