Files
mesa/src
Ian Romanick c995d1ca3a nir/flrp: Lower flrp(a, b, #c) differently
This doesn't help on Intel GPUs now because we always take the
"always_precise" path first.  It may help on other GPUs, and it does
prevent a bunch of regressions in "intel/compiler: Don't always require
precise lowering of flrp".

Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-05-06 22:52:29 -07:00
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