c574f515f0
Thanks to Bob Gleitsmann for the patch. I'll clean this up in a better way later if noone else beats me to it.
147 lines
3.6 KiB
C
147 lines
3.6 KiB
C
#include "pipe/p_state.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_inlines.h"
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#include "util/u_math.h"
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#include "nv04_context.h"
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#include "nv04_screen.h"
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static void
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nv04_miptree_layout(struct nv04_miptree *nv04mt)
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{
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struct pipe_texture *pt = &nv04mt->base;
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uint offset = 0;
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int nr_faces, l;
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nr_faces = 1;
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for (l = 0; l <= pt->last_level; l++) {
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nv04mt->level[l].pitch = pt->width0;
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nv04mt->level[l].pitch = (nv04mt->level[l].pitch + 63) & ~63;
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}
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for (l = 0; l <= pt->last_level; l++) {
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nv04mt->level[l].image_offset =
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CALLOC(nr_faces, sizeof(unsigned));
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/* XXX guess was obviously missing */
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nv04mt->level[l].image_offset[0] = offset;
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offset += nv04mt->level[l].pitch * u_minify(pt->height0, l);
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}
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nv04mt->total_size = offset;
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}
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static struct pipe_texture *
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nv04_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
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{
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struct nv04_miptree *mt;
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mt = MALLOC(sizeof(struct nv04_miptree));
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if (!mt)
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return NULL;
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mt->base = *pt;
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pipe_reference_init(&mt->base.reference, 1);
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mt->base.screen = pscreen;
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//mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
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nv04_miptree_layout(mt);
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mt->buffer = pscreen->buffer_create(pscreen, 256, PIPE_BUFFER_USAGE_PIXEL |
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NOUVEAU_BUFFER_USAGE_TEXTURE,
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mt->total_size);
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if (!mt->buffer) {
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printf("failed %d byte alloc\n",mt->total_size);
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FREE(mt);
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return NULL;
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}
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mt->bo = nouveau_bo(mt->buffer);
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return &mt->base;
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}
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static struct pipe_texture *
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nv04_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt,
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const unsigned *stride, struct pipe_buffer *pb)
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{
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struct nv04_miptree *mt;
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/* Only supports 2D, non-mipmapped textures for the moment */
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if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 ||
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pt->depth0 != 1)
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return NULL;
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mt = CALLOC_STRUCT(nv04_miptree);
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if (!mt)
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return NULL;
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mt->base = *pt;
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pipe_reference_init(&mt->base.reference, 1);
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mt->base.screen = pscreen;
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mt->level[0].pitch = stride[0];
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mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
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pipe_buffer_reference(&mt->buffer, pb);
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mt->bo = nouveau_bo(mt->buffer);
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return &mt->base;
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}
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static void
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nv04_miptree_destroy(struct pipe_texture *pt)
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{
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struct nv04_miptree *mt = (struct nv04_miptree *)pt;
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int l;
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pipe_buffer_reference(&mt->buffer, NULL);
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for (l = 0; l <= pt->last_level; l++) {
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if (mt->level[l].image_offset)
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FREE(mt->level[l].image_offset);
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}
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FREE(mt);
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}
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static struct pipe_surface *
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nv04_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
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unsigned face, unsigned level, unsigned zslice,
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unsigned flags)
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{
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struct nv04_miptree *nv04mt = (struct nv04_miptree *)pt;
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struct nv04_surface *ns;
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ns = CALLOC_STRUCT(nv04_surface);
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if (!ns)
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return NULL;
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pipe_texture_reference(&ns->base.texture, pt);
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ns->base.format = pt->format;
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ns->base.width = u_minify(pt->width0, level);
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ns->base.height = u_minify(pt->height0, level);
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ns->base.usage = flags;
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pipe_reference_init(&ns->base.reference, 1);
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ns->base.face = face;
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ns->base.level = level;
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ns->base.zslice = zslice;
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ns->pitch = nv04mt->level[level].pitch;
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ns->base.offset = nv04mt->level[level].image_offset[0];
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return &ns->base;
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}
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static void
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nv04_miptree_surface_del(struct pipe_surface *ps)
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{
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pipe_texture_reference(&ps->texture, NULL);
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FREE(ps);
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}
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void
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nv04_screen_init_miptree_functions(struct pipe_screen *pscreen)
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{
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pscreen->texture_create = nv04_miptree_create;
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pscreen->texture_blanket = nv04_miptree_blanket;
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pscreen->texture_destroy = nv04_miptree_destroy;
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pscreen->get_tex_surface = nv04_miptree_surface_new;
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pscreen->tex_surface_destroy = nv04_miptree_surface_del;
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}
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