Files
mesa/src/util
Rob Clark b78fc0ae48 driconf: Work around incorrect GI discard/invalidate
Genshin Impact does a depth+stencil invalidate (or discard, not sure
which entrypoint they are using) and then proceeds to do draws with
depth test enabled.  For IMRs (or freedreno in sysmem mode) this is no
problem.  But for tilers that use this as a hint that they can skip the
z/s tile load, it is.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Mike Blumenkrantz <michael.blumenkrantz@gmail.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21916>
2023-03-16 00:56:37 +00:00
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