Files
mesa/src/intel
Arcady Goldmints-Orlov 04f77595f0 intel/compiler: Always apply sample mask on Vulkan.
With OpenGL, shader writes to the sample mask are ignored when not
rendering to a multisample render target. However, on Vulkan, writes to
the sample mask have still have their effect in that case.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3016

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5156>
2020-06-19 20:24:11 -05:00
..
2020-02-05 21:31:40 -08:00