Files
mesa/src
Dave Airlie e0edfadec8 radeonsi: initialise imported surface to 0.
For memobj imports we weren't setting the surface to 0, which
meant sometimes we'd end up with tile_swizzle garbage, which
would corrupt rendering.

This seems to fix the image corruption on the imported memory
objects in vrdashboard for me.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-08-15 01:35:58 +01:00
..
2017-08-11 11:16:00 +01:00
2017-08-04 23:54:52 +01:00
2017-08-10 09:15:33 +02:00
2017-01-20 11:40:52 -08:00