Only shaders which explicitly allow shared memory are included for now. The pass is very late to avoid optimizations removing the stores and to ensure the clear gets added after MS outputs get loaded from LDS. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26679>
783 lines
35 KiB
C
783 lines
35 KiB
C
/*
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* XML DRI client-side driver configuration
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* Copyright (C) 2003 Felix Kuehling
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* FELIX KUEHLING, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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/**
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* \file driconf.h
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* \brief Pool of common options
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* \author Felix Kuehling
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*
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* This file defines macros that can be used to construct
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* driConfigOptions in the drivers.
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*/
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#ifndef __DRICONF_H
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#define __DRICONF_H
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#include "xmlconfig.h"
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/*
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* generic macros
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*/
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/** \brief Names a section of related options to follow */
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#define DRI_CONF_SECTION(text) { .desc = text, .info = { .type = DRI_SECTION } },
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#define DRI_CONF_SECTION_END
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/** \brief End an option description */
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#define DRI_CONF_OPT_END },
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/** \brief A verbal description (empty version) */
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#define DRI_CONF_DESC(text) .desc = text,
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/** \brief A verbal description of an enum value */
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#define DRI_CONF_ENUM(_value,text) { .value = _value, .desc = text },
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#define DRI_CONF_RANGE_I(min, max) \
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.range = { \
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.start = { ._int = min }, \
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.end = { ._int = max }, \
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} \
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#define DRI_CONF_RANGE_F(min, max) \
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.range = { \
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.start = { ._float = min }, \
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.end = { ._float = max }, \
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} \
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/**
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* \brief A boolean option definition, with the default value passed in as a
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* string
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*/
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#define DRI_CONF_OPT_B(_name, def, _desc) { \
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.desc = _desc, \
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.info = { \
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.name = #_name, \
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.type = DRI_BOOL, \
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}, \
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.value = { ._bool = def }, \
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},
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#define DRI_CONF_OPT_I(_name, def, min, max, _desc) { \
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.desc = _desc, \
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.info = { \
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.name = #_name, \
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.type = DRI_INT, \
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DRI_CONF_RANGE_I(min, max), \
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}, \
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.value = { ._int = def }, \
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},
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#define DRI_CONF_OPT_F(_name, def, min, max, _desc) { \
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.desc = _desc, \
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.info = { \
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.name = #_name, \
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.type = DRI_FLOAT, \
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DRI_CONF_RANGE_F(min, max), \
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}, \
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.value = { ._float = def }, \
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},
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#define DRI_CONF_OPT_E(_name, def, min, max, _desc, values) { \
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.desc = _desc, \
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.info = { \
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.name = #_name, \
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.type = DRI_ENUM, \
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DRI_CONF_RANGE_I(min, max), \
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}, \
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.value = { ._int = def }, \
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.enums = { values }, \
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},
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#define DRI_CONF_OPT_S(_name, def, _desc) { \
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.desc = _desc, \
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.info = { \
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.name = #_name, \
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.type = DRI_STRING, \
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}, \
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.value = { ._string = #def }, \
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},
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#define DRI_CONF_OPT_S_NODEF(_name, _desc) { \
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.desc = _desc, \
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.info = { \
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.name = #_name, \
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.type = DRI_STRING, \
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}, \
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.value = { ._string = "" }, \
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},
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/**
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* \brief Debugging options
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*/
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#define DRI_CONF_SECTION_DEBUG DRI_CONF_SECTION("Debugging")
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#define DRI_CONF_ALWAYS_FLUSH_BATCH(def) \
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DRI_CONF_OPT_B(always_flush_batch, def, \
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"Enable flushing batchbuffer after each draw call")
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#define DRI_CONF_ALWAYS_FLUSH_CACHE(def) \
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DRI_CONF_OPT_B(always_flush_cache, def, \
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"Enable flushing GPU caches with each draw call")
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#define DRI_CONF_DISABLE_THROTTLING(def) \
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DRI_CONF_OPT_B(disable_throttling, def, \
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"Disable throttling on first batch after flush")
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#define DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN(def) \
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DRI_CONF_OPT_B(force_glsl_extensions_warn, def, \
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"Force GLSL extension default behavior to 'warn'")
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#define DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED(def) \
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DRI_CONF_OPT_B(disable_blend_func_extended, def, \
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"Disable dual source blending")
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#define DRI_CONF_DISABLE_ARB_GPU_SHADER5(def) \
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DRI_CONF_OPT_B(disable_arb_gpu_shader5, def, \
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"Disable GL_ARB_gpu_shader5")
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#define DRI_CONF_DUAL_COLOR_BLEND_BY_LOCATION(def) \
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DRI_CONF_OPT_B(dual_color_blend_by_location, def, \
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"Identify dual color blending sources by location rather than index")
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#define DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS(def) \
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DRI_CONF_OPT_B(disable_glsl_line_continuations, def, \
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"Disable backslash-based line continuations in GLSL source")
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#define DRI_CONF_DISABLE_UNIFORM_ARRAY_RESIZE(def) \
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DRI_CONF_OPT_B(disable_uniform_array_resize, def, \
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"Disable the glsl optimisation that resizes uniform arrays")
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#define DRI_CONF_ALIAS_SHADER_EXTENSION() \
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DRI_CONF_OPT_S_NODEF(alias_shader_extension, "Allow alias for shader extensions")
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#define DRI_CONF_ALLOW_VERTEX_TEXTURE_BIAS(def) \
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DRI_CONF_OPT_B(allow_vertex_texture_bias, def, \
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"Allow GL2 vertex shaders to have access to texture2D/textureCube with bias variants")
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#define DRI_CONF_FORCE_GLSL_VERSION(def) \
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DRI_CONF_OPT_I(force_glsl_version, def, 0, 999, \
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"Force a default GLSL version for shaders that lack an explicit #version line")
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#define DRI_CONF_ALLOW_EXTRA_PP_TOKENS(def) \
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DRI_CONF_OPT_B(allow_extra_pp_tokens, def, \
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"Allow extra tokens at end of preprocessor directives.")
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#define DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER(def) \
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DRI_CONF_OPT_B(allow_glsl_extension_directive_midshader, def, \
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"Allow GLSL #extension directives in the middle of shaders")
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#define DRI_CONF_ALLOW_GLSL_120_SUBSET_IN_110(def) \
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DRI_CONF_OPT_B(allow_glsl_120_subset_in_110, def, \
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"Allow a subset of GLSL 1.20 in GLSL 1.10 as needed by SPECviewperf13")
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#define DRI_CONF_ALLOW_GLSL_BUILTIN_CONST_EXPRESSION(def) \
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DRI_CONF_OPT_B(allow_glsl_builtin_const_expression, def, \
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"Allow builtins as part of constant expressions")
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#define DRI_CONF_ALLOW_GLSL_RELAXED_ES(def) \
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DRI_CONF_OPT_B(allow_glsl_relaxed_es, def, \
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"Allow some relaxation of GLSL ES shader restrictions")
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#define DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION(def) \
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DRI_CONF_OPT_B(allow_glsl_builtin_variable_redeclaration, def, \
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"Allow GLSL built-in variables to be redeclared verbatim")
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#define DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION(def) \
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DRI_CONF_OPT_B(allow_higher_compat_version, def, \
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"Allow a higher compat profile (version 3.1+) for apps that request it")
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#define DRI_CONF_ALLOW_GLSL_COMPAT_SHADERS(def) \
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DRI_CONF_OPT_B(allow_glsl_compat_shaders, def, \
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"Allow in GLSL: #version xxx compatibility")
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#define DRI_CONF_FORCE_GLSL_ABS_SQRT(def) \
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DRI_CONF_OPT_B(force_glsl_abs_sqrt, def, \
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"Force computing the absolute value for sqrt() and inversesqrt()")
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#define DRI_CONF_GLSL_CORRECT_DERIVATIVES_AFTER_DISCARD(def) \
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DRI_CONF_OPT_B(glsl_correct_derivatives_after_discard, def, \
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"Implicit and explicit derivatives after a discard behave as if the discard didn't happen")
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#define DRI_CONF_GLSL_IGNORE_WRITE_TO_READONLY_VAR(def) \
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DRI_CONF_OPT_B(glsl_ignore_write_to_readonly_var, def, \
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"Forces the GLSL compiler to ignore writes to readonly vars rather than throwing an error")
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#define DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH(def) \
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DRI_CONF_OPT_B(allow_glsl_cross_stage_interpolation_mismatch, def, \
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"Allow interpolation qualifier mismatch across shader stages")
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#define DRI_CONF_DO_DCE_BEFORE_CLIP_CULL_ANALYSIS(def) \
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DRI_CONF_OPT_B(do_dce_before_clip_cull_analysis, def, \
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"Use dead code elimitation before checking for invalid Clip*/CullDistance variables usage.")
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#define DRI_CONF_ALLOW_DRAW_OUT_OF_ORDER(def) \
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DRI_CONF_OPT_B(allow_draw_out_of_order, def, \
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"Allow out-of-order draw optimizations. Set when Z fighting doesn't have to be accurate.")
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#define DRI_CONF_GLTHREAD_NOP_CHECK_FRAMEBUFFER_STATUS(def) \
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DRI_CONF_OPT_B(glthread_nop_check_framebuffer_status, def, \
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"glthread always returns GL_FRAMEBUFFER_COMPLETE to prevent synchronization.")
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#define DRI_CONF_FORCE_GL_VENDOR() \
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DRI_CONF_OPT_S_NODEF(force_gl_vendor, "Override GPU vendor string.")
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#define DRI_CONF_FORCE_GL_RENDERER() \
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DRI_CONF_OPT_S_NODEF(force_gl_renderer, "Override GPU renderer string.")
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#define DRI_CONF_FORCE_COMPAT_PROFILE(def) \
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DRI_CONF_OPT_B(force_compat_profile, def, \
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"Force an OpenGL compatibility context")
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#define DRI_CONF_FORCE_COMPAT_SHADERS(def) \
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DRI_CONF_OPT_B(force_compat_shaders, def, \
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"Force OpenGL compatibility shaders")
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#define DRI_CONF_FORCE_DIRECT_GLX_CONTEXT(def) \
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DRI_CONF_OPT_B(force_direct_glx_context, def, \
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"Force direct GLX context (even if indirect is requested)")
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#define DRI_CONF_ALLOW_INVALID_GLX_DESTROY_WINDOW(def) \
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DRI_CONF_OPT_B(allow_invalid_glx_destroy_window, def, \
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"Allow passing an invalid window into glXDestroyWindow")
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#define DRI_CONF_KEEP_NATIVE_WINDOW_GLX_DRAWABLE(def) \
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DRI_CONF_OPT_B(keep_native_window_glx_drawable, def, \
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"Keep GLX drawable created from native window when switch context")
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#define DRI_CONF_OVERRIDE_VRAM_SIZE() \
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DRI_CONF_OPT_I(override_vram_size, -1, -1, 2147483647, \
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"Override the VRAM size advertised to the application in MiB (-1 = default)")
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#define DRI_CONF_FORCE_GL_NAMES_REUSE(def) \
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DRI_CONF_OPT_B(force_gl_names_reuse, def, "Force GL names reuse")
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#define DRI_CONF_FORCE_GL_MAP_BUFFER_SYNCHRONIZED(def) \
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DRI_CONF_OPT_B(force_gl_map_buffer_synchronized, def, "Override GL_MAP_UNSYNCHRONIZED_BIT.")
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#define DRI_CONF_TRANSCODE_ETC(def) \
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DRI_CONF_OPT_B(transcode_etc, def, "Transcode ETC formats to DXTC if unsupported")
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#define DRI_CONF_TRANSCODE_ASTC(def) \
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DRI_CONF_OPT_B(transcode_astc, def, "Transcode ASTC formats to DXTC if unsupported")
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#define DRI_CONF_MESA_EXTENSION_OVERRIDE() \
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DRI_CONF_OPT_S_NODEF(mesa_extension_override, \
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"Allow enabling/disabling a list of extensions")
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#define DRI_CONF_GLX_EXTENSION_OVERRIDE() \
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DRI_CONF_OPT_S_NODEF(glx_extension_override, \
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"Allow enabling/disabling a list of GLX extensions")
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#define DRI_CONF_INDIRECT_GL_EXTENSION_OVERRIDE() \
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DRI_CONF_OPT_S_NODEF(indirect_gl_extension_override, \
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"Allow enabling/disabling a list of indirect-GL extensions")
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#define DRI_CONF_FORCE_PROTECTED_CONTENT_CHECK(def) \
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DRI_CONF_OPT_B(force_protected_content_check, def, \
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"Reject image import if protected_content attribute doesn't match")
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#define DRI_CONF_IGNORE_MAP_UNSYNCHRONIZED(def) \
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DRI_CONF_OPT_B(ignore_map_unsynchronized, def, \
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"Ignore GL_MAP_UNSYNCHRONIZED_BIT, workaround for games that use it incorrectly")
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#define DRI_CONF_VK_DONT_CARE_AS_LOAD(def) \
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DRI_CONF_OPT_B(vk_dont_care_as_load, def, \
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"Treat VK_ATTACHMENT_LOAD_OP_DONT_CARE as LOAD_OP_LOAD, workaround on tiler GPUs for games that confuse these two load ops")
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#define DRI_CONF_LIMIT_TRIG_INPUT_RANGE(def) \
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DRI_CONF_OPT_B(limit_trig_input_range, def, \
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"Limit trig input range to [-2p : 2p] to improve sin/cos calculation precision on Intel")
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#define DRI_CONF_NO_16BIT(def) \
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DRI_CONF_OPT_B(no_16bit, def, \
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"Disable 16-bit instructions")
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#define DRI_CONF_IGNORE_DISCARD_FRAMEBUFFER(def) \
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DRI_CONF_OPT_B(ignore_discard_framebuffer, def, \
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"Ignore glDiscardFramebuffer/glInvalidateFramebuffer, workaround for games that use it incorrectly")
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#define DRI_CONF_FORCE_VK_VENDOR(def) \
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DRI_CONF_OPT_I(force_vk_vendor, 0, -1, 2147483647, "Override GPU vendor id")
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#define DRI_CONF_FAKE_SPARSE(def) \
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DRI_CONF_OPT_B(fake_sparse, def, \
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"Advertise support for sparse binding of textures regardless of real support")
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#define DRI_CONF_INTEL_ENABLE_WA_14018912822(def) \
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DRI_CONF_OPT_B(intel_enable_wa_14018912822, def, \
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"Intel workaround for using zero blend constants")
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#define DRI_CONF_VK_REQUIRE_ETC2(def) \
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DRI_CONF_OPT_B(vk_require_etc2, def, \
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"Implement emulated ETC2 on HW that does not support it")
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#define DRI_CONF_VK_REQUIRE_ASTC(def) \
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DRI_CONF_OPT_B(vk_require_astc, def, \
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"Implement emulated ASTC on HW that does not support it")
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/**
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* \brief Image quality-related options
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*/
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#define DRI_CONF_SECTION_QUALITY DRI_CONF_SECTION("Image Quality")
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#define DRI_CONF_PRECISE_TRIG(def) \
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DRI_CONF_OPT_B(precise_trig, def, \
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"Prefer accuracy over performance in trig functions")
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#define DRI_CONF_PP_CELSHADE(def) \
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DRI_CONF_OPT_E(pp_celshade, def, 0, 1, \
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"A post-processing filter to cel-shade the output", \
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{ 0 } )
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#define DRI_CONF_PP_NORED(def) \
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DRI_CONF_OPT_E(pp_nored, def, 0, 1, \
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"A post-processing filter to remove the red channel", \
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{ 0 } )
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#define DRI_CONF_PP_NOGREEN(def) \
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DRI_CONF_OPT_E(pp_nogreen, def, 0, 1, \
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"A post-processing filter to remove the green channel", \
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{ 0 } )
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#define DRI_CONF_PP_NOBLUE(def) \
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DRI_CONF_OPT_E(pp_noblue, def, 0, 1, \
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"A post-processing filter to remove the blue channel", \
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{ 0 } )
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#define DRI_CONF_PP_JIMENEZMLAA(def,min,max) \
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DRI_CONF_OPT_I(pp_jimenezmlaa, def, min, max, \
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"Morphological anti-aliasing based on Jimenez' MLAA. 0 to disable, 8 for default quality")
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#define DRI_CONF_PP_JIMENEZMLAA_COLOR(def,min,max) \
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DRI_CONF_OPT_I(pp_jimenezmlaa_color, def, min, max, \
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"Morphological anti-aliasing based on Jimenez' MLAA. 0 to disable, 8 for default quality. Color version, usable with 2d GL apps")
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#define DRI_CONF_PP_LOWER_DEPTH_RANGE_RATE() \
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DRI_CONF_OPT_F(lower_depth_range_rate, 1.0, 0.0, 1.0, \
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"Lower depth range for fixing misrendering issues due to z coordinate float point interpolation accuracy")
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/**
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* \brief Performance-related options
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*/
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#define DRI_CONF_SECTION_PERFORMANCE DRI_CONF_SECTION("Performance")
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#define DRI_CONF_VBLANK_NEVER 0
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#define DRI_CONF_VBLANK_DEF_INTERVAL_0 1
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#define DRI_CONF_VBLANK_DEF_INTERVAL_1 2
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#define DRI_CONF_VBLANK_ALWAYS_SYNC 3
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#define DRI_CONF_VBLANK_MODE(def) \
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DRI_CONF_OPT_E(vblank_mode, def, 0, 3, \
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"Synchronization with vertical refresh (swap intervals)", \
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DRI_CONF_ENUM(0,"Never synchronize with vertical refresh, ignore application's choice") \
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DRI_CONF_ENUM(1,"Initial swap interval 0, obey application's choice") \
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DRI_CONF_ENUM(2,"Initial swap interval 1, obey application's choice") \
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DRI_CONF_ENUM(3,"Always synchronize with vertical refresh, application chooses the minimum swap interval"))
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#define DRI_CONF_ADAPTIVE_SYNC(def) \
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DRI_CONF_OPT_B(adaptive_sync,def, \
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"Adapt the monitor sync to the application performance (when possible)")
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#define DRI_CONF_BLOCK_ON_DEPLETED_BUFFERS(def) \
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DRI_CONF_OPT_B(block_on_depleted_buffers, def, \
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"Block clients using buffer backpressure until new buffer is available to reduce latency")
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#define DRI_CONF_VK_WSI_FORCE_BGRA8_UNORM_FIRST(def) \
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DRI_CONF_OPT_B(vk_wsi_force_bgra8_unorm_first, def, \
|
|
"Force vkGetPhysicalDeviceSurfaceFormatsKHR to return VK_FORMAT_B8G8R8A8_UNORM as the first format")
|
|
|
|
#define DRI_CONF_VK_WSI_FORCE_SWAPCHAIN_TO_CURRENT_EXTENT(def) \
|
|
DRI_CONF_OPT_B(vk_wsi_force_swapchain_to_current_extent, def, \
|
|
"Force VkSwapchainCreateInfoKHR::imageExtent to be VkSurfaceCapabilities2KHR::currentExtent")
|
|
|
|
#define DRI_CONF_VK_X11_OVERRIDE_MIN_IMAGE_COUNT(def) \
|
|
DRI_CONF_OPT_I(vk_x11_override_min_image_count, def, 0, 999, \
|
|
"Override the VkSurfaceCapabilitiesKHR::minImageCount (0 = no override)")
|
|
|
|
#define DRI_CONF_VK_X11_STRICT_IMAGE_COUNT(def) \
|
|
DRI_CONF_OPT_B(vk_x11_strict_image_count, def, \
|
|
"Force the X11 WSI to create exactly the number of image specified by the application in VkSwapchainCreateInfoKHR::minImageCount")
|
|
|
|
#define DRI_CONF_VK_X11_ENSURE_MIN_IMAGE_COUNT(def) \
|
|
DRI_CONF_OPT_B(vk_x11_ensure_min_image_count, def, \
|
|
"Force the X11 WSI to create at least the number of image specified by the driver in VkSurfaceCapabilitiesKHR::minImageCount")
|
|
|
|
#define DRI_CONF_VK_KHR_PRESENT_WAIT(def) \
|
|
DRI_CONF_OPT_B(vk_khr_present_wait, def, \
|
|
"Expose VK_KHR_present_wait and id extensions despite them not being implemented for all supported surface types")
|
|
|
|
#define DRI_CONF_VK_XWAYLAND_WAIT_READY(def) \
|
|
DRI_CONF_OPT_B(vk_xwayland_wait_ready, def, \
|
|
"Wait for fences before submitting buffers to Xwayland")
|
|
|
|
#define DRI_CONF_MESA_GLTHREAD_DRIVER(def) \
|
|
DRI_CONF_OPT_B(mesa_glthread_driver, def, \
|
|
"Enable offloading GL driver work to a separate thread")
|
|
|
|
#define DRI_CONF_MESA_NO_ERROR(def) \
|
|
DRI_CONF_OPT_B(mesa_no_error, def, \
|
|
"Disable GL driver error checking")
|
|
|
|
#define DRI_CONF_SHADER_SPILLING_RATE(def) \
|
|
DRI_CONF_OPT_I(shader_spilling_rate, def, 0, 100, \
|
|
"Speed up shader compilation by increasing number of spilled registers after ra_allocate failure")
|
|
/**
|
|
* \brief Miscellaneous configuration options
|
|
*/
|
|
#define DRI_CONF_SECTION_MISCELLANEOUS DRI_CONF_SECTION("Miscellaneous")
|
|
|
|
#define DRI_CONF_ALWAYS_HAVE_DEPTH_BUFFER(def) \
|
|
DRI_CONF_OPT_B(always_have_depth_buffer, def, \
|
|
"Create all visuals with a depth buffer")
|
|
|
|
#define DRI_CONF_GLSL_ZERO_INIT(def) \
|
|
DRI_CONF_OPT_B(glsl_zero_init, def, \
|
|
"Force uninitialized variables to default to zero")
|
|
|
|
#define DRI_CONF_VS_POSITION_ALWAYS_INVARIANT(def) \
|
|
DRI_CONF_OPT_B(vs_position_always_invariant, def, \
|
|
"Force the vertex shader's gl_Position output to be considered 'invariant'")
|
|
|
|
#define DRI_CONF_VS_POSITION_ALWAYS_PRECISE(def) \
|
|
DRI_CONF_OPT_B(vs_position_always_precise, def, \
|
|
"Force the vertex shader's gl_Position output to be considered 'precise'")
|
|
|
|
#define DRI_CONF_ALLOW_RGB10_CONFIGS(def) \
|
|
DRI_CONF_OPT_B(allow_rgb10_configs, def, \
|
|
"Allow exposure of visuals and fbconfigs with rgb10a2 formats")
|
|
|
|
#define DRI_CONF_ALLOW_RGB565_CONFIGS(def) \
|
|
DRI_CONF_OPT_B(allow_rgb565_configs, def, \
|
|
"Allow exposure of visuals and fbconfigs with rgb565 formats")
|
|
|
|
#define DRI_CONF_FORCE_INTEGER_TEX_NEAREST(def) \
|
|
DRI_CONF_OPT_B(force_integer_tex_nearest, def, \
|
|
"Force integer textures to use nearest filtering")
|
|
|
|
/* The GL spec does not allow this but wine has translation bug:
|
|
https://bugs.winehq.org/show_bug.cgi?id=54787
|
|
*/
|
|
#define DRI_CONF_ALLOW_MULTISAMPLED_COPYTEXIMAGE(def) \
|
|
DRI_CONF_OPT_B(allow_multisampled_copyteximage, def, \
|
|
"Allow CopyTexSubImage and other to copy sampled framebuffer")
|
|
|
|
#define DRI_CONF_NO_FP16(def) \
|
|
DRI_CONF_OPT_B(no_fp16, def, \
|
|
"Disable 16-bit float support")
|
|
|
|
/**
|
|
* \brief Initialization configuration options
|
|
*/
|
|
#define DRI_CONF_SECTION_INITIALIZATION DRI_CONF_SECTION("Initialization")
|
|
|
|
#define DRI_CONF_DEVICE_ID_PATH_TAG() \
|
|
DRI_CONF_OPT_S_NODEF(device_id, "Define the graphic device to use if possible")
|
|
|
|
#define DRI_CONF_DRI_DRIVER() \
|
|
DRI_CONF_OPT_S_NODEF(dri_driver, "Override the DRI driver to load")
|
|
|
|
/**
|
|
* \brief Gallium-Nine specific configuration options
|
|
*/
|
|
|
|
#define DRI_CONF_SECTION_NINE DRI_CONF_SECTION("Gallium Nine")
|
|
|
|
#define DRI_CONF_NINE_THROTTLE(def) \
|
|
DRI_CONF_OPT_I(throttle_value, def, 0, 0, \
|
|
"Define the throttling value. -1 for no throttling, -2 for default (usually 2), 0 for glfinish behaviour")
|
|
|
|
#define DRI_CONF_NINE_THREADSUBMIT(def) \
|
|
DRI_CONF_OPT_B(thread_submit, def, \
|
|
"Use an additional thread to submit buffers.")
|
|
|
|
#define DRI_CONF_NINE_OVERRIDEVENDOR(def) \
|
|
DRI_CONF_OPT_I(override_vendorid, def, 0, 0, \
|
|
"Define the vendor_id to report. This allows faking another hardware vendor.")
|
|
|
|
#define DRI_CONF_NINE_ALLOWDISCARDDELAYEDRELEASE(def) \
|
|
DRI_CONF_OPT_B(discard_delayed_release, def, \
|
|
"Whether to allow the display server to release buffers with a delay when using d3d's presentation mode DISCARD. Default to true. Set to false if suffering from lag (thread_submit=true can also help in this situation).")
|
|
|
|
#define DRI_CONF_NINE_TEARFREEDISCARD(def) \
|
|
DRI_CONF_OPT_B(tearfree_discard, def, \
|
|
"Whether to make d3d's presentation mode DISCARD (games usually use that mode) Tear Free. If rendering above screen refresh, some frames will get skipped. true by default.")
|
|
|
|
#define DRI_CONF_NINE_CSMT(def) \
|
|
DRI_CONF_OPT_I(csmt_force, def, 0, 0, \
|
|
"If set to 1, force gallium nine CSMT. If set to 0, disable it. By default (-1) CSMT is enabled on known thread-safe drivers.")
|
|
|
|
#define DRI_CONF_NINE_DYNAMICTEXTUREWORKAROUND(def) \
|
|
DRI_CONF_OPT_B(dynamic_texture_workaround, def, \
|
|
"If set to true, use a ram intermediate buffer for dynamic textures. Increases ram usage, which can cause out of memory issues, but can fix glitches for some games.")
|
|
|
|
#define DRI_CONF_NINE_SHADERINLINECONSTANTS(def) \
|
|
DRI_CONF_OPT_B(shader_inline_constants, def, \
|
|
"If set to true, recompile shaders with integer or boolean constants when the values are known. Can cause stutter, but can increase slightly performance.")
|
|
|
|
#define DRI_CONF_NINE_SHMEM_LIMIT() \
|
|
DRI_CONF_OPT_I(texture_memory_limit, 128, 0, 0, \
|
|
"In MB the limit of virtual memory used for textures until shmem files are unmapped (default 128MB, 32bits only). If negative disables shmem. Set to a low amount to reduce virtual memory usage, but can incur a small perf hit if too low.")
|
|
|
|
#define DRI_CONF_NINE_FORCESWRENDERINGONCPU(def) \
|
|
DRI_CONF_OPT_B(force_sw_rendering_on_cpu, def, \
|
|
"If set to false, emulates software rendering on the requested device, else uses a software renderer.")
|
|
|
|
#define DRI_CONF_NINE_FORCEFEATURESEMULATION(def) \
|
|
DRI_CONF_OPT_B(force_features_emulation, def, \
|
|
"If set to true, force emulation of d3d9 features when possible instead of using native hw support.")
|
|
|
|
#define DRI_CONF_V3D_NONMSAA_TEXTURE_SIZE_LIMIT(def) \
|
|
DRI_CONF_OPT_B(v3d_nonmsaa_texture_size_limit, def, \
|
|
"Report the non-MSAA-only texture size limit")
|
|
|
|
/**
|
|
* \brief virgl specific configuration options
|
|
*/
|
|
|
|
#define DRI_CONF_GLES_EMULATE_BGRA(def) \
|
|
DRI_CONF_OPT_B(gles_emulate_bgra, def, \
|
|
"On GLES emulate BGRA formats by using a swizzled RGBA format")
|
|
|
|
#define DRI_CONF_GLES_APPLY_BGRA_DEST_SWIZZLE(def) \
|
|
DRI_CONF_OPT_B(gles_apply_bgra_dest_swizzle, def, \
|
|
"When the BGRA formats are emulated by using swizzled RGBA formats on GLES apply the swizzle when writing")
|
|
|
|
#define DRI_CONF_GLES_SAMPLES_PASSED_VALUE(def, minimum, maximum) \
|
|
DRI_CONF_OPT_I(gles_samples_passed_value, def, minimum, maximum, \
|
|
"GL_SAMPLES_PASSED value when emulated by GL_ANY_SAMPLES_PASSED")
|
|
|
|
#define DRI_CONF_FORMAT_L8_SRGB_ENABLE_READBACK(def) \
|
|
DRI_CONF_OPT_B(format_l8_srgb_enable_readback, def, \
|
|
"Force-enable reading back L8_SRGB textures")
|
|
|
|
#define DRI_CONF_VIRGL_SHADER_SYNC(def) \
|
|
DRI_CONF_OPT_B(virgl_shader_sync, def, \
|
|
"Make shader compilation synchronous")
|
|
|
|
/**
|
|
* \brief freedreno specific configuration options
|
|
*/
|
|
|
|
#define DRI_CONF_DISABLE_CONSERVATIVE_LRZ(def) \
|
|
DRI_CONF_OPT_B(disable_conservative_lrz, def, \
|
|
"Disable conservative LRZ")
|
|
|
|
/**
|
|
* \brief Turnip specific configuration options
|
|
*/
|
|
|
|
#define DRI_CONF_TU_DONT_RESERVE_DESCRIPTOR_SET(def) \
|
|
DRI_CONF_OPT_B(tu_dont_reserve_descriptor_set, def, \
|
|
"Don't internally reserve one of the HW descriptor sets for descriptor set dynamic offset support, this frees up an extra descriptor set at the cost of that feature")
|
|
|
|
/**
|
|
* \brief venus specific configuration options
|
|
*/
|
|
#define DRI_CONF_VENUS_IMPLICIT_FENCING(def) \
|
|
DRI_CONF_OPT_B(venus_implicit_fencing, def, \
|
|
"Assume the virtio-gpu kernel driver supports implicit fencing")
|
|
|
|
#define DRI_CONF_VENUS_WSI_MULTI_PLANE_MODIFIERS(def) \
|
|
DRI_CONF_OPT_B(venus_wsi_multi_plane_modifiers, def, \
|
|
"Enable support of multi-plane format modifiers for wsi images")
|
|
|
|
/**
|
|
* \brief RADV specific configuration options
|
|
*/
|
|
|
|
#define DRI_CONF_RADV_REPORT_LLVM9_VERSION_STRING(def) \
|
|
DRI_CONF_OPT_B(radv_report_llvm9_version_string, def, \
|
|
"Report LLVM 9.0.1 for games that apply shader workarounds if missing (for ACO only)")
|
|
|
|
#define DRI_CONF_RADV_ENABLE_MRT_OUTPUT_NAN_FIXUP(def) \
|
|
DRI_CONF_OPT_B(radv_enable_mrt_output_nan_fixup, def, \
|
|
"Replace NaN outputs from fragment shaders with zeroes for floating point render target")
|
|
|
|
#define DRI_CONF_RADV_NO_DYNAMIC_BOUNDS(def) \
|
|
DRI_CONF_OPT_B(radv_no_dynamic_bounds, def, \
|
|
"Disabling bounds checking for dynamic buffer descriptors")
|
|
|
|
#define DRI_CONF_RADV_DISABLE_SHRINK_IMAGE_STORE(def) \
|
|
DRI_CONF_OPT_B(radv_disable_shrink_image_store, def, \
|
|
"Disabling shrinking of image stores based on the format")
|
|
|
|
#define DRI_CONF_RADV_OVERRIDE_UNIFORM_OFFSET_ALIGNMENT(def) \
|
|
DRI_CONF_OPT_I(radv_override_uniform_offset_alignment, def, 0, 128, \
|
|
"Override the minUniformBufferOffsetAlignment exposed to the application. (0 = default)")
|
|
|
|
#define DRI_CONF_RADV_ZERO_VRAM(def) \
|
|
DRI_CONF_OPT_B(radv_zero_vram, def, \
|
|
"Initialize to zero all VRAM allocations")
|
|
|
|
#define DRI_CONF_RADV_LOWER_DISCARD_TO_DEMOTE(def) \
|
|
DRI_CONF_OPT_B(radv_lower_discard_to_demote, def, \
|
|
"Lower discard instructions to demote")
|
|
|
|
#define DRI_CONF_RADV_INVARIANT_GEOM(def) \
|
|
DRI_CONF_OPT_B(radv_invariant_geom, def, \
|
|
"Mark geometry-affecting outputs as invariant")
|
|
|
|
#define DRI_CONF_RADV_SPLIT_FMA(def) \
|
|
DRI_CONF_OPT_B(radv_split_fma, def, \
|
|
"Split application-provided fused multiply-add in geometry stages")
|
|
|
|
#define DRI_CONF_RADV_DISABLE_TC_COMPAT_HTILE_GENERAL(def) \
|
|
DRI_CONF_OPT_B(radv_disable_tc_compat_htile_general, def, \
|
|
"Disable TC-compat HTILE in GENERAL layout")
|
|
|
|
#define DRI_CONF_RADV_DISABLE_DCC(def) \
|
|
DRI_CONF_OPT_B(radv_disable_dcc, def, \
|
|
"Disable DCC for color images")
|
|
|
|
#define DRI_CONF_RADV_DISABLE_ANISO_SINGLE_LEVEL(def) \
|
|
DRI_CONF_OPT_B(radv_disable_aniso_single_level, def, \
|
|
"Disable anisotropic filtering for single level images")
|
|
|
|
#define DRI_CONF_RADV_DISABLE_TRUNC_COORD(def) \
|
|
DRI_CONF_OPT_B(radv_disable_trunc_coord, def, \
|
|
"Disable TRUNC_COORD to use D3D10/11/12 point sampling behaviour. This has special behaviour for DXVK.")
|
|
|
|
#define DRI_CONF_RADV_DISABLE_SINKING_LOAD_INPUT_FS(def) \
|
|
DRI_CONF_OPT_B(radv_disable_sinking_load_input_fs, def, \
|
|
"Disable sinking load inputs for fragment shaders")
|
|
|
|
#define DRI_CONF_RADV_DGC(def) \
|
|
DRI_CONF_OPT_B(radv_dgc, def, \
|
|
"Expose an experimental implementation of VK_NV_device_generated_commands")
|
|
|
|
#define DRI_CONF_RADV_FLUSH_BEFORE_QUERY_COPY(def) \
|
|
DRI_CONF_OPT_B( \
|
|
radv_flush_before_query_copy, def, \
|
|
"Wait for timestamps to be written before a query copy command")
|
|
|
|
#define DRI_CONF_RADV_ENABLE_UNIFIED_HEAP_ON_APU(def) \
|
|
DRI_CONF_OPT_B(radv_enable_unified_heap_on_apu, def, \
|
|
"Enable an unified heap with DEVICE_LOCAL on integrated GPUs")
|
|
|
|
#define DRI_CONF_RADV_TEX_NON_UNIFORM(def) \
|
|
DRI_CONF_OPT_B(radv_tex_non_uniform, def, \
|
|
"Always mark texture sample operations as non-uniform.")
|
|
|
|
#define DRI_CONF_RADV_SSBO_NON_UNIFORM(def) \
|
|
DRI_CONF_OPT_B(radv_ssbo_non_uniform, def, \
|
|
"Always mark SSBO operations as non-uniform.")
|
|
|
|
#define DRI_CONF_RADV_FLUSH_BEFORE_TIMESTAMP_WRITE(def) \
|
|
DRI_CONF_OPT_B(radv_flush_before_timestamp_write, def, \
|
|
"Wait for previous commands to finish before writing timestamps")
|
|
|
|
#define DRI_CONF_RADV_RT_WAVE64(def) \
|
|
DRI_CONF_OPT_B(radv_rt_wave64, def, \
|
|
"Force wave64 in RT shaders")
|
|
|
|
#define DRI_CONF_RADV_LEGACY_SPARSE_BINDING(def) \
|
|
DRI_CONF_OPT_B(radv_legacy_sparse_binding, def, \
|
|
"Enable legacy sparse binding (with implicit synchronization) on the graphics and compute queue")
|
|
|
|
/**
|
|
* Overrides for forcing re-compilation of pipelines when RADV_BUILD_ID_OVERRIDE is enabled.
|
|
* These need to be bumped every time a compiler bugfix is backported (up to 8 shader
|
|
* versions are supported).
|
|
*/
|
|
#define DRI_CONF_RADV_OVERRIDE_GRAPHICS_SHADER_VERSION(def) \
|
|
DRI_CONF_OPT_I(radv_override_graphics_shader_version, def, 0, 7, \
|
|
"Override the shader version of graphics pipelines to force re-compilation. (0 = default)")
|
|
|
|
#define DRI_CONF_RADV_OVERRIDE_COMPUTE_SHADER_VERSION(def) \
|
|
DRI_CONF_OPT_I(radv_override_compute_shader_version, def, 0, 7, \
|
|
"Override the shader version of compute pipelines to force re-compilation. (0 = default)")
|
|
|
|
#define DRI_CONF_RADV_OVERRIDE_RAY_TRACING_SHADER_VERSION(def) \
|
|
DRI_CONF_OPT_I(radv_override_ray_tracing_shader_version, def, 0, 7, \
|
|
"Override the shader version of ray tracing pipelines to force re-compilation. (0 = default)")
|
|
|
|
#define DRI_CONF_RADV_APP_LAYER() DRI_CONF_OPT_S_NODEF(radv_app_layer, "Select an application layer.")
|
|
|
|
#define DRI_CONF_RADV_CLEAR_LDS(def) \
|
|
DRI_CONF_OPT_B(radv_clear_lds, def, "Clear LDS at the end of shaders. Might decrease performance.")
|
|
|
|
/**
|
|
* \brief ANV specific configuration options
|
|
*/
|
|
|
|
#define DRI_CONF_ANV_ASSUME_FULL_SUBGROUPS(def) \
|
|
DRI_CONF_OPT_I(anv_assume_full_subgroups, def, 0, 32, \
|
|
"Allow assuming full subgroups requirement even when it's not specified explicitly and set the given size")
|
|
|
|
#define DRI_CONF_ANV_SAMPLE_MASK_OUT_OPENGL_BEHAVIOUR(def) \
|
|
DRI_CONF_OPT_B(anv_sample_mask_out_opengl_behaviour, def, \
|
|
"Ignore sample mask out when having single sampled target")
|
|
|
|
#define DRI_CONF_ANV_MESH_CONV_PRIM_ATTRS_TO_VERT_ATTRS(def) \
|
|
DRI_CONF_OPT_E(anv_mesh_conv_prim_attrs_to_vert_attrs, def, -2, 2, \
|
|
"Apply workaround for gfx12.5 per-prim attribute corruption HW bug", \
|
|
DRI_CONF_ENUM(-2, "enable attribute conversion and vertex duplication ONLY if needed") \
|
|
DRI_CONF_ENUM(-1, "enable attribute conversion ONLY if needed") \
|
|
DRI_CONF_ENUM(0, "disable workaround") \
|
|
DRI_CONF_ENUM(1, "enable attribute conversion ALWAYS") \
|
|
DRI_CONF_ENUM(2, "enable attribute conversion and vertex duplication ALWAYS") )
|
|
|
|
#define DRI_CONF_ANV_FP64_WORKAROUND_ENABLED(def) \
|
|
DRI_CONF_OPT_B(fp64_workaround_enabled, def, \
|
|
"Use softpf64 when the shader uses float64, but the device doesn't support that type")
|
|
|
|
#define DRI_CONF_ANV_GENERATED_INDIRECT_THRESHOLD(def) \
|
|
DRI_CONF_OPT_I(generated_indirect_threshold, def, 0, INT32_MAX, \
|
|
"Indirect threshold count above which we start generating commands")
|
|
|
|
#define DRI_CONF_ANV_GENERATED_INDIRECT_RING_THRESHOLD(def) \
|
|
DRI_CONF_OPT_I(generated_indirect_ring_threshold, def, 0, INT32_MAX, \
|
|
"Indirect threshold count above which we start generating commands in a ring buffer")
|
|
|
|
#define DRI_CONF_ANV_QUERY_CLEAR_WITH_BLORP_THRESHOLD(def) \
|
|
DRI_CONF_OPT_I(query_clear_with_blorp_threshold, def, 0, INT32_MAX, \
|
|
"Query threshold count above which query buffers are cleared with blorp")
|
|
|
|
#define DRI_CONF_ANV_QUERY_COPY_WITH_SHADER_THRESHOLD(def) \
|
|
DRI_CONF_OPT_I(query_copy_with_shader_threshold, def, 0, INT32_MAX, \
|
|
"Query threshold count above which query copies are executed with a shader")
|
|
|
|
#define DRI_CONF_ANV_FORCE_INDIRECT_DESCRIPTORS(def) \
|
|
DRI_CONF_OPT_B(force_indirect_descriptors, def, \
|
|
"Use an indirection to access buffer/image/texture/sampler handles")
|
|
|
|
#define DRI_CONF_ANV_DISABLE_FCV(def) \
|
|
DRI_CONF_OPT_B(anv_disable_fcv, def, \
|
|
"Disable FCV optimization")
|
|
|
|
#define DRI_CONF_ANV_HASVK_OVERRIDE_API_VERSION(def) \
|
|
DRI_CONF_OPT_B(hasvk_report_vk_1_3_version, def, \
|
|
"Override intel_hasvk API version")
|
|
|
|
/**
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* \brief DZN specific configuration options
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*/
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#define DRI_CONF_DZN_CLAIM_WIDE_LINES(def) \
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DRI_CONF_OPT_B(dzn_claim_wide_lines, def, "Claim wide line support")
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#define DRI_CONF_DZN_ENABLE_8BIT_LOADS_STORES(def) \
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DRI_CONF_OPT_B(dzn_enable_8bit_loads_stores, def, "Enable VK_KHR_8bit_loads_stores")
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#endif
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