Files
mesa/src
Marek Olšák e3032a0523 r600g: use a more clever way to disable per-vertex point size
This uses point size clamping to force point size to a particular value,
making the vertex shader output irrelevant.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2012-01-31 02:17:37 +01:00
..
2011-01-12 16:54:21 +00:00
2012-01-17 20:01:14 +00:00
2012-01-24 11:34:42 -05:00
2012-01-26 17:33:33 +00:00
2012-01-17 20:01:14 +00:00