Files
mesa/src
Kenneth Graunke be492affa8 st/mesa: Add NIR versions of the clear shaders.
We implement the basic VS and FS, as well as the VS that does layered
clears by writing gl_Layer from the vertex shader.  Drivers which need
a geometry shader for writing layer continue falling back to TGSI, as
I didn't need this and so didn't bother implementing it.  (We certainly
could, however, if people want to add it in the future.)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Tested-by: Eric Anholt <eric@anholt.net>
2019-02-05 13:43:39 -08:00
..
2019-01-31 09:59:18 -05:00
2018-11-20 09:09:22 -08:00
2018-02-16 16:56:34 -06:00
2019-02-02 23:08:03 +00:00
2018-10-19 16:50:26 +01:00