Files
mesa/src/gallium/include/pipe/p_context.h
T
Vinson Lee 81ac08f89d gallium: Clean up header file inclusion in p_context.h.
Remove p_state.h.
Include p_compiler.h for boolean symbol.
Add needed forward declarations after removing p_state.h.
2010-08-26 01:21:10 -07:00

400 lines
15 KiB
C

/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef PIPE_CONTEXT_H
#define PIPE_CONTEXT_H
#include "p_compiler.h"
#ifdef __cplusplus
extern "C" {
#endif
struct pipe_blend_color;
struct pipe_blend_state;
struct pipe_box;
struct pipe_clip_state;
struct pipe_depth_stencil_alpha_state;
struct pipe_draw_info;
struct pipe_fence_handle;
struct pipe_framebuffer_state;
struct pipe_index_buffer;
struct pipe_query;
struct pipe_poly_stipple;
struct pipe_rasterizer_state;
struct pipe_resource;
struct pipe_sampler_state;
struct pipe_sampler_view;
struct pipe_scissor_state;
struct pipe_shader_state;
struct pipe_stencil_ref;
struct pipe_stream_output_state;
struct pipe_subresource;
struct pipe_surface;
struct pipe_vertex_buffer;
struct pipe_vertex_element;
struct pipe_viewport_state;
/**
* Gallium rendering context. Basically:
* - state setting functions
* - VBO drawing functions
* - surface functions
*/
struct pipe_context {
struct pipe_winsys *winsys;
struct pipe_screen *screen;
void *priv; /**< context private data (for DRI for example) */
void *draw; /**< private, for draw module (temporary?) */
void (*destroy)( struct pipe_context * );
/**
* VBO drawing
*/
/*@{*/
void (*draw_vbo)( struct pipe_context *pipe,
const struct pipe_draw_info *info );
/**
* Draw the stream output buffer at index 0
*/
void (*draw_stream_output)( struct pipe_context *pipe, unsigned mode );
/*@}*/
/**
* Predicate subsequent rendering on occlusion query result
* \param query the query predicate, or NULL if no predicate
* \param mode one of PIPE_RENDER_COND_x
*/
void (*render_condition)( struct pipe_context *pipe,
struct pipe_query *query,
uint mode );
/**
* Query objects
*/
/*@{*/
struct pipe_query *(*create_query)( struct pipe_context *pipe,
unsigned query_type );
void (*destroy_query)(struct pipe_context *pipe,
struct pipe_query *q);
void (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
void (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
/**
* Get results of a query.
* \param wait if true, this query will block until the result is ready
* \return TRUE if results are ready, FALSE otherwise
*/
boolean (*get_query_result)(struct pipe_context *pipe,
struct pipe_query *q,
boolean wait,
void *result);
/*@}*/
/**
* State functions (create/bind/destroy state objects)
*/
/*@{*/
void * (*create_blend_state)(struct pipe_context *,
const struct pipe_blend_state *);
void (*bind_blend_state)(struct pipe_context *, void *);
void (*delete_blend_state)(struct pipe_context *, void *);
void * (*create_sampler_state)(struct pipe_context *,
const struct pipe_sampler_state *);
void (*bind_fragment_sampler_states)(struct pipe_context *,
unsigned num_samplers,
void **samplers);
void (*bind_vertex_sampler_states)(struct pipe_context *,
unsigned num_samplers,
void **samplers);
void (*bind_geometry_sampler_states)(struct pipe_context *,
unsigned num_samplers,
void **samplers);
void (*delete_sampler_state)(struct pipe_context *, void *);
void * (*create_rasterizer_state)(struct pipe_context *,
const struct pipe_rasterizer_state *);
void (*bind_rasterizer_state)(struct pipe_context *, void *);
void (*delete_rasterizer_state)(struct pipe_context *, void *);
void * (*create_depth_stencil_alpha_state)(struct pipe_context *,
const struct pipe_depth_stencil_alpha_state *);
void (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *);
void (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *);
void * (*create_fs_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*bind_fs_state)(struct pipe_context *, void *);
void (*delete_fs_state)(struct pipe_context *, void *);
void * (*create_vs_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*bind_vs_state)(struct pipe_context *, void *);
void (*delete_vs_state)(struct pipe_context *, void *);
void * (*create_gs_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*bind_gs_state)(struct pipe_context *, void *);
void (*delete_gs_state)(struct pipe_context *, void *);
void * (*create_vertex_elements_state)(struct pipe_context *,
unsigned num_elements,
const struct pipe_vertex_element *);
void (*bind_vertex_elements_state)(struct pipe_context *, void *);
void (*delete_vertex_elements_state)(struct pipe_context *, void *);
void * (*create_stream_output_state)(struct pipe_context *,
const struct pipe_stream_output_state *);
void (*bind_stream_output_state)(struct pipe_context *, void *);
void (*delete_stream_output_state)(struct pipe_context*, void*);
/*@}*/
/**
* Parameter-like state (or properties)
*/
/*@{*/
void (*set_blend_color)( struct pipe_context *,
const struct pipe_blend_color * );
void (*set_stencil_ref)( struct pipe_context *,
const struct pipe_stencil_ref * );
void (*set_sample_mask)( struct pipe_context *,
unsigned sample_mask );
void (*set_clip_state)( struct pipe_context *,
const struct pipe_clip_state * );
void (*set_constant_buffer)( struct pipe_context *,
uint shader, uint index,
struct pipe_resource *buf );
void (*set_framebuffer_state)( struct pipe_context *,
const struct pipe_framebuffer_state * );
void (*set_polygon_stipple)( struct pipe_context *,
const struct pipe_poly_stipple * );
void (*set_scissor_state)( struct pipe_context *,
const struct pipe_scissor_state * );
void (*set_viewport_state)( struct pipe_context *,
const struct pipe_viewport_state * );
void (*set_fragment_sampler_views)(struct pipe_context *,
unsigned num_views,
struct pipe_sampler_view **);
void (*set_vertex_sampler_views)(struct pipe_context *,
unsigned num_views,
struct pipe_sampler_view **);
void (*set_geometry_sampler_views)(struct pipe_context *,
unsigned num_views,
struct pipe_sampler_view **);
void (*set_vertex_buffers)( struct pipe_context *,
unsigned num_buffers,
const struct pipe_vertex_buffer * );
void (*set_index_buffer)( struct pipe_context *pipe,
const struct pipe_index_buffer * );
void (*set_stream_output_buffers)(struct pipe_context *,
struct pipe_resource **buffers,
int *offsets, /*array of offsets
from the start of each
of the buffers */
int num_buffers);
/*@}*/
/**
* Resource functions for blit-like functionality
*
* If a driver supports multisampling, resource_resolve must be available.
*/
/*@{*/
/**
* Copy a block of pixels from one resource to another.
* The resource must be of the same format.
* Resources with nr_samples > 1 are not allowed.
*/
void (*resource_copy_region)(struct pipe_context *pipe,
struct pipe_resource *dst,
struct pipe_subresource subdst,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
struct pipe_subresource subsrc,
unsigned srcx, unsigned srcy, unsigned srcz,
unsigned width, unsigned height);
/**
* Resolve a multisampled resource into a non-multisampled one.
* Source and destination must have the same size and same format.
*/
void (*resource_resolve)(struct pipe_context *pipe,
struct pipe_resource *dst,
struct pipe_subresource subdst,
struct pipe_resource *src,
struct pipe_subresource subsrc);
/*@}*/
/**
* Clear the specified set of currently bound buffers to specified values.
* The entire buffers are cleared (no scissor, no colormask, etc).
*
* \param buffers bitfield of PIPE_CLEAR_* values.
* \param rgba pointer to an array of one float for each of r, g, b, a.
* \param depth depth clear value in [0,1].
* \param stencil stencil clear value
*/
void (*clear)(struct pipe_context *pipe,
unsigned buffers,
const float *rgba,
double depth,
unsigned stencil);
/**
* Clear a color rendertarget surface.
* \param rgba pointer to an array of one float for each of r, g, b, a.
*/
void (*clear_render_target)(struct pipe_context *pipe,
struct pipe_surface *dst,
const float *rgba,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height);
/**
* Clear a depth-stencil surface.
* \param clear_flags bitfield of PIPE_CLEAR_DEPTH/STENCIL values.
* \param depth depth clear value in [0,1].
* \param stencil stencil clear value
*/
void (*clear_depth_stencil)(struct pipe_context *pipe,
struct pipe_surface *dst,
unsigned clear_flags,
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height);
/** Flush rendering
* \param flags bitmask of PIPE_FLUSH_x tokens)
*/
void (*flush)( struct pipe_context *pipe,
unsigned flags,
struct pipe_fence_handle **fence );
/**
* Check whether a texture is referenced by an unflushed hw command.
* The state-tracker uses this function to avoid unnecessary flushes.
* It is safe (but wasteful) to always return
* PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE.
* \param pipe context whose unflushed hw commands will be checked.
* \param texture texture to check.
* \param face cubemap face. Use 0 for non-cubemap texture.
* \param level mipmap level.
* \return mask of PIPE_REFERENCED_FOR_READ/WRITE or PIPE_UNREFERENCED
*/
unsigned int (*is_resource_referenced)(struct pipe_context *pipe,
struct pipe_resource *texture,
unsigned face, unsigned level);
/**
* Create a view on a texture to be used by a shader stage.
*/
struct pipe_sampler_view * (*create_sampler_view)(struct pipe_context *ctx,
struct pipe_resource *texture,
const struct pipe_sampler_view *templat);
void (*sampler_view_destroy)(struct pipe_context *ctx,
struct pipe_sampler_view *view);
/**
* Get a transfer object for transferring data to/from a texture.
*
* Transfers are (by default) context-private and allow uploads to be
* interleaved with
*/
struct pipe_transfer *(*get_transfer)(struct pipe_context *,
struct pipe_resource *resource,
struct pipe_subresource,
unsigned usage, /* a combination of PIPE_TRANSFER_x */
const struct pipe_box *);
void (*transfer_destroy)(struct pipe_context *,
struct pipe_transfer *);
void *(*transfer_map)( struct pipe_context *,
struct pipe_transfer *transfer );
/* If transfer was created with WRITE|FLUSH_EXPLICIT, only the
* regions specified with this call are guaranteed to be written to
* the resource.
*/
void (*transfer_flush_region)( struct pipe_context *,
struct pipe_transfer *transfer,
const struct pipe_box *);
void (*transfer_unmap)( struct pipe_context *,
struct pipe_transfer *transfer );
/* One-shot transfer operation with data supplied in a user
* pointer. XXX: strides??
*/
void (*transfer_inline_write)( struct pipe_context *,
struct pipe_resource *,
struct pipe_subresource,
unsigned usage, /* a combination of PIPE_TRANSFER_x */
const struct pipe_box *,
const void *data,
unsigned stride,
unsigned slice_stride);
};
#ifdef __cplusplus
}
#endif
#endif /* PIPE_CONTEXT_H */