e4e0ab2207
For cases where both clip and cull are used, and a shader has both inputs and outputs that can contain them, we need metadata to tell us where the clip array ends and the cull array begins, since they get combined into CLIP location registers. For outputs, this is in the nir info, but for input we pass it in a sideband channel. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20346>