Files
mesa/src
Iago Toral Quiroga b2bce9c98a broadcom/compiler: fix robust buffer access
Our implemention was bogus, it was only putting a cap on the offset
based on the aligned buffer size and this doesn't ensure the access
to the buffer happens within its valid range.

I think the only reason we have been passing the tests is that we
align all buffers sizes to 256B and the tests create buffers with a
size that is smaller than that (like 64B). When get the size of the
buffer from the shader, we get the actual bound range (so 64B in this
case) and by capping to that we don't ensure the access will stay
within that range, but we ensure it will stay within the underlying
memory bound to the buffer (256B), and this is fine by the spec,
however, I think if the actual buffer range was the same as the
underlying allocation we would fail the tests.

A valid behavior for robust buffer access on an out-of-bounds access
is to return any valid bytes within the buffer, so we can just
make that offset 0.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18744>
2022-09-23 06:27:54 +00:00
..
2022-09-16 02:06:38 +00:00
2022-09-16 14:23:47 +00:00
2022-09-20 21:18:39 +00:00
2022-07-29 23:59:11 +00:00