be81c8b8db
When only of the depth/stencil aspects is used, RADV dispatches a compute shader to initialize the HTILE buffer. But dispatching on SDMA just hangs and the only way to initialize the HTILE buffer is to clear both aspects using a memory fill operation. Cc: mesa-stable Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31803>