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Jesse Natalie 31e2c3f550 microsoft/compiler: Fill interpolation for sysval inputs to non-vertex shader
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5483
Reviewed-by: Michael Tang <tangm@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14984>
2022-02-11 00:19:17 +00:00
..
ci
Revert "ci: Disable Windows for now"
2022-02-10 16:44:16 +00:00
clc
d3d12: Support dynamic UBO/SSBO indexing
2022-01-21 23:08:26 +00:00
compiler
microsoft/compiler: Fill interpolation for sysval inputs to non-vertex shader
2022-02-11 00:19:17 +00:00
resource_state_manager
d3d12: Add UAV barriers for UAVs that are being used by compute transforms
2022-01-31 13:13:33 -08:00
spirv_to_dxil
microsoft/spirv_to_dxil: Define idep_libspirv_to_dxil
2022-01-31 20:21:25 +00:00
meson.build
microsoft/compiler: Make resource_state_manager only build with_gallium_d3d12
2021-01-29 12:54:02 -08:00
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