Files
mesa/src
Brian Paul d594f72e16 svga: fix CMP translation for vertex shaders
Converting CMP to SLT+LRP didn't work when src2 or src3 was Inf/NaN.
That's the case for GLSL sqrt(0).  sqrt(0) actually happens in many
piglit auto-generated tests that use the distance() function.

v2: remove debug/devel code, per Jose

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2012-07-05 08:03:19 -06:00
..
2012-05-03 10:57:32 -04:00
2011-01-12 16:54:21 +00:00
2012-05-21 08:29:23 -06:00
2012-07-04 13:59:14 -07:00