99b9019716
Fixes bug #34346. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
214 lines
5.2 KiB
Makefile
214 lines
5.2 KiB
Makefile
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#src/glsl/pp/Makefile
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TOP = ../..
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include $(TOP)/configs/current
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LIBNAME = glsl
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LIBGLCPP_SOURCES = \
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glcpp/glcpp-lex.c \
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glcpp/glcpp-parse.c \
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glcpp/pp.c
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GLCPP_SOURCES = \
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$(LIBGLCPP_SOURCES) \
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ralloc.c \
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glcpp/glcpp.c
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C_SOURCES = \
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strtod.c \
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ralloc.c \
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$(LIBGLCPP_SOURCES)
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CXX_SOURCES = \
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ast_expr.cpp \
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ast_function.cpp \
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ast_to_hir.cpp \
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ast_type.cpp \
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glsl_lexer.cpp \
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glsl_parser.cpp \
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glsl_parser_extras.cpp \
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glsl_types.cpp \
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glsl_symbol_table.cpp \
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hir_field_selection.cpp \
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ir_basic_block.cpp \
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ir_clone.cpp \
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ir_constant_expression.cpp \
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ir.cpp \
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ir_expression_flattening.cpp \
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ir_function_can_inline.cpp \
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ir_function.cpp \
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ir_hierarchical_visitor.cpp \
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ir_hv_accept.cpp \
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ir_import_prototypes.cpp \
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ir_print_visitor.cpp \
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ir_reader.cpp \
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ir_rvalue_visitor.cpp \
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ir_set_program_inouts.cpp \
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ir_validate.cpp \
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ir_variable.cpp \
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ir_variable_refcount.cpp \
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linker.cpp \
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link_functions.cpp \
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loop_analysis.cpp \
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loop_controls.cpp \
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loop_unroll.cpp \
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lower_discard.cpp \
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lower_if_to_cond_assign.cpp \
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lower_instructions.cpp \
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lower_jumps.cpp \
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lower_mat_op_to_vec.cpp \
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lower_noise.cpp \
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lower_texture_projection.cpp \
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lower_variable_index_to_cond_assign.cpp \
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lower_vec_index_to_cond_assign.cpp \
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lower_vec_index_to_swizzle.cpp \
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lower_vector.cpp \
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opt_algebraic.cpp \
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opt_constant_folding.cpp \
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opt_constant_propagation.cpp \
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opt_constant_variable.cpp \
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opt_copy_propagation.cpp \
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opt_copy_propagation_elements.cpp \
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opt_dead_code.cpp \
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opt_dead_code_local.cpp \
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opt_dead_functions.cpp \
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opt_discard_simplification.cpp \
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opt_function_inlining.cpp \
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opt_if_simplification.cpp \
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opt_noop_swizzle.cpp \
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opt_redundant_jumps.cpp \
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opt_structure_splitting.cpp \
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opt_swizzle_swizzle.cpp \
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opt_tree_grafting.cpp \
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s_expression.cpp
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LIBS = \
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$(TOP)/src/glsl/libglsl.a
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APPS = glsl_compiler glcpp/glcpp
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GLSL2_C_SOURCES = \
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../mesa/program/hash_table.c \
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../mesa/program/symbol_table.c
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GLSL2_CXX_SOURCES = \
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main.cpp
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GLSL2_OBJECTS = \
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$(GLSL2_C_SOURCES:.c=.o) \
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$(GLSL2_CXX_SOURCES:.cpp=.o)
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### Basic defines ###
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DEFINES += \
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$(LIBRARY_DEFINES) \
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$(API_DEFINES)
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GLCPP_OBJECTS = \
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$(GLCPP_SOURCES:.c=.o) \
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../mesa/program/hash_table.o
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OBJECTS = \
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$(C_SOURCES:.c=.o) \
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$(CXX_SOURCES:.cpp=.o)
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DRICORE_OBJ_DIR = obj-visible
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OBJECTS_DRICORE = $(addprefix $(DRICORE_OBJ_DIR)/,$(OBJECTS))
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INCLUDES = \
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-I. \
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-I../mesa \
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-I../mapi \
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-I../../include \
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$(LIBRARY_INCLUDES)
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ALL_SOURCES = \
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$(C_SOURCES) \
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$(CXX_SOURCES) \
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$(GLSL2_CXX_SOURCES) \
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$(GLSL2_C_SOURCES)
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##### TARGETS #####
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default: depend lib$(LIBNAME).a $(APPS) $(DRICORE_GLSL_LIBS)
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$(TOP)/$(LIB_DIR)/libglsl.so: $(OBJECTS_DRICORE) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
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$(MKLIB) -o $@ -linker '$(CXX)' -ldflags '$(LDFLAGS)' \
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-cplusplus -noprefix \
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-install $(TOP)/$(LIB_DIR) -id $(INSTALL_LIB_DIR)/$@.dylib \
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$(OBJECTS_DRICORE) builtin_function.o
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lib$(LIBNAME).a: $(OBJECTS) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
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$(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS) builtin_function.o
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depend: $(ALL_SOURCES) Makefile
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rm -f depend
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touch depend
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$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
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# Remove .o and backup files
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clean: clean-dricore
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rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak builtin_function.cpp builtin_function.o builtin_stubs.o builtin_compiler
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-rm -f $(APPS)
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clean-dricore:
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-rm -f $(DRICORE_OBJ_DIR) $(TOP)/$(LIB_DIR)/libglsl.so libglsl.so
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ifneq (,$(DRICORE_GLSL_LIBS))
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DRICORE_INSTALL_TARGET = install-dricore
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endif
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# Dummy target
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install: $(DRICORE_INSTALL_TARGET)
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@echo -n ""
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install-dricore: default
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$(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
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$(INSTALL) -m 755 $(DRICORE_GLSL_LIBS) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
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##### RULES #####
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glsl_compiler: $(GLSL2_OBJECTS) libglsl.a builtin_stubs.o
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$(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) builtin_stubs.o $(LIBS) -o $@
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glcpp: glcpp/glcpp
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glcpp/glcpp: $(GLCPP_OBJECTS)
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$(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) -o $@
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.cpp.o:
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$(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
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.c.o:
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$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
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$(DRICORE_OBJ_DIR)/%.o : %.cpp
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@mkdir -p $(dir $@)
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$(CXX) -c $(INCLUDES) $(DRI_CXXFLAGS) $(DEFINES) $< -o $@
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$(DRICORE_OBJ_DIR)/%.o : %.c
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@mkdir -p $(dir $@)
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$(CC) -c $(INCLUDES) $(DRI_CFLAGS) $(DEFINES) $< -o $@
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glsl_lexer.cpp: glsl_lexer.lpp
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flex --nounistd -o$@ $<
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glsl_parser.cpp: glsl_parser.ypp
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bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
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glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
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flex --nounistd -o$@ $<
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glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
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bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
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builtin_compiler: $(GLSL2_OBJECTS) $(OBJECTS) builtin_stubs.o
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$(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(OBJECTS) $(GLSL2_OBJECTS) builtin_stubs.o -o $@
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builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py builtin_compiler
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@echo Regenerating builtin_function.cpp...
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$(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py ./builtin_compiler > builtin_function.cpp || rm -f builtin_function.cpp
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-include depend
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