be3890a898
For compressed textures, mip levels > 0 can have additional stride padding. This (in some cases) affects the tile stride calculation, so it cannot be implicitly represented with the existing members. Add an explicit array containing the stride, in elements, of each miptree level. The tiling code uses this instead of the minified and element-aligned width when computing tile addressing. This commit should be a functional no-op. Signed-off-by: Asahi Lina <lina@asahilina.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26614>