Files
mesa/src
Konstantin Seurer d59c22b6e1 radv/rt: Implement null acceleration structure in shader code
The previous approach is broken with descriptor buffer capture/replay
because the address off the dummy VA used can randomly change.

Totals from 78 (20.58% of 379) affected shaders:

Instrs: 3837275 -> 3839653 (+0.06%); split: -0.01%, +0.07%
CodeSize: 20235104 -> 20251744 (+0.08%); split: -0.01%, +0.09%
SpillSGPRs: 997 -> 1007 (+1.00%)
Latency: 22305937 -> 22331551 (+0.11%); split: -0.03%, +0.15%
InvThroughput: 4232313 -> 4237341 (+0.12%); split: -0.03%, +0.15%
VClause: 97043 -> 97027 (-0.02%); split: -0.02%, +0.01%
SClause: 72169 -> 72416 (+0.34%); split: -0.00%, +0.35%
Copies: 321578 -> 322126 (+0.17%); split: -0.11%, +0.28%
Branches: 110163 -> 110444 (+0.26%); split: -0.00%, +0.26%
PreSGPRs: 7879 -> 7942 (+0.80%)
VALU: 2155040 -> 2156425 (+0.06%); split: -0.02%, +0.09%
SALU: 502292 -> 503078 (+0.16%); split: -0.00%, +0.16%
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36034>
2025-07-19 21:02:42 +00:00
..
2025-07-15 22:27:40 +00:00
2025-07-15 12:37:10 +00:00
2025-07-07 21:18:29 +00:00
2025-06-27 15:31:49 +00:00