Files
mesa/src/gallium/auxiliary/draw/SConscript
T
Brian d088d640fc gallium: plug in vertex passthrough code
Based on a patch from Zack.
Basically, implement a new draw_arrays function that copies the incoming
user-vertices to the hardware vertex buffer, doing format/type conversion
as needed.
The vertex fetch/store code is totally temporary for now.
2008-03-13 17:10:28 -06:00

38 lines
699 B
Python

Import('*')
draw = env.ConvenienceLibrary(
target = 'draw',
source = [
'draw_aaline.c',
'draw_aapoint.c',
'draw_clip.c',
'draw_vs_exec.c',
'draw_vs_sse.c',
'draw_vs_llvm.c',
'draw_context.c',
'draw_cull.c',
'draw_debug.c',
'draw_flatshade.c',
'draw_offset.c',
'draw_prim.c',
'draw_passthrough.c',
'draw_pstipple.c',
'draw_passthrough.c',
'draw_stipple.c',
'draw_twoside.c',
'draw_unfilled.c',
'draw_validate.c',
'draw_vbuf.c',
'draw_vertex.c',
'draw_vertex_cache.c',
'draw_vertex_fetch.c',
'draw_vertex_shader.c',
'draw_vf.c',
'draw_vf_generic.c',
'draw_vf_sse.c',
'draw_wide_point.c',
'draw_wide_line.c'
])
auxiliaries.insert(0, draw)