ecdab0dfea
It's generally frowned upon to have more than one H1 per document in HTML4. So let's put the text directly inside the header. This means we can drop the flex-based centering, which makes things a bit easier. We also need to change the padding to rem instead of em, because the em has now changed. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
59 lines
1.4 KiB
HTML
59 lines
1.4 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Developers</title>
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<link rel="stylesheet" type="text/css" href="mesa.css">
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</head>
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<body>
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<div class="header">
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The Mesa 3D Graphics Library
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</div>
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<iframe src="contents.html"></iframe>
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<div class="content">
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<h1>Developers</h1>
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<p>
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Both professional and volunteer developers contribute to Mesa.
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</p>
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<p>
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<a href="https://www.vmware.com/">VMware</a>
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employs several of the main Mesa developers including Brian Paul
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and Keith Whitwell.
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</p>
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<p>
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In the past, Tungsten Graphics contracts implemented many Mesa features
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including:
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</p>
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<ul>
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<li>DRI drivers for Intel i965, i945, i915 and other chips
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<li>Advanced memory manager and framebuffer object support
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<li>Shading language compiler and OpenGL 2.0 support
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<li>MiniGLX environment
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</ul>
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<p>
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Other companies including
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<a href="https://01.org/linuxgraphics">Intel</a>
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and RedHat also actively contribute to the project.
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Intel has recently contributed the new GLSL compiler in Mesa 7.9.
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</p>
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<p>
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<a href="https://www.lunarg.com/">LunarG</a> can be contacted
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for custom Mesa / 3D graphics development.
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</p>
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<p>
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Volunteers have made significant contributions to all parts of Mesa, including
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complete device drivers.
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</p>
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</div>
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</body>
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</html>
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