c87629771d
On Valhall, we always* use memory-allocated IDVS, which does not require min/max indices. As such, we do not want to calculate min/max indices, as this is quite slow. Skip this step. * except for blit shaders, which don't use an index buffer anyway. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16867>