254 lines
7.7 KiB
C
254 lines
7.7 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 6.5
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*
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* Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef SHADEROBJECTS_H
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#define SHADEROBJECTS_H
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#include "context.h"
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/**
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* gl2 unique interface identifier.
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* Each gl2 interface has its own interface id used for object queries.
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*/
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enum gl2_uiid
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{
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UIID_UNKNOWN, /* supported by all objects */
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UIID_GENERIC, /* generic object */
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UIID_CONTAINER, /* contains generic objects */
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UIID_SHADER, /* shader object */
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UIID_FRAGMENT_SHADER, /* fragment shader */
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UIID_VERTEX_SHADER, /* vertex shader */
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UIID_PROGRAM, /* program object */
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UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */
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};
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struct gl2_unknown_intf
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{
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GLvoid (* AddRef) (struct gl2_unknown_intf **);
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GLvoid (* Release) (struct gl2_unknown_intf **);
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struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
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};
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struct gl2_generic_intf
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{
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struct gl2_unknown_intf _unknown;
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GLvoid (* Delete) (struct gl2_generic_intf **);
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GLenum (* GetType) (struct gl2_generic_intf **);
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GLhandleARB (* GetName) (struct gl2_generic_intf **);
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GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
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const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);
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};
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struct gl2_container_intf
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{
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struct gl2_generic_intf _generic;
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GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
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GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
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GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
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struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
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};
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struct gl2_shader_intf
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{
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struct gl2_generic_intf _generic;
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GLenum (* GetSubType) (struct gl2_shader_intf **);
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GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
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GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
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const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
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GLvoid (* Compile) (struct gl2_shader_intf **);
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};
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struct gl2_program_intf
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{
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struct gl2_container_intf _container;
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GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
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GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
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GLvoid (* Link) (struct gl2_program_intf **);
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GLvoid (* Validate) (struct gl2_program_intf **);
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GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **);
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GLvoid (* UpdateFixedAttribute) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
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GLboolean);
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GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
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GLboolean);
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GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
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GLboolean (* IsShaderPresent) (struct gl2_program_intf **, GLenum);
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GLvoid (* UpdateVarying) (struct gl2_program_intf **, GLuint, GLfloat *, GLboolean);
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};
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struct gl2_fragment_shader_intf
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{
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struct gl2_shader_intf _shader;
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};
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struct gl2_vertex_shader_intf
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{
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struct gl2_shader_intf _shader;
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};
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struct gl2_3dlabs_shhandle_intf
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{
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struct gl2_unknown_intf _unknown;
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GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
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};
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#if FEATURE_ARB_shader_objects
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extern void GLAPIENTRY
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_mesa_DeleteObjectARB(GLhandleARB obj);
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extern GLhandleARB GLAPIENTRY
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_mesa_GetHandleARB(GLenum pname);
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extern void GLAPIENTRY
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_mesa_DetachObjectARB (GLhandleARB, GLhandleARB);
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extern GLhandleARB GLAPIENTRY
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_mesa_CreateShaderObjectARB (GLenum);
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extern void GLAPIENTRY
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_mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
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extern void GLAPIENTRY
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_mesa_CompileShaderARB (GLhandleARB);
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extern GLhandleARB GLAPIENTRY
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_mesa_CreateProgramObjectARB (void);
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extern void GLAPIENTRY
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_mesa_AttachObjectARB (GLhandleARB, GLhandleARB);
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extern void GLAPIENTRY
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_mesa_LinkProgramARB (GLhandleARB);
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extern void GLAPIENTRY
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_mesa_UseProgramObjectARB (GLhandleARB);
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extern void GLAPIENTRY
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_mesa_ValidateProgramARB (GLhandleARB);
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extern void GLAPIENTRY
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_mesa_Uniform1fARB (GLint, GLfloat);
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extern void GLAPIENTRY
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_mesa_Uniform2fARB (GLint, GLfloat, GLfloat);
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extern void GLAPIENTRY
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_mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
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extern void GLAPIENTRY
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_mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
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extern void GLAPIENTRY
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_mesa_Uniform1iARB (GLint, GLint);
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extern void GLAPIENTRY
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_mesa_Uniform2iARB (GLint, GLint, GLint);
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extern void GLAPIENTRY
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_mesa_Uniform3iARB (GLint, GLint, GLint, GLint);
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extern void GLAPIENTRY
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_mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint);
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extern void GLAPIENTRY
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_mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *);
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extern void GLAPIENTRY
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_mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *);
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extern void GLAPIENTRY
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_mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *);
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extern void GLAPIENTRY
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_mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *);
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extern void GLAPIENTRY
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_mesa_Uniform1ivARB (GLint, GLsizei, const GLint *);
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extern void GLAPIENTRY
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_mesa_Uniform2ivARB (GLint, GLsizei, const GLint *);
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extern void GLAPIENTRY
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_mesa_Uniform3ivARB (GLint, GLsizei, const GLint *);
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extern void GLAPIENTRY
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_mesa_Uniform4ivARB (GLint, GLsizei, const GLint *);
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extern void GLAPIENTRY
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_mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
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extern void GLAPIENTRY
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_mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
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extern void GLAPIENTRY
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_mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
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extern void GLAPIENTRY
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_mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
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extern void GLAPIENTRY
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_mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
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extern void GLAPIENTRY
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_mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
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extern void GLAPIENTRY
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_mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
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extern GLint GLAPIENTRY
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_mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *);
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extern void GLAPIENTRY
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_mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
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extern void GLAPIENTRY
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_mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *);
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extern void GLAPIENTRY
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_mesa_GetUniformivARB (GLhandleARB, GLint, GLint *);
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extern void GLAPIENTRY
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_mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
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#if FEATURE_ARB_vertex_shader
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extern void GLAPIENTRY
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_mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
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extern void GLAPIENTRY
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_mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
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extern GLint GLAPIENTRY
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_mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *);
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#endif /* FEATURE_ARB_vertex_shader */
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extern void
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_mesa_init_shaderobjects (GLcontext *ctx);
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#endif /* FEATURE_ARB_shader_objects */
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#endif /* SHADEROBJECTS_H */
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