Files
mesa/src
Brian Paul c60ac7b179 swrast: rewrite glDrawPixels(GL_DEPTH) with zoom
This gets rid of another renderbuffer->PutRow() call and _DepthBuffer
usage.  We always work with 32-bit uint Z values now.

Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-24 09:25:41 -07:00
..
2011-01-12 16:54:21 +00:00
2011-12-23 17:03:00 -08:00
2011-09-20 20:50:48 +01:00