Files
mesa/src
Alyssa Rosenzweig b7e8084af5 pan/blit: Compile blit shaders without IDVS
On Valhall, the fragment shader differs based on whether IDVS or the legacy
geometry flow is used be. In particular, varyings are accessed differently.

We use the legacy geometry flow for blitting on all GPUs, so indicate this in
the shader inputs.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16035>
2022-04-26 14:56:22 +00:00
..
2022-04-07 00:17:40 +00:00
2022-04-07 00:17:40 +00:00