Files
mesa/src/intel
Marcin Ślusarz dd9bf86725 intel/compiler/mesh: use slice id of task urb handles in mesh shaders
When mesh shader is spawned on a different slice than the originating
task shader, then input task urb handle can come from a different
slice, so masking this information off will load data from the current
slice, instead of the one where real data are.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21007>
2023-02-14 09:36:53 +00:00
..
2023-02-01 12:53:29 +00:00
2023-02-06 09:12:18 +00:00
2022-12-09 09:13:02 +00:00