de6af39534
each sampler is 1 driver location, so use the base variable
Fixes: 2d745904ca ("zink: add a gently mangled version of the d3d12 cubemap -> array compiler pass")
fixes:
dEQP-GL45-ES31.functional.shaders.opaque_type_indexing.sampler.const_expression.*.samplercubearray
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17008>