Files
mesa/src
Iago Toral Quiroga d1677c8f8c v3d/compiler: request fragment shader clip lowering to be vulkan compatible.
Vulkan allows fragment shaders to read gl_ClipDistance[], in which case
the SPIR-V compiler will inject a compact array variable at
VARYING_SLOT_CLIP_DIST0. Request the lowering to always work in terms
of a compact array variable so we don't have to care about the API
in use.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6022>
2020-07-27 08:25:57 +02:00
..
2020-04-20 11:57:11 +00:00
2020-07-16 21:56:08 +00:00