Files
mesa/src
Jason Ekstrand d9ea015ced anv/pipeline: Lower pipeline layouts etc. after linking
This allows us to use the link-optimized shader for determining binding
table layouts and, more importantly, URB layouts.  For apps running on
DXVK, this is extremely important as DXVK likes to declare max-size
inputs and outputs and this lets is massively shrink our URB space
requirements.

VkPipeline-db results (Batman pipelines only) on KBL:

    total instructions in shared programs: 820403 -> 790008 (-3.70%)
    instructions in affected programs: 273759 -> 243364 (-11.10%)
    helped: 622
    HURT: 42

    total spills in shared programs: 8449 -> 5212 (-38.31%)
    spills in affected programs: 3427 -> 190 (-94.46%)
    helped: 607
    HURT: 2

    total fills in shared programs: 11638 -> 6067 (-47.87%)
    fills in affected programs: 5879 -> 308 (-94.76%)
    helped: 606
    HURT: 3

Looking at shaders by hand, it makes the URB between TCS and TES go from
containing 32 per-vertex varyings per tessellation shader pair to a more
reasonable 8-12.  For a 3-vertex patch, that's at least half the URB
space no matter how big the patch section is.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-17 10:50:28 -05:00
..
2018-08-10 15:15:09 -07:00
2018-08-17 11:04:21 -04:00
2018-02-16 16:56:34 -06:00
2018-08-02 12:53:58 +01:00
2018-08-10 15:15:09 -07:00
2018-08-10 15:15:09 -07:00
2018-08-16 17:38:31 +01:00
2018-08-10 15:15:09 -07:00