Files
mesa/src
Laura Ekstrand bbd9c55d02 main: Fake entry point for glClearNamedFramebufferfv.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model.  Moreover, the OpenGL spec for ClearBuffer is also very
complicated.  At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.

Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
2015-05-14 15:48:15 +02:00
..
2015-05-13 22:57:50 +02:00
2015-04-16 15:49:15 +09:00
2015-04-27 17:28:29 +03:00
2015-04-27 17:28:29 +03:00