Files
mesa/src
Brian Paul dac19f17f3 glsl: fix link failure for variable-indexed varying output arrays
If the vertex shader writes to a varying array with a variable index,
mark all the elements of that array as being written.

For example, if the vertex shader does:

   for (i = 0; i < 4; i++)
      gl_TexCoord[i] = expr;

Mark all texcoord outputs as being written, not just the first.

Linking will fail if a fragment shader tries to read an input that's not
written by the vertex shader.  Before this fix, this linker test could fail.
2009-02-18 14:28:44 -07:00
..
2009-01-10 13:52:06 -05:00
2009-02-11 07:01:40 +01:00
2009-01-23 12:32:35 +00:00