Files
mesa/src
Kenneth Graunke db54673b54 nir: Store PatchInputsRead and PatchOutputsWritten in nir_shader_info.
These tessellation shader related fields need plumbing through NIR.

v2: Use uint32_t instead of uint64_t to match the source type of
    GLbitfield (caught by Iago Toral).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-11-10 01:03:43 -08:00
..
2015-10-07 11:48:49 -07:00
2015-10-09 15:03:28 -04:00
2015-07-22 16:35:27 +01:00