Files
mesa/src/compiler
Neil Roberts ca6ee488e9 glsl/builtin_variables: Add a precision to the builtins
All of the builtin variables mentioned in the GLSL ES spec and the
extensions include a precision declaration which is different
depending on what the variable is used for. This patch makes it set
the corresponding precision when creating the variable. This will make
a difference once we start using the precision information for
optimisation. Previously all of the builtin variables ended up with a
precision of NONE.

v2: Made gl_PointSize and gl_FragCoord highp since GLSL ES 3.00. Fixed
    gl_MaxViewPorts to always be highp. (Eric Anholt)

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-07-11 08:04:54 +02:00
..
2017-07-21 08:47:56 +03:00
2018-07-09 23:02:33 -07:00
2018-07-09 23:02:33 -07:00
2018-08-10 15:15:09 -07:00
2018-03-30 14:33:03 -06:00
2018-03-27 08:36:37 -04:00