Files
mesa/src/compiler
Timothy Arceri 45a8cce5d6 util/range_remap: switch to using sorted array
Here we switch to using a sorted arrays for the binary search which
significantly speeds up the lookups. For a shader with ~8000
uniforms its up to 10x faster and the godot-tps-gles3-high.trace
in issue #13894 returns to its original runtime length before we
switched to using range remap in e052254066

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37754>
2025-10-15 02:16:36 +00:00
..
2025-07-31 20:23:04 +00:00