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When mesh shader is spawned on a different slice than the originating task shader, then input task urb handle can come from a different slice, so masking this information off will load data from the current slice, instead of the one where real data are. Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21007>