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mesa/src
Erik Faye-Lund b77f43f253 zink: use ConstOffset for nir_tex_src_offset
Quote from the OpenGL Shading Language spec, version 4.40, section 8.9.2
"Texel Lookup Functions":

> The offset value must be a constant expression.

So, until we start consuming SPIR-V shaders, it seems we don't need to
deal with non-constant offsets.

This means we can avoid lowering this away in some cases.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8327>
2021-01-05 15:48:17 +00:00
..
2020-12-17 09:24:36 +01:00
2020-04-20 11:57:11 +00:00
2020-03-30 13:38:01 +00:00
2020-12-01 16:51:01 +00:00