Files
mesa/src/vulkan/overlay-layer/overlay.vert
Lionel Landwerlin 20c370c6b1 vulkan: add an overlay layer
Just a starting point to display frame timings & drawcalls/submissions
per frame.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
+1-by: Mike Lothian <mike@fireburn.co.uk>
+1-by: Tapani Pälli <tapani.palli@intel.com>
+1-by: Eric Engestrom <eric.engestrom@intel.com>
+1-by: Yurii Kolesnykov <root@yurikoles.com>
+1-by: myfreeweb <greg@unrelenting.technology>
+1-by: Kenneth Graunke <kenneth@whitecape.org>
2019-02-21 18:06:05 +00:00

26 lines
447 B
GLSL

#version 450 core
layout(location = 0) in vec2 aPos;
layout(location = 1) in vec2 aUV;
layout(location = 2) in vec4 aColor;
layout(push_constant) uniform uPushConstant{
vec2 uScale;
vec2 uTranslate;
} pc;
out gl_PerVertex{
vec4 gl_Position;
};
layout(location = 0) out struct{
vec4 Color;
vec2 UV;
} Out;
void main()
{
Out.Color = aColor;
Out.UV = aUV;
gl_Position = vec4(aPos*pc.uScale+pc.uTranslate, 0, 1);
}