Specifically when we are in non-uniform control flow, as we would need
to set the condition for the last instruction. If (for example) a
image atomic load stores directly their value on a NIR register,
last_inst would be a nop, and would fail when set the condition.
Fixes piglit test:
spec/glsl-es-3.10/execution/cs-ssbo-atomic-if-else-2.shader_test
Fixes: 6281f26f06 ("v3d: Add support for shader_image_load_store.")
v2: (Changes suggested by Eric Anholt)
* Cover all sig.ld* signals, not just ldunif and ldtmu, as all of
them have the same restriction.
* Update comment explaining why we add a MOV in that case
* Tweak commit message.
v3:
* Drop extra set of parens (Eric)
* Add missing ld signal to is_ld_signal to fix shader-db regression.
Reviewed-by: Eric Anholt <eric@anholt.net>
2871 lines
108 KiB
C
2871 lines
108 KiB
C
/*
|
|
* Copyright © 2016 Broadcom
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
* IN THE SOFTWARE.
|
|
*/
|
|
|
|
#include <inttypes.h>
|
|
#include "util/format/u_format.h"
|
|
#include "util/u_math.h"
|
|
#include "util/u_memory.h"
|
|
#include "util/ralloc.h"
|
|
#include "util/hash_table.h"
|
|
#include "compiler/nir/nir.h"
|
|
#include "compiler/nir/nir_builder.h"
|
|
#include "common/v3d_device_info.h"
|
|
#include "v3d_compiler.h"
|
|
|
|
/* We don't do any address packing. */
|
|
#define __gen_user_data void
|
|
#define __gen_address_type uint32_t
|
|
#define __gen_address_offset(reloc) (*reloc)
|
|
#define __gen_emit_reloc(cl, reloc)
|
|
#include "cle/v3d_packet_v41_pack.h"
|
|
|
|
#define GENERAL_TMU_LOOKUP_PER_QUAD (0 << 7)
|
|
#define GENERAL_TMU_LOOKUP_PER_PIXEL (1 << 7)
|
|
#define GENERAL_TMU_LOOKUP_TYPE_8BIT_I (0 << 0)
|
|
#define GENERAL_TMU_LOOKUP_TYPE_16BIT_I (1 << 0)
|
|
#define GENERAL_TMU_LOOKUP_TYPE_VEC2 (2 << 0)
|
|
#define GENERAL_TMU_LOOKUP_TYPE_VEC3 (3 << 0)
|
|
#define GENERAL_TMU_LOOKUP_TYPE_VEC4 (4 << 0)
|
|
#define GENERAL_TMU_LOOKUP_TYPE_8BIT_UI (5 << 0)
|
|
#define GENERAL_TMU_LOOKUP_TYPE_16BIT_UI (6 << 0)
|
|
#define GENERAL_TMU_LOOKUP_TYPE_32BIT_UI (7 << 0)
|
|
|
|
#define V3D_TSY_SET_QUORUM 0
|
|
#define V3D_TSY_INC_WAITERS 1
|
|
#define V3D_TSY_DEC_WAITERS 2
|
|
#define V3D_TSY_INC_QUORUM 3
|
|
#define V3D_TSY_DEC_QUORUM 4
|
|
#define V3D_TSY_FREE_ALL 5
|
|
#define V3D_TSY_RELEASE 6
|
|
#define V3D_TSY_ACQUIRE 7
|
|
#define V3D_TSY_WAIT 8
|
|
#define V3D_TSY_WAIT_INC 9
|
|
#define V3D_TSY_WAIT_CHECK 10
|
|
#define V3D_TSY_WAIT_INC_CHECK 11
|
|
#define V3D_TSY_WAIT_CV 12
|
|
#define V3D_TSY_INC_SEMAPHORE 13
|
|
#define V3D_TSY_DEC_SEMAPHORE 14
|
|
#define V3D_TSY_SET_QUORUM_FREE_ALL 15
|
|
|
|
static void
|
|
ntq_emit_cf_list(struct v3d_compile *c, struct exec_list *list);
|
|
|
|
static void
|
|
resize_qreg_array(struct v3d_compile *c,
|
|
struct qreg **regs,
|
|
uint32_t *size,
|
|
uint32_t decl_size)
|
|
{
|
|
if (*size >= decl_size)
|
|
return;
|
|
|
|
uint32_t old_size = *size;
|
|
*size = MAX2(*size * 2, decl_size);
|
|
*regs = reralloc(c, *regs, struct qreg, *size);
|
|
if (!*regs) {
|
|
fprintf(stderr, "Malloc failure\n");
|
|
abort();
|
|
}
|
|
|
|
for (uint32_t i = old_size; i < *size; i++)
|
|
(*regs)[i] = c->undef;
|
|
}
|
|
|
|
void
|
|
vir_emit_thrsw(struct v3d_compile *c)
|
|
{
|
|
if (c->threads == 1)
|
|
return;
|
|
|
|
/* Always thread switch after each texture operation for now.
|
|
*
|
|
* We could do better by batching a bunch of texture fetches up and
|
|
* then doing one thread switch and collecting all their results
|
|
* afterward.
|
|
*/
|
|
c->last_thrsw = vir_NOP(c);
|
|
c->last_thrsw->qpu.sig.thrsw = true;
|
|
c->last_thrsw_at_top_level = !c->in_control_flow;
|
|
|
|
/* We need to lock the scoreboard before any tlb acess happens. If this
|
|
* thread switch comes after we have emitted a tlb load, then it means
|
|
* that we can't lock on the last thread switch any more.
|
|
*/
|
|
if (c->emitted_tlb_load)
|
|
c->lock_scoreboard_on_first_thrsw = true;
|
|
}
|
|
|
|
uint32_t
|
|
v3d_get_op_for_atomic_add(nir_intrinsic_instr *instr, unsigned src)
|
|
{
|
|
if (nir_src_is_const(instr->src[src])) {
|
|
int64_t add_val = nir_src_as_int(instr->src[src]);
|
|
if (add_val == 1)
|
|
return V3D_TMU_OP_WRITE_AND_READ_INC;
|
|
else if (add_val == -1)
|
|
return V3D_TMU_OP_WRITE_OR_READ_DEC;
|
|
}
|
|
|
|
return V3D_TMU_OP_WRITE_ADD_READ_PREFETCH;
|
|
}
|
|
|
|
static uint32_t
|
|
v3d_general_tmu_op(nir_intrinsic_instr *instr)
|
|
{
|
|
switch (instr->intrinsic) {
|
|
case nir_intrinsic_load_ssbo:
|
|
case nir_intrinsic_load_ubo:
|
|
case nir_intrinsic_load_uniform:
|
|
case nir_intrinsic_load_shared:
|
|
case nir_intrinsic_load_scratch:
|
|
case nir_intrinsic_store_ssbo:
|
|
case nir_intrinsic_store_shared:
|
|
case nir_intrinsic_store_scratch:
|
|
return V3D_TMU_OP_REGULAR;
|
|
case nir_intrinsic_ssbo_atomic_add:
|
|
return v3d_get_op_for_atomic_add(instr, 2);
|
|
case nir_intrinsic_shared_atomic_add:
|
|
return v3d_get_op_for_atomic_add(instr, 1);
|
|
case nir_intrinsic_ssbo_atomic_imin:
|
|
case nir_intrinsic_shared_atomic_imin:
|
|
return V3D_TMU_OP_WRITE_SMIN;
|
|
case nir_intrinsic_ssbo_atomic_umin:
|
|
case nir_intrinsic_shared_atomic_umin:
|
|
return V3D_TMU_OP_WRITE_UMIN_FULL_L1_CLEAR;
|
|
case nir_intrinsic_ssbo_atomic_imax:
|
|
case nir_intrinsic_shared_atomic_imax:
|
|
return V3D_TMU_OP_WRITE_SMAX;
|
|
case nir_intrinsic_ssbo_atomic_umax:
|
|
case nir_intrinsic_shared_atomic_umax:
|
|
return V3D_TMU_OP_WRITE_UMAX;
|
|
case nir_intrinsic_ssbo_atomic_and:
|
|
case nir_intrinsic_shared_atomic_and:
|
|
return V3D_TMU_OP_WRITE_AND_READ_INC;
|
|
case nir_intrinsic_ssbo_atomic_or:
|
|
case nir_intrinsic_shared_atomic_or:
|
|
return V3D_TMU_OP_WRITE_OR_READ_DEC;
|
|
case nir_intrinsic_ssbo_atomic_xor:
|
|
case nir_intrinsic_shared_atomic_xor:
|
|
return V3D_TMU_OP_WRITE_XOR_READ_NOT;
|
|
case nir_intrinsic_ssbo_atomic_exchange:
|
|
case nir_intrinsic_shared_atomic_exchange:
|
|
return V3D_TMU_OP_WRITE_XCHG_READ_FLUSH;
|
|
case nir_intrinsic_ssbo_atomic_comp_swap:
|
|
case nir_intrinsic_shared_atomic_comp_swap:
|
|
return V3D_TMU_OP_WRITE_CMPXCHG_READ_FLUSH;
|
|
default:
|
|
unreachable("unknown intrinsic op");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Implements indirect uniform loads and SSBO accesses through the TMU general
|
|
* memory access interface.
|
|
*/
|
|
static void
|
|
ntq_emit_tmu_general(struct v3d_compile *c, nir_intrinsic_instr *instr,
|
|
bool is_shared_or_scratch)
|
|
{
|
|
uint32_t tmu_op = v3d_general_tmu_op(instr);
|
|
|
|
/* If we were able to replace atomic_add for an inc/dec, then we
|
|
* need/can to do things slightly different, like not loading the
|
|
* amount to add/sub, as that is implicit.
|
|
*/
|
|
bool atomic_add_replaced =
|
|
((instr->intrinsic == nir_intrinsic_ssbo_atomic_add ||
|
|
instr->intrinsic == nir_intrinsic_shared_atomic_add) &&
|
|
(tmu_op == V3D_TMU_OP_WRITE_AND_READ_INC ||
|
|
tmu_op == V3D_TMU_OP_WRITE_OR_READ_DEC));
|
|
|
|
bool is_store = (instr->intrinsic == nir_intrinsic_store_ssbo ||
|
|
instr->intrinsic == nir_intrinsic_store_scratch ||
|
|
instr->intrinsic == nir_intrinsic_store_shared);
|
|
|
|
bool is_load = (instr->intrinsic == nir_intrinsic_load_uniform ||
|
|
instr->intrinsic == nir_intrinsic_load_ubo ||
|
|
instr->intrinsic == nir_intrinsic_load_ssbo ||
|
|
instr->intrinsic == nir_intrinsic_load_scratch ||
|
|
instr->intrinsic == nir_intrinsic_load_shared);
|
|
|
|
if (!is_load)
|
|
c->tmu_dirty_rcl = true;
|
|
|
|
bool has_index = !is_shared_or_scratch;
|
|
|
|
int offset_src;
|
|
if (instr->intrinsic == nir_intrinsic_load_uniform) {
|
|
offset_src = 0;
|
|
} else if (instr->intrinsic == nir_intrinsic_load_ssbo ||
|
|
instr->intrinsic == nir_intrinsic_load_ubo ||
|
|
instr->intrinsic == nir_intrinsic_load_scratch ||
|
|
instr->intrinsic == nir_intrinsic_load_shared ||
|
|
atomic_add_replaced) {
|
|
offset_src = 0 + has_index;
|
|
} else if (is_store) {
|
|
offset_src = 1 + has_index;
|
|
} else {
|
|
offset_src = 0 + has_index;
|
|
}
|
|
|
|
bool dynamic_src = !nir_src_is_const(instr->src[offset_src]);
|
|
uint32_t const_offset = 0;
|
|
if (!dynamic_src)
|
|
const_offset = nir_src_as_uint(instr->src[offset_src]);
|
|
|
|
struct qreg base_offset;
|
|
if (instr->intrinsic == nir_intrinsic_load_uniform) {
|
|
const_offset += nir_intrinsic_base(instr);
|
|
base_offset = vir_uniform(c, QUNIFORM_UBO_ADDR,
|
|
v3d_unit_data_create(0, const_offset));
|
|
const_offset = 0;
|
|
} else if (instr->intrinsic == nir_intrinsic_load_ubo) {
|
|
uint32_t index = nir_src_as_uint(instr->src[0]) + 1;
|
|
/* Note that QUNIFORM_UBO_ADDR takes a UBO index shifted up by
|
|
* 1 (0 is gallium's constant buffer 0).
|
|
*/
|
|
base_offset =
|
|
vir_uniform(c, QUNIFORM_UBO_ADDR,
|
|
v3d_unit_data_create(index, const_offset));
|
|
const_offset = 0;
|
|
} else if (is_shared_or_scratch) {
|
|
/* Shared and scratch variables have no buffer index, and all
|
|
* start from a common base that we set up at the start of
|
|
* dispatch.
|
|
*/
|
|
if (instr->intrinsic == nir_intrinsic_load_scratch ||
|
|
instr->intrinsic == nir_intrinsic_store_scratch) {
|
|
base_offset = c->spill_base;
|
|
} else {
|
|
base_offset = c->cs_shared_offset;
|
|
const_offset += nir_intrinsic_base(instr);
|
|
}
|
|
} else {
|
|
base_offset = vir_uniform(c, QUNIFORM_SSBO_OFFSET,
|
|
nir_src_as_uint(instr->src[is_store ?
|
|
1 : 0]));
|
|
}
|
|
|
|
struct qreg tmud = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUD);
|
|
unsigned writemask = is_store ? nir_intrinsic_write_mask(instr) : 0;
|
|
uint32_t base_const_offset = const_offset;
|
|
int first_component = -1;
|
|
int last_component = -1;
|
|
do {
|
|
int tmu_writes = 1; /* address */
|
|
|
|
if (is_store) {
|
|
/* Find the first set of consecutive components that
|
|
* are enabled in the writemask and emit the TMUD
|
|
* instructions for them.
|
|
*/
|
|
first_component = ffs(writemask) - 1;
|
|
last_component = first_component;
|
|
while (writemask & BITFIELD_BIT(last_component + 1))
|
|
last_component++;
|
|
|
|
assert(first_component >= 0 &&
|
|
first_component <= last_component &&
|
|
last_component < instr->num_components);
|
|
|
|
struct qreg tmud = vir_reg(QFILE_MAGIC,
|
|
V3D_QPU_WADDR_TMUD);
|
|
for (int i = first_component; i <= last_component; i++) {
|
|
struct qreg data =
|
|
ntq_get_src(c, instr->src[0], i);
|
|
vir_MOV_dest(c, tmud, data);
|
|
tmu_writes++;
|
|
}
|
|
|
|
/* Update the offset for the TMU write based on the
|
|
* the first component we are writing.
|
|
*/
|
|
const_offset = base_const_offset + first_component * 4;
|
|
|
|
/* Clear these components from the writemask */
|
|
uint32_t written_mask =
|
|
BITFIELD_RANGE(first_component, tmu_writes - 1);
|
|
writemask &= ~written_mask;
|
|
} else if (!is_load && !atomic_add_replaced) {
|
|
struct qreg data =
|
|
ntq_get_src(c, instr->src[1 + has_index], 0);
|
|
vir_MOV_dest(c, tmud, data);
|
|
tmu_writes++;
|
|
if (tmu_op == V3D_TMU_OP_WRITE_CMPXCHG_READ_FLUSH) {
|
|
data = ntq_get_src(c, instr->src[2 + has_index],
|
|
0);
|
|
vir_MOV_dest(c, tmud, data);
|
|
tmu_writes++;
|
|
}
|
|
}
|
|
|
|
/* Make sure we won't exceed the 16-entry TMU fifo if each
|
|
* thread is storing at the same time.
|
|
*/
|
|
while (tmu_writes > 16 / c->threads)
|
|
c->threads /= 2;
|
|
|
|
/* The spec says that for atomics, the TYPE field is ignored,
|
|
* but that doesn't seem to be the case for CMPXCHG. Just use
|
|
* the number of tmud writes we did to decide the type (or
|
|
* choose "32bit" for atomic reads, which has been fine).
|
|
*/
|
|
uint32_t num_components;
|
|
if (is_load || atomic_add_replaced) {
|
|
num_components = instr->num_components;
|
|
} else {
|
|
assert(tmu_writes > 1);
|
|
num_components = tmu_writes - 1;
|
|
}
|
|
|
|
uint32_t config = (0xffffff00 |
|
|
tmu_op << 3|
|
|
GENERAL_TMU_LOOKUP_PER_PIXEL);
|
|
if (num_components == 1) {
|
|
config |= GENERAL_TMU_LOOKUP_TYPE_32BIT_UI;
|
|
} else {
|
|
config |= GENERAL_TMU_LOOKUP_TYPE_VEC2 +
|
|
num_components - 2;
|
|
}
|
|
|
|
if (vir_in_nonuniform_control_flow(c)) {
|
|
vir_set_pf(vir_MOV_dest(c, vir_nop_reg(), c->execute),
|
|
V3D_QPU_PF_PUSHZ);
|
|
}
|
|
|
|
struct qreg tmua;
|
|
if (config == ~0)
|
|
tmua = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUA);
|
|
else
|
|
tmua = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUAU);
|
|
|
|
struct qinst *tmu;
|
|
if (dynamic_src) {
|
|
struct qreg offset = base_offset;
|
|
if (const_offset != 0) {
|
|
offset = vir_ADD(c, offset,
|
|
vir_uniform_ui(c, const_offset));
|
|
}
|
|
struct qreg data =
|
|
ntq_get_src(c, instr->src[offset_src], 0);
|
|
tmu = vir_ADD_dest(c, tmua, offset, data);
|
|
} else {
|
|
if (const_offset != 0) {
|
|
tmu = vir_ADD_dest(c, tmua, base_offset,
|
|
vir_uniform_ui(c, const_offset));
|
|
} else {
|
|
tmu = vir_MOV_dest(c, tmua, base_offset);
|
|
}
|
|
}
|
|
|
|
if (config != ~0) {
|
|
tmu->uniform =
|
|
vir_get_uniform_index(c, QUNIFORM_CONSTANT,
|
|
config);
|
|
}
|
|
|
|
if (vir_in_nonuniform_control_flow(c))
|
|
vir_set_cond(tmu, V3D_QPU_COND_IFA);
|
|
|
|
vir_emit_thrsw(c);
|
|
|
|
/* Read the result, or wait for the TMU op to complete. */
|
|
for (int i = 0; i < nir_intrinsic_dest_components(instr); i++) {
|
|
ntq_store_dest(c, &instr->dest, i,
|
|
vir_MOV(c, vir_LDTMU(c)));
|
|
}
|
|
|
|
if (nir_intrinsic_dest_components(instr) == 0)
|
|
vir_TMUWT(c);
|
|
} while (is_store && writemask != 0);
|
|
}
|
|
|
|
static struct qreg *
|
|
ntq_init_ssa_def(struct v3d_compile *c, nir_ssa_def *def)
|
|
{
|
|
struct qreg *qregs = ralloc_array(c->def_ht, struct qreg,
|
|
def->num_components);
|
|
_mesa_hash_table_insert(c->def_ht, def, qregs);
|
|
return qregs;
|
|
}
|
|
|
|
static bool
|
|
is_ld_signal(const struct v3d_qpu_sig *sig)
|
|
{
|
|
return (sig->ldunif ||
|
|
sig->ldunifa ||
|
|
sig->ldunifrf ||
|
|
sig->ldunifarf ||
|
|
sig->ldtmu ||
|
|
sig->ldvary ||
|
|
sig->ldvpm ||
|
|
sig->ldtlb ||
|
|
sig->ldtlbu);
|
|
}
|
|
|
|
/**
|
|
* This function is responsible for getting VIR results into the associated
|
|
* storage for a NIR instruction.
|
|
*
|
|
* If it's a NIR SSA def, then we just set the associated hash table entry to
|
|
* the new result.
|
|
*
|
|
* If it's a NIR reg, then we need to update the existing qreg assigned to the
|
|
* NIR destination with the incoming value. To do that without introducing
|
|
* new MOVs, we require that the incoming qreg either be a uniform, or be
|
|
* SSA-defined by the previous VIR instruction in the block and rewritable by
|
|
* this function. That lets us sneak ahead and insert the SF flag beforehand
|
|
* (knowing that the previous instruction doesn't depend on flags) and rewrite
|
|
* its destination to be the NIR reg's destination
|
|
*/
|
|
void
|
|
ntq_store_dest(struct v3d_compile *c, nir_dest *dest, int chan,
|
|
struct qreg result)
|
|
{
|
|
struct qinst *last_inst = NULL;
|
|
if (!list_is_empty(&c->cur_block->instructions))
|
|
last_inst = (struct qinst *)c->cur_block->instructions.prev;
|
|
|
|
assert((result.file == QFILE_TEMP &&
|
|
last_inst && last_inst == c->defs[result.index]));
|
|
|
|
if (dest->is_ssa) {
|
|
assert(chan < dest->ssa.num_components);
|
|
|
|
struct qreg *qregs;
|
|
struct hash_entry *entry =
|
|
_mesa_hash_table_search(c->def_ht, &dest->ssa);
|
|
|
|
if (entry)
|
|
qregs = entry->data;
|
|
else
|
|
qregs = ntq_init_ssa_def(c, &dest->ssa);
|
|
|
|
qregs[chan] = result;
|
|
} else {
|
|
nir_register *reg = dest->reg.reg;
|
|
assert(dest->reg.base_offset == 0);
|
|
assert(reg->num_array_elems == 0);
|
|
struct hash_entry *entry =
|
|
_mesa_hash_table_search(c->def_ht, reg);
|
|
struct qreg *qregs = entry->data;
|
|
|
|
/* If the previous instruction can't be predicated for
|
|
* the store into the nir_register, then emit a MOV
|
|
* that can be.
|
|
*/
|
|
if (vir_in_nonuniform_control_flow(c) &&
|
|
is_ld_signal(&c->defs[last_inst->dst.index]->qpu.sig)) {
|
|
result = vir_MOV(c, result);
|
|
last_inst = c->defs[result.index];
|
|
}
|
|
|
|
/* We know they're both temps, so just rewrite index. */
|
|
c->defs[last_inst->dst.index] = NULL;
|
|
last_inst->dst.index = qregs[chan].index;
|
|
|
|
/* If we're in control flow, then make this update of the reg
|
|
* conditional on the execution mask.
|
|
*/
|
|
if (vir_in_nonuniform_control_flow(c)) {
|
|
last_inst->dst.index = qregs[chan].index;
|
|
|
|
/* Set the flags to the current exec mask.
|
|
*/
|
|
c->cursor = vir_before_inst(last_inst);
|
|
vir_set_pf(vir_MOV_dest(c, vir_nop_reg(), c->execute),
|
|
V3D_QPU_PF_PUSHZ);
|
|
c->cursor = vir_after_inst(last_inst);
|
|
|
|
vir_set_cond(last_inst, V3D_QPU_COND_IFA);
|
|
}
|
|
}
|
|
}
|
|
|
|
struct qreg
|
|
ntq_get_src(struct v3d_compile *c, nir_src src, int i)
|
|
{
|
|
struct hash_entry *entry;
|
|
if (src.is_ssa) {
|
|
entry = _mesa_hash_table_search(c->def_ht, src.ssa);
|
|
assert(i < src.ssa->num_components);
|
|
} else {
|
|
nir_register *reg = src.reg.reg;
|
|
entry = _mesa_hash_table_search(c->def_ht, reg);
|
|
assert(reg->num_array_elems == 0);
|
|
assert(src.reg.base_offset == 0);
|
|
assert(i < reg->num_components);
|
|
}
|
|
|
|
struct qreg *qregs = entry->data;
|
|
return qregs[i];
|
|
}
|
|
|
|
static struct qreg
|
|
ntq_get_alu_src(struct v3d_compile *c, nir_alu_instr *instr,
|
|
unsigned src)
|
|
{
|
|
assert(util_is_power_of_two_or_zero(instr->dest.write_mask));
|
|
unsigned chan = ffs(instr->dest.write_mask) - 1;
|
|
struct qreg r = ntq_get_src(c, instr->src[src].src,
|
|
instr->src[src].swizzle[chan]);
|
|
|
|
assert(!instr->src[src].abs);
|
|
assert(!instr->src[src].negate);
|
|
|
|
return r;
|
|
};
|
|
|
|
static struct qreg
|
|
ntq_minify(struct v3d_compile *c, struct qreg size, struct qreg level)
|
|
{
|
|
return vir_MAX(c, vir_SHR(c, size, level), vir_uniform_ui(c, 1));
|
|
}
|
|
|
|
static void
|
|
ntq_emit_txs(struct v3d_compile *c, nir_tex_instr *instr)
|
|
{
|
|
unsigned unit = instr->texture_index;
|
|
int lod_index = nir_tex_instr_src_index(instr, nir_tex_src_lod);
|
|
int dest_size = nir_tex_instr_dest_size(instr);
|
|
|
|
struct qreg lod = c->undef;
|
|
if (lod_index != -1)
|
|
lod = ntq_get_src(c, instr->src[lod_index].src, 0);
|
|
|
|
for (int i = 0; i < dest_size; i++) {
|
|
assert(i < 3);
|
|
enum quniform_contents contents;
|
|
|
|
if (instr->is_array && i == dest_size - 1)
|
|
contents = QUNIFORM_TEXTURE_ARRAY_SIZE;
|
|
else
|
|
contents = QUNIFORM_TEXTURE_WIDTH + i;
|
|
|
|
struct qreg size = vir_uniform(c, contents, unit);
|
|
|
|
switch (instr->sampler_dim) {
|
|
case GLSL_SAMPLER_DIM_1D:
|
|
case GLSL_SAMPLER_DIM_2D:
|
|
case GLSL_SAMPLER_DIM_MS:
|
|
case GLSL_SAMPLER_DIM_3D:
|
|
case GLSL_SAMPLER_DIM_CUBE:
|
|
/* Don't minify the array size. */
|
|
if (!(instr->is_array && i == dest_size - 1)) {
|
|
size = ntq_minify(c, size, lod);
|
|
}
|
|
break;
|
|
|
|
case GLSL_SAMPLER_DIM_RECT:
|
|
/* There's no LOD field for rects */
|
|
break;
|
|
|
|
default:
|
|
unreachable("Bad sampler type");
|
|
}
|
|
|
|
ntq_store_dest(c, &instr->dest, i, size);
|
|
}
|
|
}
|
|
|
|
static void
|
|
ntq_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
|
|
{
|
|
unsigned unit = instr->texture_index;
|
|
|
|
/* Since each texture sampling op requires uploading uniforms to
|
|
* reference the texture, there's no HW support for texture size and
|
|
* you just upload uniforms containing the size.
|
|
*/
|
|
switch (instr->op) {
|
|
case nir_texop_query_levels:
|
|
ntq_store_dest(c, &instr->dest, 0,
|
|
vir_uniform(c, QUNIFORM_TEXTURE_LEVELS, unit));
|
|
return;
|
|
case nir_texop_txs:
|
|
ntq_emit_txs(c, instr);
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (c->devinfo->ver >= 40)
|
|
v3d40_vir_emit_tex(c, instr);
|
|
else
|
|
v3d33_vir_emit_tex(c, instr);
|
|
}
|
|
|
|
static struct qreg
|
|
ntq_fsincos(struct v3d_compile *c, struct qreg src, bool is_cos)
|
|
{
|
|
struct qreg input = vir_FMUL(c, src, vir_uniform_f(c, 1.0f / M_PI));
|
|
if (is_cos)
|
|
input = vir_FADD(c, input, vir_uniform_f(c, 0.5));
|
|
|
|
struct qreg periods = vir_FROUND(c, input);
|
|
struct qreg sin_output = vir_SIN(c, vir_FSUB(c, input, periods));
|
|
return vir_XOR(c, sin_output, vir_SHL(c,
|
|
vir_FTOIN(c, periods),
|
|
vir_uniform_ui(c, -1)));
|
|
}
|
|
|
|
static struct qreg
|
|
ntq_fsign(struct v3d_compile *c, struct qreg src)
|
|
{
|
|
struct qreg t = vir_get_temp(c);
|
|
|
|
vir_MOV_dest(c, t, vir_uniform_f(c, 0.0));
|
|
vir_set_pf(vir_FMOV_dest(c, vir_nop_reg(), src), V3D_QPU_PF_PUSHZ);
|
|
vir_MOV_cond(c, V3D_QPU_COND_IFNA, t, vir_uniform_f(c, 1.0));
|
|
vir_set_pf(vir_FMOV_dest(c, vir_nop_reg(), src), V3D_QPU_PF_PUSHN);
|
|
vir_MOV_cond(c, V3D_QPU_COND_IFA, t, vir_uniform_f(c, -1.0));
|
|
return vir_MOV(c, t);
|
|
}
|
|
|
|
static void
|
|
emit_fragcoord_input(struct v3d_compile *c, int attr)
|
|
{
|
|
c->inputs[attr * 4 + 0] = vir_FXCD(c);
|
|
c->inputs[attr * 4 + 1] = vir_FYCD(c);
|
|
c->inputs[attr * 4 + 2] = c->payload_z;
|
|
c->inputs[attr * 4 + 3] = vir_RECIP(c, c->payload_w);
|
|
}
|
|
|
|
static struct qreg
|
|
emit_fragment_varying(struct v3d_compile *c, nir_variable *var,
|
|
uint8_t swizzle, int array_index)
|
|
{
|
|
struct qreg r3 = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R3);
|
|
struct qreg r5 = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R5);
|
|
|
|
struct qreg vary;
|
|
if (c->devinfo->ver >= 41) {
|
|
struct qinst *ldvary = vir_add_inst(V3D_QPU_A_NOP, c->undef,
|
|
c->undef, c->undef);
|
|
ldvary->qpu.sig.ldvary = true;
|
|
vary = vir_emit_def(c, ldvary);
|
|
} else {
|
|
vir_NOP(c)->qpu.sig.ldvary = true;
|
|
vary = r3;
|
|
}
|
|
|
|
/* For gl_PointCoord input or distance along a line, we'll be called
|
|
* with no nir_variable, and we don't count toward VPM size so we
|
|
* don't track an input slot.
|
|
*/
|
|
if (!var) {
|
|
return vir_FADD(c, vir_FMUL(c, vary, c->payload_w), r5);
|
|
}
|
|
|
|
int i = c->num_inputs++;
|
|
c->input_slots[i] =
|
|
v3d_slot_from_slot_and_component(var->data.location +
|
|
array_index, swizzle);
|
|
|
|
switch (var->data.interpolation) {
|
|
case INTERP_MODE_NONE:
|
|
/* If a gl_FrontColor or gl_BackColor input has no interp
|
|
* qualifier, then if we're using glShadeModel(GL_FLAT) it
|
|
* needs to be flat shaded.
|
|
*/
|
|
switch (var->data.location + array_index) {
|
|
case VARYING_SLOT_COL0:
|
|
case VARYING_SLOT_COL1:
|
|
case VARYING_SLOT_BFC0:
|
|
case VARYING_SLOT_BFC1:
|
|
if (c->fs_key->shade_model_flat) {
|
|
BITSET_SET(c->flat_shade_flags, i);
|
|
vir_MOV_dest(c, c->undef, vary);
|
|
return vir_MOV(c, r5);
|
|
} else {
|
|
return vir_FADD(c, vir_FMUL(c, vary,
|
|
c->payload_w), r5);
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
/* FALLTHROUGH */
|
|
case INTERP_MODE_SMOOTH:
|
|
if (var->data.centroid) {
|
|
BITSET_SET(c->centroid_flags, i);
|
|
return vir_FADD(c, vir_FMUL(c, vary,
|
|
c->payload_w_centroid), r5);
|
|
} else {
|
|
return vir_FADD(c, vir_FMUL(c, vary, c->payload_w), r5);
|
|
}
|
|
case INTERP_MODE_NOPERSPECTIVE:
|
|
BITSET_SET(c->noperspective_flags, i);
|
|
return vir_FADD(c, vir_MOV(c, vary), r5);
|
|
case INTERP_MODE_FLAT:
|
|
BITSET_SET(c->flat_shade_flags, i);
|
|
vir_MOV_dest(c, c->undef, vary);
|
|
return vir_MOV(c, r5);
|
|
default:
|
|
unreachable("Bad interp mode");
|
|
}
|
|
}
|
|
|
|
static void
|
|
emit_fragment_input(struct v3d_compile *c, int attr, nir_variable *var,
|
|
int array_index)
|
|
{
|
|
for (int i = 0; i < glsl_get_vector_elements(var->type); i++) {
|
|
int chan = var->data.location_frac + i;
|
|
c->inputs[attr * 4 + chan] =
|
|
emit_fragment_varying(c, var, chan, array_index);
|
|
}
|
|
}
|
|
|
|
static void
|
|
add_output(struct v3d_compile *c,
|
|
uint32_t decl_offset,
|
|
uint8_t slot,
|
|
uint8_t swizzle)
|
|
{
|
|
uint32_t old_array_size = c->outputs_array_size;
|
|
resize_qreg_array(c, &c->outputs, &c->outputs_array_size,
|
|
decl_offset + 1);
|
|
|
|
if (old_array_size != c->outputs_array_size) {
|
|
c->output_slots = reralloc(c,
|
|
c->output_slots,
|
|
struct v3d_varying_slot,
|
|
c->outputs_array_size);
|
|
}
|
|
|
|
c->output_slots[decl_offset] =
|
|
v3d_slot_from_slot_and_component(slot, swizzle);
|
|
}
|
|
|
|
/**
|
|
* If compare_instr is a valid comparison instruction, emits the
|
|
* compare_instr's comparison and returns the sel_instr's return value based
|
|
* on the compare_instr's result.
|
|
*/
|
|
static bool
|
|
ntq_emit_comparison(struct v3d_compile *c,
|
|
nir_alu_instr *compare_instr,
|
|
enum v3d_qpu_cond *out_cond)
|
|
{
|
|
struct qreg src0 = ntq_get_alu_src(c, compare_instr, 0);
|
|
struct qreg src1;
|
|
if (nir_op_infos[compare_instr->op].num_inputs > 1)
|
|
src1 = ntq_get_alu_src(c, compare_instr, 1);
|
|
bool cond_invert = false;
|
|
struct qreg nop = vir_nop_reg();
|
|
|
|
switch (compare_instr->op) {
|
|
case nir_op_feq32:
|
|
case nir_op_seq:
|
|
vir_set_pf(vir_FCMP_dest(c, nop, src0, src1), V3D_QPU_PF_PUSHZ);
|
|
break;
|
|
case nir_op_ieq32:
|
|
vir_set_pf(vir_XOR_dest(c, nop, src0, src1), V3D_QPU_PF_PUSHZ);
|
|
break;
|
|
|
|
case nir_op_fne32:
|
|
case nir_op_sne:
|
|
vir_set_pf(vir_FCMP_dest(c, nop, src0, src1), V3D_QPU_PF_PUSHZ);
|
|
cond_invert = true;
|
|
break;
|
|
case nir_op_ine32:
|
|
vir_set_pf(vir_XOR_dest(c, nop, src0, src1), V3D_QPU_PF_PUSHZ);
|
|
cond_invert = true;
|
|
break;
|
|
|
|
case nir_op_fge32:
|
|
case nir_op_sge:
|
|
vir_set_pf(vir_FCMP_dest(c, nop, src1, src0), V3D_QPU_PF_PUSHC);
|
|
break;
|
|
case nir_op_ige32:
|
|
vir_set_pf(vir_MIN_dest(c, nop, src1, src0), V3D_QPU_PF_PUSHC);
|
|
cond_invert = true;
|
|
break;
|
|
case nir_op_uge32:
|
|
vir_set_pf(vir_SUB_dest(c, nop, src0, src1), V3D_QPU_PF_PUSHC);
|
|
cond_invert = true;
|
|
break;
|
|
|
|
case nir_op_slt:
|
|
case nir_op_flt32:
|
|
vir_set_pf(vir_FCMP_dest(c, nop, src0, src1), V3D_QPU_PF_PUSHN);
|
|
break;
|
|
case nir_op_ilt32:
|
|
vir_set_pf(vir_MIN_dest(c, nop, src1, src0), V3D_QPU_PF_PUSHC);
|
|
break;
|
|
case nir_op_ult32:
|
|
vir_set_pf(vir_SUB_dest(c, nop, src0, src1), V3D_QPU_PF_PUSHC);
|
|
break;
|
|
|
|
case nir_op_i2b32:
|
|
vir_set_pf(vir_MOV_dest(c, nop, src0), V3D_QPU_PF_PUSHZ);
|
|
cond_invert = true;
|
|
break;
|
|
|
|
case nir_op_f2b32:
|
|
vir_set_pf(vir_FMOV_dest(c, nop, src0), V3D_QPU_PF_PUSHZ);
|
|
cond_invert = true;
|
|
break;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
*out_cond = cond_invert ? V3D_QPU_COND_IFNA : V3D_QPU_COND_IFA;
|
|
|
|
return true;
|
|
}
|
|
|
|
/* Finds an ALU instruction that generates our src value that could
|
|
* (potentially) be greedily emitted in the consuming instruction.
|
|
*/
|
|
static struct nir_alu_instr *
|
|
ntq_get_alu_parent(nir_src src)
|
|
{
|
|
if (!src.is_ssa || src.ssa->parent_instr->type != nir_instr_type_alu)
|
|
return NULL;
|
|
nir_alu_instr *instr = nir_instr_as_alu(src.ssa->parent_instr);
|
|
if (!instr)
|
|
return NULL;
|
|
|
|
/* If the ALU instr's srcs are non-SSA, then we would have to avoid
|
|
* moving emission of the ALU instr down past another write of the
|
|
* src.
|
|
*/
|
|
for (int i = 0; i < nir_op_infos[instr->op].num_inputs; i++) {
|
|
if (!instr->src[i].src.is_ssa)
|
|
return NULL;
|
|
}
|
|
|
|
return instr;
|
|
}
|
|
|
|
/* Turns a NIR bool into a condition code to predicate on. */
|
|
static enum v3d_qpu_cond
|
|
ntq_emit_bool_to_cond(struct v3d_compile *c, nir_src src)
|
|
{
|
|
nir_alu_instr *compare = ntq_get_alu_parent(src);
|
|
if (!compare)
|
|
goto out;
|
|
|
|
enum v3d_qpu_cond cond;
|
|
if (ntq_emit_comparison(c, compare, &cond))
|
|
return cond;
|
|
|
|
out:
|
|
vir_set_pf(vir_MOV_dest(c, vir_nop_reg(), ntq_get_src(c, src, 0)),
|
|
V3D_QPU_PF_PUSHZ);
|
|
return V3D_QPU_COND_IFNA;
|
|
}
|
|
|
|
static void
|
|
ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
|
|
{
|
|
/* This should always be lowered to ALU operations for V3D. */
|
|
assert(!instr->dest.saturate);
|
|
|
|
/* Vectors are special in that they have non-scalarized writemasks,
|
|
* and just take the first swizzle channel for each argument in order
|
|
* into each writemask channel.
|
|
*/
|
|
if (instr->op == nir_op_vec2 ||
|
|
instr->op == nir_op_vec3 ||
|
|
instr->op == nir_op_vec4) {
|
|
struct qreg srcs[4];
|
|
for (int i = 0; i < nir_op_infos[instr->op].num_inputs; i++)
|
|
srcs[i] = ntq_get_src(c, instr->src[i].src,
|
|
instr->src[i].swizzle[0]);
|
|
for (int i = 0; i < nir_op_infos[instr->op].num_inputs; i++)
|
|
ntq_store_dest(c, &instr->dest.dest, i,
|
|
vir_MOV(c, srcs[i]));
|
|
return;
|
|
}
|
|
|
|
/* General case: We can just grab the one used channel per src. */
|
|
struct qreg src[nir_op_infos[instr->op].num_inputs];
|
|
for (int i = 0; i < nir_op_infos[instr->op].num_inputs; i++) {
|
|
src[i] = ntq_get_alu_src(c, instr, i);
|
|
}
|
|
|
|
struct qreg result;
|
|
|
|
switch (instr->op) {
|
|
case nir_op_mov:
|
|
result = vir_MOV(c, src[0]);
|
|
break;
|
|
|
|
case nir_op_fneg:
|
|
result = vir_XOR(c, src[0], vir_uniform_ui(c, 1 << 31));
|
|
break;
|
|
case nir_op_ineg:
|
|
result = vir_NEG(c, src[0]);
|
|
break;
|
|
|
|
case nir_op_fmul:
|
|
result = vir_FMUL(c, src[0], src[1]);
|
|
break;
|
|
case nir_op_fadd:
|
|
result = vir_FADD(c, src[0], src[1]);
|
|
break;
|
|
case nir_op_fsub:
|
|
result = vir_FSUB(c, src[0], src[1]);
|
|
break;
|
|
case nir_op_fmin:
|
|
result = vir_FMIN(c, src[0], src[1]);
|
|
break;
|
|
case nir_op_fmax:
|
|
result = vir_FMAX(c, src[0], src[1]);
|
|
break;
|
|
|
|
case nir_op_f2i32: {
|
|
nir_alu_instr *src0_alu = ntq_get_alu_parent(instr->src[0].src);
|
|
if (src0_alu && src0_alu->op == nir_op_fround_even) {
|
|
result = vir_FTOIN(c, ntq_get_alu_src(c, src0_alu, 0));
|
|
} else {
|
|
result = vir_FTOIZ(c, src[0]);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case nir_op_f2u32:
|
|
result = vir_FTOUZ(c, src[0]);
|
|
break;
|
|
case nir_op_i2f32:
|
|
result = vir_ITOF(c, src[0]);
|
|
break;
|
|
case nir_op_u2f32:
|
|
result = vir_UTOF(c, src[0]);
|
|
break;
|
|
case nir_op_b2f32:
|
|
result = vir_AND(c, src[0], vir_uniform_f(c, 1.0));
|
|
break;
|
|
case nir_op_b2i32:
|
|
result = vir_AND(c, src[0], vir_uniform_ui(c, 1));
|
|
break;
|
|
|
|
case nir_op_iadd:
|
|
result = vir_ADD(c, src[0], src[1]);
|
|
break;
|
|
case nir_op_ushr:
|
|
result = vir_SHR(c, src[0], src[1]);
|
|
break;
|
|
case nir_op_isub:
|
|
result = vir_SUB(c, src[0], src[1]);
|
|
break;
|
|
case nir_op_ishr:
|
|
result = vir_ASR(c, src[0], src[1]);
|
|
break;
|
|
case nir_op_ishl:
|
|
result = vir_SHL(c, src[0], src[1]);
|
|
break;
|
|
case nir_op_imin:
|
|
result = vir_MIN(c, src[0], src[1]);
|
|
break;
|
|
case nir_op_umin:
|
|
result = vir_UMIN(c, src[0], src[1]);
|
|
break;
|
|
case nir_op_imax:
|
|
result = vir_MAX(c, src[0], src[1]);
|
|
break;
|
|
case nir_op_umax:
|
|
result = vir_UMAX(c, src[0], src[1]);
|
|
break;
|
|
case nir_op_iand:
|
|
result = vir_AND(c, src[0], src[1]);
|
|
break;
|
|
case nir_op_ior:
|
|
result = vir_OR(c, src[0], src[1]);
|
|
break;
|
|
case nir_op_ixor:
|
|
result = vir_XOR(c, src[0], src[1]);
|
|
break;
|
|
case nir_op_inot:
|
|
result = vir_NOT(c, src[0]);
|
|
break;
|
|
|
|
case nir_op_ufind_msb:
|
|
result = vir_SUB(c, vir_uniform_ui(c, 31), vir_CLZ(c, src[0]));
|
|
break;
|
|
|
|
case nir_op_imul:
|
|
result = vir_UMUL(c, src[0], src[1]);
|
|
break;
|
|
|
|
case nir_op_seq:
|
|
case nir_op_sne:
|
|
case nir_op_sge:
|
|
case nir_op_slt: {
|
|
enum v3d_qpu_cond cond;
|
|
ASSERTED bool ok = ntq_emit_comparison(c, instr, &cond);
|
|
assert(ok);
|
|
result = vir_MOV(c, vir_SEL(c, cond,
|
|
vir_uniform_f(c, 1.0),
|
|
vir_uniform_f(c, 0.0)));
|
|
break;
|
|
}
|
|
|
|
case nir_op_i2b32:
|
|
case nir_op_f2b32:
|
|
case nir_op_feq32:
|
|
case nir_op_fne32:
|
|
case nir_op_fge32:
|
|
case nir_op_flt32:
|
|
case nir_op_ieq32:
|
|
case nir_op_ine32:
|
|
case nir_op_ige32:
|
|
case nir_op_uge32:
|
|
case nir_op_ilt32:
|
|
case nir_op_ult32: {
|
|
enum v3d_qpu_cond cond;
|
|
ASSERTED bool ok = ntq_emit_comparison(c, instr, &cond);
|
|
assert(ok);
|
|
result = vir_MOV(c, vir_SEL(c, cond,
|
|
vir_uniform_ui(c, ~0),
|
|
vir_uniform_ui(c, 0)));
|
|
break;
|
|
}
|
|
|
|
case nir_op_b32csel:
|
|
result = vir_MOV(c,
|
|
vir_SEL(c,
|
|
ntq_emit_bool_to_cond(c, instr->src[0].src),
|
|
src[1], src[2]));
|
|
break;
|
|
|
|
case nir_op_fcsel:
|
|
vir_set_pf(vir_MOV_dest(c, vir_nop_reg(), src[0]),
|
|
V3D_QPU_PF_PUSHZ);
|
|
result = vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFNA,
|
|
src[1], src[2]));
|
|
break;
|
|
|
|
case nir_op_frcp:
|
|
result = vir_RECIP(c, src[0]);
|
|
break;
|
|
case nir_op_frsq:
|
|
result = vir_RSQRT(c, src[0]);
|
|
break;
|
|
case nir_op_fexp2:
|
|
result = vir_EXP(c, src[0]);
|
|
break;
|
|
case nir_op_flog2:
|
|
result = vir_LOG(c, src[0]);
|
|
break;
|
|
|
|
case nir_op_fceil:
|
|
result = vir_FCEIL(c, src[0]);
|
|
break;
|
|
case nir_op_ffloor:
|
|
result = vir_FFLOOR(c, src[0]);
|
|
break;
|
|
case nir_op_fround_even:
|
|
result = vir_FROUND(c, src[0]);
|
|
break;
|
|
case nir_op_ftrunc:
|
|
result = vir_FTRUNC(c, src[0]);
|
|
break;
|
|
|
|
case nir_op_fsin:
|
|
result = ntq_fsincos(c, src[0], false);
|
|
break;
|
|
case nir_op_fcos:
|
|
result = ntq_fsincos(c, src[0], true);
|
|
break;
|
|
|
|
case nir_op_fsign:
|
|
result = ntq_fsign(c, src[0]);
|
|
break;
|
|
|
|
case nir_op_fabs: {
|
|
result = vir_FMOV(c, src[0]);
|
|
vir_set_unpack(c->defs[result.index], 0, V3D_QPU_UNPACK_ABS);
|
|
break;
|
|
}
|
|
|
|
case nir_op_iabs:
|
|
result = vir_MAX(c, src[0], vir_NEG(c, src[0]));
|
|
break;
|
|
|
|
case nir_op_fddx:
|
|
case nir_op_fddx_coarse:
|
|
case nir_op_fddx_fine:
|
|
result = vir_FDX(c, src[0]);
|
|
break;
|
|
|
|
case nir_op_fddy:
|
|
case nir_op_fddy_coarse:
|
|
case nir_op_fddy_fine:
|
|
result = vir_FDY(c, src[0]);
|
|
break;
|
|
|
|
case nir_op_uadd_carry:
|
|
vir_set_pf(vir_ADD_dest(c, vir_nop_reg(), src[0], src[1]),
|
|
V3D_QPU_PF_PUSHC);
|
|
result = vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFA,
|
|
vir_uniform_ui(c, ~0),
|
|
vir_uniform_ui(c, 0)));
|
|
break;
|
|
|
|
case nir_op_pack_half_2x16_split:
|
|
result = vir_VFPACK(c, src[0], src[1]);
|
|
break;
|
|
|
|
case nir_op_unpack_half_2x16_split_x:
|
|
result = vir_FMOV(c, src[0]);
|
|
vir_set_unpack(c->defs[result.index], 0, V3D_QPU_UNPACK_L);
|
|
break;
|
|
|
|
case nir_op_unpack_half_2x16_split_y:
|
|
result = vir_FMOV(c, src[0]);
|
|
vir_set_unpack(c->defs[result.index], 0, V3D_QPU_UNPACK_H);
|
|
break;
|
|
|
|
default:
|
|
fprintf(stderr, "unknown NIR ALU inst: ");
|
|
nir_print_instr(&instr->instr, stderr);
|
|
fprintf(stderr, "\n");
|
|
abort();
|
|
}
|
|
|
|
/* We have a scalar result, so the instruction should only have a
|
|
* single channel written to.
|
|
*/
|
|
assert(util_is_power_of_two_or_zero(instr->dest.write_mask));
|
|
ntq_store_dest(c, &instr->dest.dest,
|
|
ffs(instr->dest.write_mask) - 1, result);
|
|
}
|
|
|
|
/* Each TLB read/write setup (a render target or depth buffer) takes an 8-bit
|
|
* specifier. They come from a register that's preloaded with 0xffffffff
|
|
* (0xff gets you normal vec4 f16 RT0 writes), and when one is neaded the low
|
|
* 8 bits are shifted off the bottom and 0xff shifted in from the top.
|
|
*/
|
|
#define TLB_TYPE_F16_COLOR (3 << 6)
|
|
#define TLB_TYPE_I32_COLOR (1 << 6)
|
|
#define TLB_TYPE_F32_COLOR (0 << 6)
|
|
#define TLB_RENDER_TARGET_SHIFT 3 /* Reversed! 7 = RT 0, 0 = RT 7. */
|
|
#define TLB_SAMPLE_MODE_PER_SAMPLE (0 << 2)
|
|
#define TLB_SAMPLE_MODE_PER_PIXEL (1 << 2)
|
|
#define TLB_F16_SWAP_HI_LO (1 << 1)
|
|
#define TLB_VEC_SIZE_4_F16 (1 << 0)
|
|
#define TLB_VEC_SIZE_2_F16 (0 << 0)
|
|
#define TLB_VEC_SIZE_MINUS_1_SHIFT 0
|
|
|
|
/* Triggers Z/Stencil testing, used when the shader state's "FS modifies Z"
|
|
* flag is set.
|
|
*/
|
|
#define TLB_TYPE_DEPTH ((2 << 6) | (0 << 4))
|
|
#define TLB_DEPTH_TYPE_INVARIANT (0 << 2) /* Unmodified sideband input used */
|
|
#define TLB_DEPTH_TYPE_PER_PIXEL (1 << 2) /* QPU result used */
|
|
#define TLB_V42_DEPTH_TYPE_INVARIANT (0 << 3) /* Unmodified sideband input used */
|
|
#define TLB_V42_DEPTH_TYPE_PER_PIXEL (1 << 3) /* QPU result used */
|
|
|
|
/* Stencil is a single 32-bit write. */
|
|
#define TLB_TYPE_STENCIL_ALPHA ((2 << 6) | (1 << 4))
|
|
|
|
static void
|
|
vir_emit_tlb_color_write(struct v3d_compile *c, unsigned rt)
|
|
{
|
|
if (!(c->fs_key->cbufs & (1 << rt)) || !c->output_color_var[rt])
|
|
return;
|
|
|
|
struct qreg tlb_reg = vir_magic_reg(V3D_QPU_WADDR_TLB);
|
|
struct qreg tlbu_reg = vir_magic_reg(V3D_QPU_WADDR_TLBU);
|
|
|
|
nir_variable *var = c->output_color_var[rt];
|
|
int num_components = glsl_get_vector_elements(var->type);
|
|
uint32_t conf = 0xffffff00;
|
|
struct qinst *inst;
|
|
|
|
conf |= c->msaa_per_sample_output ? TLB_SAMPLE_MODE_PER_SAMPLE :
|
|
TLB_SAMPLE_MODE_PER_PIXEL;
|
|
conf |= (7 - rt) << TLB_RENDER_TARGET_SHIFT;
|
|
|
|
if (c->fs_key->swap_color_rb & (1 << rt))
|
|
num_components = MAX2(num_components, 3);
|
|
assert(num_components != 0);
|
|
|
|
enum glsl_base_type type = glsl_get_base_type(var->type);
|
|
bool is_int_format = type == GLSL_TYPE_INT || type == GLSL_TYPE_UINT;
|
|
bool is_32b_tlb_format = is_int_format ||
|
|
(c->fs_key->f32_color_rb & (1 << rt));
|
|
|
|
if (is_int_format) {
|
|
/* The F32 vs I32 distinction was dropped in 4.2. */
|
|
if (c->devinfo->ver < 42)
|
|
conf |= TLB_TYPE_I32_COLOR;
|
|
else
|
|
conf |= TLB_TYPE_F32_COLOR;
|
|
conf |= ((num_components - 1) << TLB_VEC_SIZE_MINUS_1_SHIFT);
|
|
} else {
|
|
if (c->fs_key->f32_color_rb & (1 << rt)) {
|
|
conf |= TLB_TYPE_F32_COLOR;
|
|
conf |= ((num_components - 1) <<
|
|
TLB_VEC_SIZE_MINUS_1_SHIFT);
|
|
} else {
|
|
conf |= TLB_TYPE_F16_COLOR;
|
|
conf |= TLB_F16_SWAP_HI_LO;
|
|
if (num_components >= 3)
|
|
conf |= TLB_VEC_SIZE_4_F16;
|
|
else
|
|
conf |= TLB_VEC_SIZE_2_F16;
|
|
}
|
|
}
|
|
|
|
int num_samples = c->msaa_per_sample_output ? V3D_MAX_SAMPLES : 1;
|
|
for (int i = 0; i < num_samples; i++) {
|
|
struct qreg *color = c->msaa_per_sample_output ?
|
|
&c->sample_colors[(rt * V3D_MAX_SAMPLES + i) * 4] :
|
|
&c->outputs[var->data.driver_location * 4];
|
|
|
|
struct qreg r = color[0];
|
|
struct qreg g = color[1];
|
|
struct qreg b = color[2];
|
|
struct qreg a = color[3];
|
|
|
|
if (c->fs_key->swap_color_rb & (1 << rt)) {
|
|
r = color[2];
|
|
b = color[0];
|
|
}
|
|
|
|
if (c->fs_key->sample_alpha_to_one)
|
|
a = vir_uniform_f(c, 1.0);
|
|
|
|
if (is_32b_tlb_format) {
|
|
if (i == 0) {
|
|
inst = vir_MOV_dest(c, tlbu_reg, r);
|
|
inst->uniform =
|
|
vir_get_uniform_index(c,
|
|
QUNIFORM_CONSTANT,
|
|
conf);
|
|
} else {
|
|
inst = vir_MOV_dest(c, tlb_reg, r);
|
|
}
|
|
|
|
if (num_components >= 2)
|
|
vir_MOV_dest(c, tlb_reg, g);
|
|
if (num_components >= 3)
|
|
vir_MOV_dest(c, tlb_reg, b);
|
|
if (num_components >= 4)
|
|
vir_MOV_dest(c, tlb_reg, a);
|
|
} else {
|
|
inst = vir_VFPACK_dest(c, tlb_reg, r, g);
|
|
if (conf != ~0 && i == 0) {
|
|
inst->dst = tlbu_reg;
|
|
inst->uniform =
|
|
vir_get_uniform_index(c,
|
|
QUNIFORM_CONSTANT,
|
|
conf);
|
|
}
|
|
|
|
if (num_components >= 3)
|
|
inst = vir_VFPACK_dest(c, tlb_reg, b, a);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
emit_frag_end(struct v3d_compile *c)
|
|
{
|
|
/* XXX
|
|
if (c->output_sample_mask_index != -1) {
|
|
vir_MS_MASK(c, c->outputs[c->output_sample_mask_index]);
|
|
}
|
|
*/
|
|
|
|
bool has_any_tlb_color_write = false;
|
|
for (int rt = 0; rt < V3D_MAX_DRAW_BUFFERS; rt++) {
|
|
if (c->fs_key->cbufs & (1 << rt) && c->output_color_var[rt])
|
|
has_any_tlb_color_write = true;
|
|
}
|
|
|
|
if (c->fs_key->sample_alpha_to_coverage && c->output_color_var[0]) {
|
|
struct nir_variable *var = c->output_color_var[0];
|
|
struct qreg *color = &c->outputs[var->data.driver_location * 4];
|
|
|
|
vir_SETMSF_dest(c, vir_nop_reg(),
|
|
vir_AND(c,
|
|
vir_MSF(c),
|
|
vir_FTOC(c, color[3])));
|
|
}
|
|
|
|
struct qreg tlbu_reg = vir_magic_reg(V3D_QPU_WADDR_TLBU);
|
|
if (c->output_position_index != -1) {
|
|
struct qinst *inst = vir_MOV_dest(c, tlbu_reg,
|
|
c->outputs[c->output_position_index]);
|
|
uint8_t tlb_specifier = TLB_TYPE_DEPTH;
|
|
|
|
if (c->devinfo->ver >= 42) {
|
|
tlb_specifier |= (TLB_V42_DEPTH_TYPE_PER_PIXEL |
|
|
TLB_SAMPLE_MODE_PER_PIXEL);
|
|
} else
|
|
tlb_specifier |= TLB_DEPTH_TYPE_PER_PIXEL;
|
|
|
|
inst->uniform = vir_get_uniform_index(c, QUNIFORM_CONSTANT,
|
|
tlb_specifier |
|
|
0xffffff00);
|
|
c->writes_z = true;
|
|
} else if (c->s->info.fs.uses_discard ||
|
|
!c->s->info.fs.early_fragment_tests ||
|
|
c->fs_key->sample_alpha_to_coverage ||
|
|
!has_any_tlb_color_write) {
|
|
/* Emit passthrough Z if it needed to be delayed until shader
|
|
* end due to potential discards.
|
|
*
|
|
* Since (single-threaded) fragment shaders always need a TLB
|
|
* write, emit passthrouh Z if we didn't have any color
|
|
* buffers and flag us as potentially discarding, so that we
|
|
* can use Z as the TLB write.
|
|
*/
|
|
c->s->info.fs.uses_discard = true;
|
|
|
|
struct qinst *inst = vir_MOV_dest(c, tlbu_reg,
|
|
vir_nop_reg());
|
|
uint8_t tlb_specifier = TLB_TYPE_DEPTH;
|
|
|
|
if (c->devinfo->ver >= 42) {
|
|
/* The spec says the PER_PIXEL flag is ignored for
|
|
* invariant writes, but the simulator demands it.
|
|
*/
|
|
tlb_specifier |= (TLB_V42_DEPTH_TYPE_INVARIANT |
|
|
TLB_SAMPLE_MODE_PER_PIXEL);
|
|
} else {
|
|
tlb_specifier |= TLB_DEPTH_TYPE_INVARIANT;
|
|
}
|
|
|
|
inst->uniform = vir_get_uniform_index(c,
|
|
QUNIFORM_CONSTANT,
|
|
tlb_specifier |
|
|
0xffffff00);
|
|
c->writes_z = true;
|
|
}
|
|
|
|
/* XXX: Performance improvement: Merge Z write and color writes TLB
|
|
* uniform setup
|
|
*/
|
|
for (int rt = 0; rt < V3D_MAX_DRAW_BUFFERS; rt++)
|
|
vir_emit_tlb_color_write(c, rt);
|
|
}
|
|
|
|
static void
|
|
vir_VPM_WRITE(struct v3d_compile *c, struct qreg val, uint32_t vpm_index)
|
|
{
|
|
if (c->devinfo->ver >= 40) {
|
|
vir_STVPMV(c, vir_uniform_ui(c, vpm_index), val);
|
|
} else {
|
|
/* XXX: v3d33_vir_vpm_write_setup(c); */
|
|
vir_MOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_VPM), val);
|
|
}
|
|
}
|
|
|
|
static void
|
|
emit_vert_end(struct v3d_compile *c)
|
|
{
|
|
/* GFXH-1684: VPM writes need to be complete by the end of the shader.
|
|
*/
|
|
if (c->devinfo->ver >= 40 && c->devinfo->ver <= 42)
|
|
vir_VPMWT(c);
|
|
}
|
|
|
|
void
|
|
v3d_optimize_nir(struct nir_shader *s)
|
|
{
|
|
bool progress;
|
|
unsigned lower_flrp =
|
|
(s->options->lower_flrp16 ? 16 : 0) |
|
|
(s->options->lower_flrp32 ? 32 : 0) |
|
|
(s->options->lower_flrp64 ? 64 : 0);
|
|
|
|
do {
|
|
progress = false;
|
|
|
|
NIR_PASS_V(s, nir_lower_vars_to_ssa);
|
|
NIR_PASS(progress, s, nir_lower_alu_to_scalar, NULL, NULL);
|
|
NIR_PASS(progress, s, nir_lower_phis_to_scalar);
|
|
NIR_PASS(progress, s, nir_copy_prop);
|
|
NIR_PASS(progress, s, nir_opt_remove_phis);
|
|
NIR_PASS(progress, s, nir_opt_dce);
|
|
NIR_PASS(progress, s, nir_opt_dead_cf);
|
|
NIR_PASS(progress, s, nir_opt_cse);
|
|
NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
|
|
NIR_PASS(progress, s, nir_opt_algebraic);
|
|
NIR_PASS(progress, s, nir_opt_constant_folding);
|
|
|
|
if (lower_flrp != 0) {
|
|
bool lower_flrp_progress = false;
|
|
|
|
NIR_PASS(lower_flrp_progress, s, nir_lower_flrp,
|
|
lower_flrp,
|
|
false /* always_precise */,
|
|
s->options->lower_ffma);
|
|
if (lower_flrp_progress) {
|
|
NIR_PASS(progress, s, nir_opt_constant_folding);
|
|
progress = true;
|
|
}
|
|
|
|
/* Nothing should rematerialize any flrps, so we only
|
|
* need to do this lowering once.
|
|
*/
|
|
lower_flrp = 0;
|
|
}
|
|
|
|
NIR_PASS(progress, s, nir_opt_undef);
|
|
} while (progress);
|
|
|
|
NIR_PASS(progress, s, nir_opt_move, nir_move_load_ubo);
|
|
}
|
|
|
|
static int
|
|
driver_location_compare(const void *in_a, const void *in_b)
|
|
{
|
|
const nir_variable *const *a = in_a;
|
|
const nir_variable *const *b = in_b;
|
|
|
|
return (*a)->data.driver_location - (*b)->data.driver_location;
|
|
}
|
|
|
|
static struct qreg
|
|
ntq_emit_vpm_read(struct v3d_compile *c,
|
|
uint32_t *num_components_queued,
|
|
uint32_t *remaining,
|
|
uint32_t vpm_index)
|
|
{
|
|
struct qreg vpm = vir_reg(QFILE_VPM, vpm_index);
|
|
|
|
if (c->devinfo->ver >= 40 ) {
|
|
return vir_LDVPMV_IN(c,
|
|
vir_uniform_ui(c,
|
|
(*num_components_queued)++));
|
|
}
|
|
|
|
if (*num_components_queued != 0) {
|
|
(*num_components_queued)--;
|
|
return vir_MOV(c, vpm);
|
|
}
|
|
|
|
uint32_t num_components = MIN2(*remaining, 32);
|
|
|
|
v3d33_vir_vpm_read_setup(c, num_components);
|
|
|
|
*num_components_queued = num_components - 1;
|
|
*remaining -= num_components;
|
|
|
|
return vir_MOV(c, vpm);
|
|
}
|
|
|
|
static void
|
|
ntq_setup_vpm_inputs(struct v3d_compile *c)
|
|
{
|
|
/* Figure out how many components of each vertex attribute the shader
|
|
* uses. Each variable should have been split to individual
|
|
* components and unused ones DCEed. The vertex fetcher will load
|
|
* from the start of the attribute to the number of components we
|
|
* declare we need in c->vattr_sizes[].
|
|
*/
|
|
nir_foreach_variable(var, &c->s->inputs) {
|
|
/* No VS attribute array support. */
|
|
assert(MAX2(glsl_get_length(var->type), 1) == 1);
|
|
|
|
unsigned loc = var->data.driver_location;
|
|
int start_component = var->data.location_frac;
|
|
int num_components = glsl_get_components(var->type);
|
|
|
|
c->vattr_sizes[loc] = MAX2(c->vattr_sizes[loc],
|
|
start_component + num_components);
|
|
}
|
|
|
|
unsigned num_components = 0;
|
|
uint32_t vpm_components_queued = 0;
|
|
bool uses_iid = c->s->info.system_values_read &
|
|
(1ull << SYSTEM_VALUE_INSTANCE_ID);
|
|
bool uses_vid = c->s->info.system_values_read &
|
|
(1ull << SYSTEM_VALUE_VERTEX_ID);
|
|
num_components += uses_iid;
|
|
num_components += uses_vid;
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(c->vattr_sizes); i++)
|
|
num_components += c->vattr_sizes[i];
|
|
|
|
if (uses_iid) {
|
|
c->iid = ntq_emit_vpm_read(c, &vpm_components_queued,
|
|
&num_components, ~0);
|
|
}
|
|
|
|
if (uses_vid) {
|
|
c->vid = ntq_emit_vpm_read(c, &vpm_components_queued,
|
|
&num_components, ~0);
|
|
}
|
|
|
|
/* The actual loads will happen directly in nir_intrinsic_load_input
|
|
* on newer versions.
|
|
*/
|
|
if (c->devinfo->ver >= 40)
|
|
return;
|
|
|
|
for (int loc = 0; loc < ARRAY_SIZE(c->vattr_sizes); loc++) {
|
|
resize_qreg_array(c, &c->inputs, &c->inputs_array_size,
|
|
(loc + 1) * 4);
|
|
|
|
for (int i = 0; i < c->vattr_sizes[loc]; i++) {
|
|
c->inputs[loc * 4 + i] =
|
|
ntq_emit_vpm_read(c,
|
|
&vpm_components_queued,
|
|
&num_components,
|
|
loc * 4 + i);
|
|
|
|
}
|
|
}
|
|
|
|
if (c->devinfo->ver >= 40) {
|
|
assert(vpm_components_queued == num_components);
|
|
} else {
|
|
assert(vpm_components_queued == 0);
|
|
assert(num_components == 0);
|
|
}
|
|
}
|
|
|
|
static bool
|
|
var_needs_point_coord(struct v3d_compile *c, nir_variable *var)
|
|
{
|
|
return (var->data.location == VARYING_SLOT_PNTC ||
|
|
(var->data.location >= VARYING_SLOT_VAR0 &&
|
|
(c->fs_key->point_sprite_mask &
|
|
(1 << (var->data.location - VARYING_SLOT_VAR0)))));
|
|
}
|
|
|
|
static bool
|
|
program_reads_point_coord(struct v3d_compile *c)
|
|
{
|
|
nir_foreach_variable(var, &c->s->inputs) {
|
|
if (var_needs_point_coord(c, var))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void
|
|
ntq_setup_fs_inputs(struct v3d_compile *c)
|
|
{
|
|
unsigned num_entries = 0;
|
|
unsigned num_components = 0;
|
|
nir_foreach_variable(var, &c->s->inputs) {
|
|
num_entries++;
|
|
num_components += glsl_get_components(var->type);
|
|
}
|
|
|
|
nir_variable *vars[num_entries];
|
|
|
|
unsigned i = 0;
|
|
nir_foreach_variable(var, &c->s->inputs)
|
|
vars[i++] = var;
|
|
|
|
/* Sort the variables so that we emit the input setup in
|
|
* driver_location order. This is required for VPM reads, whose data
|
|
* is fetched into the VPM in driver_location (TGSI register index)
|
|
* order.
|
|
*/
|
|
qsort(&vars, num_entries, sizeof(*vars), driver_location_compare);
|
|
|
|
for (unsigned i = 0; i < num_entries; i++) {
|
|
nir_variable *var = vars[i];
|
|
unsigned array_len = MAX2(glsl_get_length(var->type), 1);
|
|
unsigned loc = var->data.driver_location;
|
|
|
|
resize_qreg_array(c, &c->inputs, &c->inputs_array_size,
|
|
(loc + array_len) * 4);
|
|
|
|
if (var->data.location == VARYING_SLOT_POS) {
|
|
emit_fragcoord_input(c, loc);
|
|
} else if (var_needs_point_coord(c, var)) {
|
|
c->inputs[loc * 4 + 0] = c->point_x;
|
|
c->inputs[loc * 4 + 1] = c->point_y;
|
|
} else {
|
|
for (int j = 0; j < array_len; j++)
|
|
emit_fragment_input(c, loc + j, var, j);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
ntq_setup_outputs(struct v3d_compile *c)
|
|
{
|
|
if (c->s->info.stage != MESA_SHADER_FRAGMENT)
|
|
return;
|
|
|
|
nir_foreach_variable(var, &c->s->outputs) {
|
|
unsigned array_len = MAX2(glsl_get_length(var->type), 1);
|
|
unsigned loc = var->data.driver_location * 4;
|
|
|
|
assert(array_len == 1);
|
|
(void)array_len;
|
|
|
|
for (int i = 0; i < 4 - var->data.location_frac; i++) {
|
|
add_output(c, loc + var->data.location_frac + i,
|
|
var->data.location,
|
|
var->data.location_frac + i);
|
|
}
|
|
|
|
switch (var->data.location) {
|
|
case FRAG_RESULT_COLOR:
|
|
c->output_color_var[0] = var;
|
|
c->output_color_var[1] = var;
|
|
c->output_color_var[2] = var;
|
|
c->output_color_var[3] = var;
|
|
break;
|
|
case FRAG_RESULT_DATA0:
|
|
case FRAG_RESULT_DATA1:
|
|
case FRAG_RESULT_DATA2:
|
|
case FRAG_RESULT_DATA3:
|
|
c->output_color_var[var->data.location -
|
|
FRAG_RESULT_DATA0] = var;
|
|
break;
|
|
case FRAG_RESULT_DEPTH:
|
|
c->output_position_index = loc;
|
|
break;
|
|
case FRAG_RESULT_SAMPLE_MASK:
|
|
c->output_sample_mask_index = loc;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sets up the mapping from nir_register to struct qreg *.
|
|
*
|
|
* Each nir_register gets a struct qreg per 32-bit component being stored.
|
|
*/
|
|
static void
|
|
ntq_setup_registers(struct v3d_compile *c, struct exec_list *list)
|
|
{
|
|
foreach_list_typed(nir_register, nir_reg, node, list) {
|
|
unsigned array_len = MAX2(nir_reg->num_array_elems, 1);
|
|
struct qreg *qregs = ralloc_array(c->def_ht, struct qreg,
|
|
array_len *
|
|
nir_reg->num_components);
|
|
|
|
_mesa_hash_table_insert(c->def_ht, nir_reg, qregs);
|
|
|
|
for (int i = 0; i < array_len * nir_reg->num_components; i++)
|
|
qregs[i] = vir_get_temp(c);
|
|
}
|
|
}
|
|
|
|
static void
|
|
ntq_emit_load_const(struct v3d_compile *c, nir_load_const_instr *instr)
|
|
{
|
|
/* XXX perf: Experiment with using immediate loads to avoid having
|
|
* these end up in the uniform stream. Watch out for breaking the
|
|
* small immediates optimization in the process!
|
|
*/
|
|
struct qreg *qregs = ntq_init_ssa_def(c, &instr->def);
|
|
for (int i = 0; i < instr->def.num_components; i++)
|
|
qregs[i] = vir_uniform_ui(c, instr->value[i].u32);
|
|
|
|
_mesa_hash_table_insert(c->def_ht, &instr->def, qregs);
|
|
}
|
|
|
|
static void
|
|
ntq_emit_ssa_undef(struct v3d_compile *c, nir_ssa_undef_instr *instr)
|
|
{
|
|
struct qreg *qregs = ntq_init_ssa_def(c, &instr->def);
|
|
|
|
/* VIR needs there to be *some* value, so pick 0 (same as for
|
|
* ntq_setup_registers().
|
|
*/
|
|
for (int i = 0; i < instr->def.num_components; i++)
|
|
qregs[i] = vir_uniform_ui(c, 0);
|
|
}
|
|
|
|
static void
|
|
ntq_emit_image_size(struct v3d_compile *c, nir_intrinsic_instr *instr)
|
|
{
|
|
assert(instr->intrinsic == nir_intrinsic_image_deref_size);
|
|
nir_variable *var = nir_intrinsic_get_var(instr, 0);
|
|
unsigned image_index = var->data.driver_location;
|
|
const struct glsl_type *sampler_type = glsl_without_array(var->type);
|
|
bool is_array = glsl_sampler_type_is_array(sampler_type);
|
|
|
|
ntq_store_dest(c, &instr->dest, 0,
|
|
vir_uniform(c, QUNIFORM_IMAGE_WIDTH, image_index));
|
|
if (instr->num_components > 1) {
|
|
ntq_store_dest(c, &instr->dest, 1,
|
|
vir_uniform(c, QUNIFORM_IMAGE_HEIGHT,
|
|
image_index));
|
|
}
|
|
if (instr->num_components > 2) {
|
|
ntq_store_dest(c, &instr->dest, 2,
|
|
vir_uniform(c,
|
|
is_array ?
|
|
QUNIFORM_IMAGE_ARRAY_SIZE :
|
|
QUNIFORM_IMAGE_DEPTH,
|
|
image_index));
|
|
}
|
|
}
|
|
|
|
static void
|
|
vir_emit_tlb_color_read(struct v3d_compile *c, nir_intrinsic_instr *instr)
|
|
{
|
|
assert(c->s->info.stage == MESA_SHADER_FRAGMENT);
|
|
|
|
int rt = nir_src_as_uint(instr->src[0]);
|
|
assert(rt < V3D_MAX_DRAW_BUFFERS);
|
|
|
|
int sample_index = nir_intrinsic_base(instr) ;
|
|
assert(sample_index < V3D_MAX_SAMPLES);
|
|
|
|
int component = nir_intrinsic_component(instr);
|
|
assert(component < 4);
|
|
|
|
/* We need to emit our TLB reads after we have acquired the scoreboard
|
|
* lock, or the GPU will hang. Usually, we do our scoreboard locking on
|
|
* the last thread switch to improve parallelism, however, that is only
|
|
* guaranteed to happen before the tlb color writes.
|
|
*
|
|
* To fix that, we make sure we always emit a thread switch before the
|
|
* first tlb color read. If that happens to be the last thread switch
|
|
* we emit, then everything is fine, but otherwsie, if any code after
|
|
* this point needs to emit additional thread switches, then we will
|
|
* switch the strategy to locking the scoreboard on the first thread
|
|
* switch instead -- see vir_emit_thrsw().
|
|
*/
|
|
if (!c->emitted_tlb_load) {
|
|
if (!c->last_thrsw_at_top_level) {
|
|
assert(c->devinfo->ver >= 41);
|
|
vir_emit_thrsw(c);
|
|
}
|
|
|
|
c->emitted_tlb_load = true;
|
|
}
|
|
|
|
struct qreg *color_reads_for_sample =
|
|
&c->color_reads[(rt * V3D_MAX_SAMPLES + sample_index) * 4];
|
|
|
|
if (color_reads_for_sample[component].file == QFILE_NULL) {
|
|
enum pipe_format rt_format = c->fs_key->color_fmt[rt].format;
|
|
int num_components =
|
|
util_format_get_nr_components(rt_format);
|
|
|
|
const bool swap_rb = c->fs_key->swap_color_rb & (1 << rt);
|
|
if (swap_rb)
|
|
num_components = MAX2(num_components, 3);
|
|
|
|
nir_variable *var = c->output_color_var[rt];
|
|
enum glsl_base_type type = glsl_get_base_type(var->type);
|
|
|
|
bool is_int_format = type == GLSL_TYPE_INT ||
|
|
type == GLSL_TYPE_UINT;
|
|
|
|
bool is_32b_tlb_format = is_int_format ||
|
|
(c->fs_key->f32_color_rb & (1 << rt));
|
|
|
|
int num_samples = c->fs_key->msaa ? V3D_MAX_SAMPLES : 1;
|
|
|
|
uint32_t conf = 0xffffff00;
|
|
conf |= c->fs_key->msaa ? TLB_SAMPLE_MODE_PER_SAMPLE :
|
|
TLB_SAMPLE_MODE_PER_PIXEL;
|
|
conf |= (7 - rt) << TLB_RENDER_TARGET_SHIFT;
|
|
|
|
if (is_32b_tlb_format) {
|
|
/* The F32 vs I32 distinction was dropped in 4.2. */
|
|
conf |= (c->devinfo->ver < 42 && is_int_format) ?
|
|
TLB_TYPE_I32_COLOR : TLB_TYPE_F32_COLOR;
|
|
|
|
conf |= ((num_components - 1) <<
|
|
TLB_VEC_SIZE_MINUS_1_SHIFT);
|
|
} else {
|
|
conf |= TLB_TYPE_F16_COLOR;
|
|
conf |= TLB_F16_SWAP_HI_LO;
|
|
|
|
if (num_components >= 3)
|
|
conf |= TLB_VEC_SIZE_4_F16;
|
|
else
|
|
conf |= TLB_VEC_SIZE_2_F16;
|
|
}
|
|
|
|
|
|
for (int i = 0; i < num_samples; i++) {
|
|
struct qreg r, g, b, a;
|
|
if (is_32b_tlb_format) {
|
|
r = conf != 0xffffffff && i == 0?
|
|
vir_TLBU_COLOR_READ(c, conf) :
|
|
vir_TLB_COLOR_READ(c);
|
|
if (num_components >= 2)
|
|
g = vir_TLB_COLOR_READ(c);
|
|
if (num_components >= 3)
|
|
b = vir_TLB_COLOR_READ(c);
|
|
if (num_components >= 4)
|
|
a = vir_TLB_COLOR_READ(c);
|
|
} else {
|
|
struct qreg rg = conf != 0xffffffff && i == 0 ?
|
|
vir_TLBU_COLOR_READ(c, conf) :
|
|
vir_TLB_COLOR_READ(c);
|
|
r = vir_FMOV(c, rg);
|
|
vir_set_unpack(c->defs[r.index], 0,
|
|
V3D_QPU_UNPACK_L);
|
|
g = vir_FMOV(c, rg);
|
|
vir_set_unpack(c->defs[g.index], 0,
|
|
V3D_QPU_UNPACK_H);
|
|
|
|
if (num_components > 2) {
|
|
struct qreg ba = vir_TLB_COLOR_READ(c);
|
|
b = vir_FMOV(c, ba);
|
|
vir_set_unpack(c->defs[b.index], 0,
|
|
V3D_QPU_UNPACK_L);
|
|
a = vir_FMOV(c, ba);
|
|
vir_set_unpack(c->defs[a.index], 0,
|
|
V3D_QPU_UNPACK_H);
|
|
}
|
|
}
|
|
|
|
struct qreg *color_reads =
|
|
&c->color_reads[(rt * V3D_MAX_SAMPLES + i) * 4];
|
|
|
|
color_reads[0] = swap_rb ? b : r;
|
|
if (num_components >= 2)
|
|
color_reads[1] = g;
|
|
if (num_components >= 3)
|
|
color_reads[2] = swap_rb ? r : b;
|
|
if (num_components >= 4)
|
|
color_reads[3] = a;
|
|
}
|
|
}
|
|
|
|
assert(color_reads_for_sample[component].file != QFILE_NULL);
|
|
ntq_store_dest(c, &instr->dest, 0,
|
|
vir_MOV(c, color_reads_for_sample[component]));
|
|
}
|
|
|
|
static void
|
|
ntq_emit_load_uniform(struct v3d_compile *c, nir_intrinsic_instr *instr)
|
|
{
|
|
if (nir_src_is_const(instr->src[0])) {
|
|
int offset = (nir_intrinsic_base(instr) +
|
|
nir_src_as_uint(instr->src[0]));
|
|
assert(offset % 4 == 0);
|
|
/* We need dwords */
|
|
offset = offset / 4;
|
|
for (int i = 0; i < instr->num_components; i++) {
|
|
ntq_store_dest(c, &instr->dest, i,
|
|
vir_uniform(c, QUNIFORM_UNIFORM,
|
|
offset + i));
|
|
}
|
|
} else {
|
|
ntq_emit_tmu_general(c, instr, false);
|
|
}
|
|
}
|
|
|
|
static void
|
|
ntq_emit_load_input(struct v3d_compile *c, nir_intrinsic_instr *instr)
|
|
{
|
|
/* XXX: Use ldvpmv (uniform offset) or ldvpmd (non-uniform offset)
|
|
* and enable PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR.
|
|
*/
|
|
unsigned offset =
|
|
nir_intrinsic_base(instr) + nir_src_as_uint(instr->src[0]);
|
|
|
|
if (c->s->info.stage != MESA_SHADER_FRAGMENT && c->devinfo->ver >= 40) {
|
|
/* Emit the LDVPM directly now, rather than at the top
|
|
* of the shader like we did for V3D 3.x (which needs
|
|
* vpmsetup when not just taking the next offset).
|
|
*
|
|
* Note that delaying like this may introduce stalls,
|
|
* as LDVPMV takes a minimum of 1 instruction but may
|
|
* be slower if the VPM unit is busy with another QPU.
|
|
*/
|
|
int index = 0;
|
|
if (c->s->info.system_values_read &
|
|
(1ull << SYSTEM_VALUE_INSTANCE_ID)) {
|
|
index++;
|
|
}
|
|
if (c->s->info.system_values_read &
|
|
(1ull << SYSTEM_VALUE_VERTEX_ID)) {
|
|
index++;
|
|
}
|
|
for (int i = 0; i < offset; i++)
|
|
index += c->vattr_sizes[i];
|
|
index += nir_intrinsic_component(instr);
|
|
for (int i = 0; i < instr->num_components; i++) {
|
|
struct qreg vpm_offset = vir_uniform_ui(c, index++);
|
|
ntq_store_dest(c, &instr->dest, i,
|
|
vir_LDVPMV_IN(c, vpm_offset));
|
|
}
|
|
} else {
|
|
for (int i = 0; i < instr->num_components; i++) {
|
|
int comp = nir_intrinsic_component(instr) + i;
|
|
ntq_store_dest(c, &instr->dest, i,
|
|
vir_MOV(c, c->inputs[offset * 4 + comp]));
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
ntq_emit_per_sample_color_write(struct v3d_compile *c,
|
|
nir_intrinsic_instr *instr)
|
|
{
|
|
assert(instr->intrinsic == nir_intrinsic_store_tlb_sample_color_v3d);
|
|
|
|
unsigned rt = nir_src_as_uint(instr->src[1]);
|
|
assert(rt < V3D_MAX_DRAW_BUFFERS);
|
|
|
|
unsigned sample_idx = nir_intrinsic_base(instr);
|
|
assert(sample_idx < V3D_MAX_SAMPLES);
|
|
|
|
unsigned offset = (rt * V3D_MAX_SAMPLES + sample_idx) * 4;
|
|
for (int i = 0; i < instr->num_components; i++) {
|
|
c->sample_colors[offset + i] =
|
|
vir_MOV(c, ntq_get_src(c, instr->src[0], i));
|
|
}
|
|
}
|
|
|
|
static void
|
|
ntq_emit_color_write(struct v3d_compile *c,
|
|
nir_intrinsic_instr *instr)
|
|
{
|
|
unsigned offset = (nir_intrinsic_base(instr) +
|
|
nir_src_as_uint(instr->src[1])) * 4 +
|
|
nir_intrinsic_component(instr);
|
|
for (int i = 0; i < instr->num_components; i++) {
|
|
c->outputs[offset + i] =
|
|
vir_MOV(c, ntq_get_src(c, instr->src[0], i));
|
|
}
|
|
}
|
|
|
|
static void
|
|
ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
|
|
{
|
|
switch (instr->intrinsic) {
|
|
case nir_intrinsic_load_uniform:
|
|
ntq_emit_load_uniform(c, instr);
|
|
break;
|
|
|
|
case nir_intrinsic_load_ubo:
|
|
ntq_emit_tmu_general(c, instr, false);
|
|
break;
|
|
|
|
case nir_intrinsic_ssbo_atomic_add:
|
|
case nir_intrinsic_ssbo_atomic_imin:
|
|
case nir_intrinsic_ssbo_atomic_umin:
|
|
case nir_intrinsic_ssbo_atomic_imax:
|
|
case nir_intrinsic_ssbo_atomic_umax:
|
|
case nir_intrinsic_ssbo_atomic_and:
|
|
case nir_intrinsic_ssbo_atomic_or:
|
|
case nir_intrinsic_ssbo_atomic_xor:
|
|
case nir_intrinsic_ssbo_atomic_exchange:
|
|
case nir_intrinsic_ssbo_atomic_comp_swap:
|
|
case nir_intrinsic_load_ssbo:
|
|
case nir_intrinsic_store_ssbo:
|
|
ntq_emit_tmu_general(c, instr, false);
|
|
break;
|
|
|
|
case nir_intrinsic_shared_atomic_add:
|
|
case nir_intrinsic_shared_atomic_imin:
|
|
case nir_intrinsic_shared_atomic_umin:
|
|
case nir_intrinsic_shared_atomic_imax:
|
|
case nir_intrinsic_shared_atomic_umax:
|
|
case nir_intrinsic_shared_atomic_and:
|
|
case nir_intrinsic_shared_atomic_or:
|
|
case nir_intrinsic_shared_atomic_xor:
|
|
case nir_intrinsic_shared_atomic_exchange:
|
|
case nir_intrinsic_shared_atomic_comp_swap:
|
|
case nir_intrinsic_load_shared:
|
|
case nir_intrinsic_store_shared:
|
|
case nir_intrinsic_load_scratch:
|
|
case nir_intrinsic_store_scratch:
|
|
ntq_emit_tmu_general(c, instr, true);
|
|
break;
|
|
|
|
case nir_intrinsic_image_deref_load:
|
|
case nir_intrinsic_image_deref_store:
|
|
case nir_intrinsic_image_deref_atomic_add:
|
|
case nir_intrinsic_image_deref_atomic_imin:
|
|
case nir_intrinsic_image_deref_atomic_umin:
|
|
case nir_intrinsic_image_deref_atomic_imax:
|
|
case nir_intrinsic_image_deref_atomic_umax:
|
|
case nir_intrinsic_image_deref_atomic_and:
|
|
case nir_intrinsic_image_deref_atomic_or:
|
|
case nir_intrinsic_image_deref_atomic_xor:
|
|
case nir_intrinsic_image_deref_atomic_exchange:
|
|
case nir_intrinsic_image_deref_atomic_comp_swap:
|
|
v3d40_vir_emit_image_load_store(c, instr);
|
|
break;
|
|
|
|
case nir_intrinsic_get_buffer_size:
|
|
ntq_store_dest(c, &instr->dest, 0,
|
|
vir_uniform(c, QUNIFORM_GET_BUFFER_SIZE,
|
|
nir_src_as_uint(instr->src[0])));
|
|
break;
|
|
|
|
case nir_intrinsic_load_user_clip_plane:
|
|
for (int i = 0; i < instr->num_components; i++) {
|
|
ntq_store_dest(c, &instr->dest, i,
|
|
vir_uniform(c, QUNIFORM_USER_CLIP_PLANE,
|
|
nir_intrinsic_ucp_id(instr) *
|
|
4 + i));
|
|
}
|
|
break;
|
|
|
|
case nir_intrinsic_load_viewport_x_scale:
|
|
ntq_store_dest(c, &instr->dest, 0,
|
|
vir_uniform(c, QUNIFORM_VIEWPORT_X_SCALE, 0));
|
|
break;
|
|
|
|
case nir_intrinsic_load_viewport_y_scale:
|
|
ntq_store_dest(c, &instr->dest, 0,
|
|
vir_uniform(c, QUNIFORM_VIEWPORT_Y_SCALE, 0));
|
|
break;
|
|
|
|
case nir_intrinsic_load_viewport_z_scale:
|
|
ntq_store_dest(c, &instr->dest, 0,
|
|
vir_uniform(c, QUNIFORM_VIEWPORT_Z_SCALE, 0));
|
|
break;
|
|
|
|
case nir_intrinsic_load_viewport_z_offset:
|
|
ntq_store_dest(c, &instr->dest, 0,
|
|
vir_uniform(c, QUNIFORM_VIEWPORT_Z_OFFSET, 0));
|
|
break;
|
|
|
|
case nir_intrinsic_load_alpha_ref_float:
|
|
ntq_store_dest(c, &instr->dest, 0,
|
|
vir_uniform(c, QUNIFORM_ALPHA_REF, 0));
|
|
break;
|
|
|
|
case nir_intrinsic_load_sample_mask_in:
|
|
ntq_store_dest(c, &instr->dest, 0, vir_MSF(c));
|
|
break;
|
|
|
|
case nir_intrinsic_load_helper_invocation:
|
|
vir_set_pf(vir_MSF_dest(c, vir_nop_reg()), V3D_QPU_PF_PUSHZ);
|
|
ntq_store_dest(c, &instr->dest, 0,
|
|
vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFA,
|
|
vir_uniform_ui(c, ~0),
|
|
vir_uniform_ui(c, 0))));
|
|
break;
|
|
|
|
case nir_intrinsic_load_front_face:
|
|
/* The register contains 0 (front) or 1 (back), and we need to
|
|
* turn it into a NIR bool where true means front.
|
|
*/
|
|
ntq_store_dest(c, &instr->dest, 0,
|
|
vir_ADD(c,
|
|
vir_uniform_ui(c, -1),
|
|
vir_REVF(c)));
|
|
break;
|
|
|
|
case nir_intrinsic_load_instance_id:
|
|
ntq_store_dest(c, &instr->dest, 0, vir_MOV(c, c->iid));
|
|
break;
|
|
|
|
case nir_intrinsic_load_vertex_id:
|
|
ntq_store_dest(c, &instr->dest, 0, vir_MOV(c, c->vid));
|
|
break;
|
|
|
|
case nir_intrinsic_load_tlb_color_v3d:
|
|
vir_emit_tlb_color_read(c, instr);
|
|
break;
|
|
|
|
case nir_intrinsic_load_input:
|
|
ntq_emit_load_input(c, instr);
|
|
break;
|
|
|
|
case nir_intrinsic_store_tlb_sample_color_v3d:
|
|
ntq_emit_per_sample_color_write(c, instr);
|
|
break;
|
|
|
|
case nir_intrinsic_store_output:
|
|
/* XXX perf: Use stvpmv with uniform non-constant offsets and
|
|
* stvpmd with non-uniform offsets and enable
|
|
* PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR.
|
|
*/
|
|
if (c->s->info.stage == MESA_SHADER_FRAGMENT) {
|
|
ntq_emit_color_write(c, instr);
|
|
} else {
|
|
assert(instr->num_components == 1);
|
|
|
|
vir_VPM_WRITE(c,
|
|
ntq_get_src(c, instr->src[0], 0),
|
|
nir_intrinsic_base(instr));
|
|
}
|
|
break;
|
|
|
|
case nir_intrinsic_image_deref_size:
|
|
ntq_emit_image_size(c, instr);
|
|
break;
|
|
|
|
case nir_intrinsic_discard:
|
|
if (vir_in_nonuniform_control_flow(c)) {
|
|
vir_set_pf(vir_MOV_dest(c, vir_nop_reg(), c->execute),
|
|
V3D_QPU_PF_PUSHZ);
|
|
vir_set_cond(vir_SETMSF_dest(c, vir_nop_reg(),
|
|
vir_uniform_ui(c, 0)),
|
|
V3D_QPU_COND_IFA);
|
|
} else {
|
|
vir_SETMSF_dest(c, vir_nop_reg(),
|
|
vir_uniform_ui(c, 0));
|
|
}
|
|
break;
|
|
|
|
case nir_intrinsic_discard_if: {
|
|
enum v3d_qpu_cond cond = ntq_emit_bool_to_cond(c, instr->src[0]);
|
|
|
|
if (vir_in_nonuniform_control_flow(c)) {
|
|
struct qinst *exec_flag = vir_MOV_dest(c, vir_nop_reg(),
|
|
c->execute);
|
|
if (cond == V3D_QPU_COND_IFA) {
|
|
vir_set_uf(exec_flag, V3D_QPU_UF_ANDZ);
|
|
} else {
|
|
vir_set_uf(exec_flag, V3D_QPU_UF_NORNZ);
|
|
cond = V3D_QPU_COND_IFA;
|
|
}
|
|
}
|
|
|
|
vir_set_cond(vir_SETMSF_dest(c, vir_nop_reg(),
|
|
vir_uniform_ui(c, 0)), cond);
|
|
|
|
break;
|
|
}
|
|
|
|
case nir_intrinsic_memory_barrier:
|
|
case nir_intrinsic_memory_barrier_atomic_counter:
|
|
case nir_intrinsic_memory_barrier_buffer:
|
|
case nir_intrinsic_memory_barrier_image:
|
|
case nir_intrinsic_memory_barrier_shared:
|
|
case nir_intrinsic_group_memory_barrier:
|
|
/* We don't do any instruction scheduling of these NIR
|
|
* instructions between each other, so we just need to make
|
|
* sure that the TMU operations before the barrier are flushed
|
|
* before the ones after the barrier. That is currently
|
|
* handled by having a THRSW in each of them and a LDTMU
|
|
* series or a TMUWT after.
|
|
*/
|
|
break;
|
|
|
|
case nir_intrinsic_barrier:
|
|
/* Emit a TSY op to get all invocations in the workgroup
|
|
* (actually supergroup) to block until the last invocation
|
|
* reaches the TSY op.
|
|
*/
|
|
if (c->devinfo->ver >= 42) {
|
|
vir_BARRIERID_dest(c, vir_reg(QFILE_MAGIC,
|
|
V3D_QPU_WADDR_SYNCB));
|
|
} else {
|
|
struct qinst *sync =
|
|
vir_BARRIERID_dest(c,
|
|
vir_reg(QFILE_MAGIC,
|
|
V3D_QPU_WADDR_SYNCU));
|
|
sync->uniform =
|
|
vir_get_uniform_index(c, QUNIFORM_CONSTANT,
|
|
0xffffff00 |
|
|
V3D_TSY_WAIT_INC_CHECK);
|
|
|
|
}
|
|
|
|
/* The blocking of a TSY op only happens at the next thread
|
|
* switch. No texturing may be outstanding at the time of a
|
|
* TSY blocking operation.
|
|
*/
|
|
vir_emit_thrsw(c);
|
|
break;
|
|
|
|
case nir_intrinsic_load_num_work_groups:
|
|
for (int i = 0; i < 3; i++) {
|
|
ntq_store_dest(c, &instr->dest, i,
|
|
vir_uniform(c, QUNIFORM_NUM_WORK_GROUPS,
|
|
i));
|
|
}
|
|
break;
|
|
|
|
case nir_intrinsic_load_local_invocation_index:
|
|
ntq_store_dest(c, &instr->dest, 0,
|
|
vir_SHR(c, c->cs_payload[1],
|
|
vir_uniform_ui(c, 32 - c->local_invocation_index_bits)));
|
|
break;
|
|
|
|
case nir_intrinsic_load_work_group_id:
|
|
ntq_store_dest(c, &instr->dest, 0,
|
|
vir_AND(c, c->cs_payload[0],
|
|
vir_uniform_ui(c, 0xffff)));
|
|
ntq_store_dest(c, &instr->dest, 1,
|
|
vir_SHR(c, c->cs_payload[0],
|
|
vir_uniform_ui(c, 16)));
|
|
ntq_store_dest(c, &instr->dest, 2,
|
|
vir_AND(c, c->cs_payload[1],
|
|
vir_uniform_ui(c, 0xffff)));
|
|
break;
|
|
|
|
case nir_intrinsic_load_subgroup_id:
|
|
ntq_store_dest(c, &instr->dest, 0, vir_EIDX(c));
|
|
break;
|
|
|
|
default:
|
|
fprintf(stderr, "Unknown intrinsic: ");
|
|
nir_print_instr(&instr->instr, stderr);
|
|
fprintf(stderr, "\n");
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Clears (activates) the execute flags for any channels whose jump target
|
|
* matches this block.
|
|
*
|
|
* XXX perf: Could we be using flpush/flpop somehow for our execution channel
|
|
* enabling?
|
|
*
|
|
* XXX perf: For uniform control flow, we should be able to skip c->execute
|
|
* handling entirely.
|
|
*/
|
|
static void
|
|
ntq_activate_execute_for_block(struct v3d_compile *c)
|
|
{
|
|
vir_set_pf(vir_XOR_dest(c, vir_nop_reg(),
|
|
c->execute, vir_uniform_ui(c, c->cur_block->index)),
|
|
V3D_QPU_PF_PUSHZ);
|
|
|
|
vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute, vir_uniform_ui(c, 0));
|
|
}
|
|
|
|
static void
|
|
ntq_emit_uniform_if(struct v3d_compile *c, nir_if *if_stmt)
|
|
{
|
|
nir_block *nir_else_block = nir_if_first_else_block(if_stmt);
|
|
bool empty_else_block =
|
|
(nir_else_block == nir_if_last_else_block(if_stmt) &&
|
|
exec_list_is_empty(&nir_else_block->instr_list));
|
|
|
|
struct qblock *then_block = vir_new_block(c);
|
|
struct qblock *after_block = vir_new_block(c);
|
|
struct qblock *else_block;
|
|
if (empty_else_block)
|
|
else_block = after_block;
|
|
else
|
|
else_block = vir_new_block(c);
|
|
|
|
/* Set up the flags for the IF condition (taking the THEN branch). */
|
|
enum v3d_qpu_cond cond = ntq_emit_bool_to_cond(c, if_stmt->condition);
|
|
|
|
/* Jump to ELSE. */
|
|
vir_BRANCH(c, cond == V3D_QPU_COND_IFA ?
|
|
V3D_QPU_BRANCH_COND_ALLNA :
|
|
V3D_QPU_BRANCH_COND_ALLA);
|
|
vir_link_blocks(c->cur_block, else_block);
|
|
vir_link_blocks(c->cur_block, then_block);
|
|
|
|
/* Process the THEN block. */
|
|
vir_set_emit_block(c, then_block);
|
|
ntq_emit_cf_list(c, &if_stmt->then_list);
|
|
|
|
if (!empty_else_block) {
|
|
/* At the end of the THEN block, jump to ENDIF */
|
|
vir_BRANCH(c, V3D_QPU_BRANCH_COND_ALWAYS);
|
|
vir_link_blocks(c->cur_block, after_block);
|
|
|
|
/* Emit the else block. */
|
|
vir_set_emit_block(c, else_block);
|
|
ntq_emit_cf_list(c, &if_stmt->else_list);
|
|
}
|
|
|
|
vir_link_blocks(c->cur_block, after_block);
|
|
|
|
vir_set_emit_block(c, after_block);
|
|
}
|
|
|
|
static void
|
|
ntq_emit_nonuniform_if(struct v3d_compile *c, nir_if *if_stmt)
|
|
{
|
|
nir_block *nir_else_block = nir_if_first_else_block(if_stmt);
|
|
bool empty_else_block =
|
|
(nir_else_block == nir_if_last_else_block(if_stmt) &&
|
|
exec_list_is_empty(&nir_else_block->instr_list));
|
|
|
|
struct qblock *then_block = vir_new_block(c);
|
|
struct qblock *after_block = vir_new_block(c);
|
|
struct qblock *else_block;
|
|
if (empty_else_block)
|
|
else_block = after_block;
|
|
else
|
|
else_block = vir_new_block(c);
|
|
|
|
bool was_uniform_control_flow = false;
|
|
if (!vir_in_nonuniform_control_flow(c)) {
|
|
c->execute = vir_MOV(c, vir_uniform_ui(c, 0));
|
|
was_uniform_control_flow = true;
|
|
}
|
|
|
|
/* Set up the flags for the IF condition (taking the THEN branch). */
|
|
enum v3d_qpu_cond cond = ntq_emit_bool_to_cond(c, if_stmt->condition);
|
|
|
|
/* Update the flags+cond to mean "Taking the ELSE branch (!cond) and
|
|
* was previously active (execute Z) for updating the exec flags.
|
|
*/
|
|
if (was_uniform_control_flow) {
|
|
cond = v3d_qpu_cond_invert(cond);
|
|
} else {
|
|
struct qinst *inst = vir_MOV_dest(c, vir_nop_reg(), c->execute);
|
|
if (cond == V3D_QPU_COND_IFA) {
|
|
vir_set_uf(inst, V3D_QPU_UF_NORNZ);
|
|
} else {
|
|
vir_set_uf(inst, V3D_QPU_UF_ANDZ);
|
|
cond = V3D_QPU_COND_IFA;
|
|
}
|
|
}
|
|
|
|
vir_MOV_cond(c, cond,
|
|
c->execute,
|
|
vir_uniform_ui(c, else_block->index));
|
|
|
|
/* Jump to ELSE if nothing is active for THEN, otherwise fall
|
|
* through.
|
|
*/
|
|
vir_set_pf(vir_MOV_dest(c, vir_nop_reg(), c->execute), V3D_QPU_PF_PUSHZ);
|
|
vir_BRANCH(c, V3D_QPU_BRANCH_COND_ALLNA);
|
|
vir_link_blocks(c->cur_block, else_block);
|
|
vir_link_blocks(c->cur_block, then_block);
|
|
|
|
/* Process the THEN block. */
|
|
vir_set_emit_block(c, then_block);
|
|
ntq_emit_cf_list(c, &if_stmt->then_list);
|
|
|
|
if (!empty_else_block) {
|
|
/* Handle the end of the THEN block. First, all currently
|
|
* active channels update their execute flags to point to
|
|
* ENDIF
|
|
*/
|
|
vir_set_pf(vir_MOV_dest(c, vir_nop_reg(), c->execute),
|
|
V3D_QPU_PF_PUSHZ);
|
|
vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute,
|
|
vir_uniform_ui(c, after_block->index));
|
|
|
|
/* If everything points at ENDIF, then jump there immediately. */
|
|
vir_set_pf(vir_XOR_dest(c, vir_nop_reg(),
|
|
c->execute,
|
|
vir_uniform_ui(c, after_block->index)),
|
|
V3D_QPU_PF_PUSHZ);
|
|
vir_BRANCH(c, V3D_QPU_BRANCH_COND_ALLA);
|
|
vir_link_blocks(c->cur_block, after_block);
|
|
vir_link_blocks(c->cur_block, else_block);
|
|
|
|
vir_set_emit_block(c, else_block);
|
|
ntq_activate_execute_for_block(c);
|
|
ntq_emit_cf_list(c, &if_stmt->else_list);
|
|
}
|
|
|
|
vir_link_blocks(c->cur_block, after_block);
|
|
|
|
vir_set_emit_block(c, after_block);
|
|
if (was_uniform_control_flow)
|
|
c->execute = c->undef;
|
|
else
|
|
ntq_activate_execute_for_block(c);
|
|
}
|
|
|
|
static void
|
|
ntq_emit_if(struct v3d_compile *c, nir_if *nif)
|
|
{
|
|
bool was_in_control_flow = c->in_control_flow;
|
|
c->in_control_flow = true;
|
|
if (!vir_in_nonuniform_control_flow(c) &&
|
|
nir_src_is_dynamically_uniform(nif->condition)) {
|
|
ntq_emit_uniform_if(c, nif);
|
|
} else {
|
|
ntq_emit_nonuniform_if(c, nif);
|
|
}
|
|
c->in_control_flow = was_in_control_flow;
|
|
}
|
|
|
|
static void
|
|
ntq_emit_jump(struct v3d_compile *c, nir_jump_instr *jump)
|
|
{
|
|
switch (jump->type) {
|
|
case nir_jump_break:
|
|
vir_set_pf(vir_MOV_dest(c, vir_nop_reg(), c->execute),
|
|
V3D_QPU_PF_PUSHZ);
|
|
vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute,
|
|
vir_uniform_ui(c, c->loop_break_block->index));
|
|
break;
|
|
|
|
case nir_jump_continue:
|
|
vir_set_pf(vir_MOV_dest(c, vir_nop_reg(), c->execute),
|
|
V3D_QPU_PF_PUSHZ);
|
|
vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute,
|
|
vir_uniform_ui(c, c->loop_cont_block->index));
|
|
break;
|
|
|
|
case nir_jump_return:
|
|
unreachable("All returns shouold be lowered\n");
|
|
}
|
|
}
|
|
|
|
static void
|
|
ntq_emit_instr(struct v3d_compile *c, nir_instr *instr)
|
|
{
|
|
switch (instr->type) {
|
|
case nir_instr_type_deref:
|
|
/* ignored, will be walked by the intrinsic using it. */
|
|
break;
|
|
|
|
case nir_instr_type_alu:
|
|
ntq_emit_alu(c, nir_instr_as_alu(instr));
|
|
break;
|
|
|
|
case nir_instr_type_intrinsic:
|
|
ntq_emit_intrinsic(c, nir_instr_as_intrinsic(instr));
|
|
break;
|
|
|
|
case nir_instr_type_load_const:
|
|
ntq_emit_load_const(c, nir_instr_as_load_const(instr));
|
|
break;
|
|
|
|
case nir_instr_type_ssa_undef:
|
|
ntq_emit_ssa_undef(c, nir_instr_as_ssa_undef(instr));
|
|
break;
|
|
|
|
case nir_instr_type_tex:
|
|
ntq_emit_tex(c, nir_instr_as_tex(instr));
|
|
break;
|
|
|
|
case nir_instr_type_jump:
|
|
ntq_emit_jump(c, nir_instr_as_jump(instr));
|
|
break;
|
|
|
|
default:
|
|
fprintf(stderr, "Unknown NIR instr type: ");
|
|
nir_print_instr(instr, stderr);
|
|
fprintf(stderr, "\n");
|
|
abort();
|
|
}
|
|
}
|
|
|
|
static void
|
|
ntq_emit_block(struct v3d_compile *c, nir_block *block)
|
|
{
|
|
nir_foreach_instr(instr, block) {
|
|
ntq_emit_instr(c, instr);
|
|
}
|
|
}
|
|
|
|
static void ntq_emit_cf_list(struct v3d_compile *c, struct exec_list *list);
|
|
|
|
static void
|
|
ntq_emit_loop(struct v3d_compile *c, nir_loop *loop)
|
|
{
|
|
bool was_in_control_flow = c->in_control_flow;
|
|
c->in_control_flow = true;
|
|
|
|
bool was_uniform_control_flow = false;
|
|
if (!vir_in_nonuniform_control_flow(c)) {
|
|
c->execute = vir_MOV(c, vir_uniform_ui(c, 0));
|
|
was_uniform_control_flow = true;
|
|
}
|
|
|
|
struct qblock *save_loop_cont_block = c->loop_cont_block;
|
|
struct qblock *save_loop_break_block = c->loop_break_block;
|
|
|
|
c->loop_cont_block = vir_new_block(c);
|
|
c->loop_break_block = vir_new_block(c);
|
|
|
|
vir_link_blocks(c->cur_block, c->loop_cont_block);
|
|
vir_set_emit_block(c, c->loop_cont_block);
|
|
ntq_activate_execute_for_block(c);
|
|
|
|
ntq_emit_cf_list(c, &loop->body);
|
|
|
|
/* Re-enable any previous continues now, so our ANYA check below
|
|
* works.
|
|
*
|
|
* XXX: Use the .ORZ flags update, instead.
|
|
*/
|
|
vir_set_pf(vir_XOR_dest(c,
|
|
vir_nop_reg(),
|
|
c->execute,
|
|
vir_uniform_ui(c, c->loop_cont_block->index)),
|
|
V3D_QPU_PF_PUSHZ);
|
|
vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute, vir_uniform_ui(c, 0));
|
|
|
|
vir_set_pf(vir_MOV_dest(c, vir_nop_reg(), c->execute), V3D_QPU_PF_PUSHZ);
|
|
|
|
struct qinst *branch = vir_BRANCH(c, V3D_QPU_BRANCH_COND_ANYA);
|
|
/* Pixels that were not dispatched or have been discarded should not
|
|
* contribute to looping again.
|
|
*/
|
|
branch->qpu.branch.msfign = V3D_QPU_MSFIGN_P;
|
|
vir_link_blocks(c->cur_block, c->loop_cont_block);
|
|
vir_link_blocks(c->cur_block, c->loop_break_block);
|
|
|
|
vir_set_emit_block(c, c->loop_break_block);
|
|
if (was_uniform_control_flow)
|
|
c->execute = c->undef;
|
|
else
|
|
ntq_activate_execute_for_block(c);
|
|
|
|
c->loop_break_block = save_loop_break_block;
|
|
c->loop_cont_block = save_loop_cont_block;
|
|
|
|
c->loops++;
|
|
|
|
c->in_control_flow = was_in_control_flow;
|
|
}
|
|
|
|
static void
|
|
ntq_emit_function(struct v3d_compile *c, nir_function_impl *func)
|
|
{
|
|
fprintf(stderr, "FUNCTIONS not handled.\n");
|
|
abort();
|
|
}
|
|
|
|
static void
|
|
ntq_emit_cf_list(struct v3d_compile *c, struct exec_list *list)
|
|
{
|
|
foreach_list_typed(nir_cf_node, node, node, list) {
|
|
switch (node->type) {
|
|
case nir_cf_node_block:
|
|
ntq_emit_block(c, nir_cf_node_as_block(node));
|
|
break;
|
|
|
|
case nir_cf_node_if:
|
|
ntq_emit_if(c, nir_cf_node_as_if(node));
|
|
break;
|
|
|
|
case nir_cf_node_loop:
|
|
ntq_emit_loop(c, nir_cf_node_as_loop(node));
|
|
break;
|
|
|
|
case nir_cf_node_function:
|
|
ntq_emit_function(c, nir_cf_node_as_function(node));
|
|
break;
|
|
|
|
default:
|
|
fprintf(stderr, "Unknown NIR node type\n");
|
|
abort();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
ntq_emit_impl(struct v3d_compile *c, nir_function_impl *impl)
|
|
{
|
|
ntq_setup_registers(c, &impl->registers);
|
|
ntq_emit_cf_list(c, &impl->body);
|
|
}
|
|
|
|
static void
|
|
nir_to_vir(struct v3d_compile *c)
|
|
{
|
|
switch (c->s->info.stage) {
|
|
case MESA_SHADER_FRAGMENT:
|
|
c->payload_w = vir_MOV(c, vir_reg(QFILE_REG, 0));
|
|
c->payload_w_centroid = vir_MOV(c, vir_reg(QFILE_REG, 1));
|
|
c->payload_z = vir_MOV(c, vir_reg(QFILE_REG, 2));
|
|
|
|
/* V3D 4.x can disable implicit point coordinate varyings if
|
|
* they are not used.
|
|
*/
|
|
if (c->fs_key->is_points &&
|
|
(c->devinfo->ver < 40 || program_reads_point_coord(c))) {
|
|
c->point_x = emit_fragment_varying(c, NULL, 0, 0);
|
|
c->point_y = emit_fragment_varying(c, NULL, 0, 0);
|
|
c->uses_implicit_point_line_varyings = true;
|
|
} else if (c->fs_key->is_lines && c->devinfo->ver < 40) {
|
|
c->line_x = emit_fragment_varying(c, NULL, 0, 0);
|
|
c->uses_implicit_point_line_varyings = true;
|
|
}
|
|
break;
|
|
case MESA_SHADER_COMPUTE:
|
|
/* Set up the TSO for barriers, assuming we do some. */
|
|
if (c->devinfo->ver < 42) {
|
|
vir_BARRIERID_dest(c, vir_reg(QFILE_MAGIC,
|
|
V3D_QPU_WADDR_SYNC));
|
|
}
|
|
|
|
c->cs_payload[0] = vir_MOV(c, vir_reg(QFILE_REG, 0));
|
|
c->cs_payload[1] = vir_MOV(c, vir_reg(QFILE_REG, 2));
|
|
|
|
/* Set up the division between gl_LocalInvocationIndex and
|
|
* wg_in_mem in the payload reg.
|
|
*/
|
|
int wg_size = (c->s->info.cs.local_size[0] *
|
|
c->s->info.cs.local_size[1] *
|
|
c->s->info.cs.local_size[2]);
|
|
c->local_invocation_index_bits =
|
|
ffs(util_next_power_of_two(MAX2(wg_size, 64))) - 1;
|
|
assert(c->local_invocation_index_bits <= 8);
|
|
|
|
if (c->s->info.cs.shared_size) {
|
|
struct qreg wg_in_mem = vir_SHR(c, c->cs_payload[1],
|
|
vir_uniform_ui(c, 16));
|
|
if (c->s->info.cs.local_size[0] != 1 ||
|
|
c->s->info.cs.local_size[1] != 1 ||
|
|
c->s->info.cs.local_size[2] != 1) {
|
|
int wg_bits = (16 -
|
|
c->local_invocation_index_bits);
|
|
int wg_mask = (1 << wg_bits) - 1;
|
|
wg_in_mem = vir_AND(c, wg_in_mem,
|
|
vir_uniform_ui(c, wg_mask));
|
|
}
|
|
struct qreg shared_per_wg =
|
|
vir_uniform_ui(c, c->s->info.cs.shared_size);
|
|
|
|
c->cs_shared_offset =
|
|
vir_ADD(c,
|
|
vir_uniform(c, QUNIFORM_SHARED_OFFSET,0),
|
|
vir_UMUL(c, wg_in_mem, shared_per_wg));
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (c->s->scratch_size) {
|
|
v3d_setup_spill_base(c);
|
|
c->spill_size += V3D_CHANNELS * c->s->scratch_size;
|
|
}
|
|
|
|
if (c->s->info.stage == MESA_SHADER_FRAGMENT)
|
|
ntq_setup_fs_inputs(c);
|
|
else
|
|
ntq_setup_vpm_inputs(c);
|
|
|
|
ntq_setup_outputs(c);
|
|
|
|
/* Find the main function and emit the body. */
|
|
nir_foreach_function(function, c->s) {
|
|
assert(strcmp(function->name, "main") == 0);
|
|
assert(function->impl);
|
|
ntq_emit_impl(c, function->impl);
|
|
}
|
|
}
|
|
|
|
const nir_shader_compiler_options v3d_nir_options = {
|
|
.lower_all_io_to_temps = true,
|
|
.lower_extract_byte = true,
|
|
.lower_extract_word = true,
|
|
.lower_bitfield_insert_to_shifts = true,
|
|
.lower_bitfield_extract_to_shifts = true,
|
|
.lower_bitfield_reverse = true,
|
|
.lower_bit_count = true,
|
|
.lower_cs_local_id_from_index = true,
|
|
.lower_ffract = true,
|
|
.lower_fmod = true,
|
|
.lower_pack_unorm_2x16 = true,
|
|
.lower_pack_snorm_2x16 = true,
|
|
.lower_pack_unorm_4x8 = true,
|
|
.lower_pack_snorm_4x8 = true,
|
|
.lower_unpack_unorm_4x8 = true,
|
|
.lower_unpack_snorm_4x8 = true,
|
|
.lower_pack_half_2x16 = true,
|
|
.lower_unpack_half_2x16 = true,
|
|
.lower_fdiv = true,
|
|
.lower_find_lsb = true,
|
|
.lower_ffma = true,
|
|
.lower_flrp32 = true,
|
|
.lower_fpow = true,
|
|
.lower_fsat = true,
|
|
.lower_fsqrt = true,
|
|
.lower_ifind_msb = true,
|
|
.lower_isign = true,
|
|
.lower_ldexp = true,
|
|
.lower_mul_high = true,
|
|
.lower_wpos_pntc = true,
|
|
.lower_rotate = true,
|
|
.lower_to_scalar = true,
|
|
};
|
|
|
|
/**
|
|
* When demoting a shader down to single-threaded, removes the THRSW
|
|
* instructions (one will still be inserted at v3d_vir_to_qpu() for the
|
|
* program end).
|
|
*/
|
|
static void
|
|
vir_remove_thrsw(struct v3d_compile *c)
|
|
{
|
|
vir_for_each_block(block, c) {
|
|
vir_for_each_inst_safe(inst, block) {
|
|
if (inst->qpu.sig.thrsw)
|
|
vir_remove_instruction(c, inst);
|
|
}
|
|
}
|
|
|
|
c->last_thrsw = NULL;
|
|
}
|
|
|
|
void
|
|
vir_emit_last_thrsw(struct v3d_compile *c)
|
|
{
|
|
/* On V3D before 4.1, we need a TMU op to be outstanding when thread
|
|
* switching, so disable threads if we didn't do any TMU ops (each of
|
|
* which would have emitted a THRSW).
|
|
*/
|
|
if (!c->last_thrsw_at_top_level && c->devinfo->ver < 41) {
|
|
c->threads = 1;
|
|
if (c->last_thrsw)
|
|
vir_remove_thrsw(c);
|
|
return;
|
|
}
|
|
|
|
/* If we're threaded and the last THRSW was in conditional code, then
|
|
* we need to emit another one so that we can flag it as the last
|
|
* thrsw.
|
|
*/
|
|
if (c->last_thrsw && !c->last_thrsw_at_top_level) {
|
|
assert(c->devinfo->ver >= 41);
|
|
vir_emit_thrsw(c);
|
|
}
|
|
|
|
/* If we're threaded, then we need to mark the last THRSW instruction
|
|
* so we can emit a pair of them at QPU emit time.
|
|
*
|
|
* For V3D 4.x, we can spawn the non-fragment shaders already in the
|
|
* post-last-THRSW state, so we can skip this.
|
|
*/
|
|
if (!c->last_thrsw && c->s->info.stage == MESA_SHADER_FRAGMENT) {
|
|
assert(c->devinfo->ver >= 41);
|
|
vir_emit_thrsw(c);
|
|
}
|
|
|
|
if (c->last_thrsw)
|
|
c->last_thrsw->is_last_thrsw = true;
|
|
}
|
|
|
|
/* There's a flag in the shader for "center W is needed for reasons other than
|
|
* non-centroid varyings", so we just walk the program after VIR optimization
|
|
* to see if it's used. It should be harmless to set even if we only use
|
|
* center W for varyings.
|
|
*/
|
|
static void
|
|
vir_check_payload_w(struct v3d_compile *c)
|
|
{
|
|
if (c->s->info.stage != MESA_SHADER_FRAGMENT)
|
|
return;
|
|
|
|
vir_for_each_inst_inorder(inst, c) {
|
|
for (int i = 0; i < vir_get_nsrc(inst); i++) {
|
|
if (inst->src[i].file == QFILE_REG &&
|
|
inst->src[i].index == 0) {
|
|
c->uses_center_w = true;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void
|
|
v3d_nir_to_vir(struct v3d_compile *c)
|
|
{
|
|
if (V3D_DEBUG & (V3D_DEBUG_NIR |
|
|
v3d_debug_flag_for_shader_stage(c->s->info.stage))) {
|
|
fprintf(stderr, "%s prog %d/%d NIR:\n",
|
|
vir_get_stage_name(c),
|
|
c->program_id, c->variant_id);
|
|
nir_print_shader(c->s, stderr);
|
|
}
|
|
|
|
nir_to_vir(c);
|
|
|
|
/* Emit the last THRSW before STVPM and TLB writes. */
|
|
vir_emit_last_thrsw(c);
|
|
|
|
switch (c->s->info.stage) {
|
|
case MESA_SHADER_FRAGMENT:
|
|
emit_frag_end(c);
|
|
break;
|
|
case MESA_SHADER_VERTEX:
|
|
emit_vert_end(c);
|
|
break;
|
|
case MESA_SHADER_COMPUTE:
|
|
break;
|
|
default:
|
|
unreachable("bad stage");
|
|
}
|
|
|
|
if (V3D_DEBUG & (V3D_DEBUG_VIR |
|
|
v3d_debug_flag_for_shader_stage(c->s->info.stage))) {
|
|
fprintf(stderr, "%s prog %d/%d pre-opt VIR:\n",
|
|
vir_get_stage_name(c),
|
|
c->program_id, c->variant_id);
|
|
vir_dump(c);
|
|
fprintf(stderr, "\n");
|
|
}
|
|
|
|
vir_optimize(c);
|
|
|
|
vir_check_payload_w(c);
|
|
|
|
/* XXX perf: On VC4, we do a VIR-level instruction scheduling here.
|
|
* We used that on that platform to pipeline TMU writes and reduce the
|
|
* number of thread switches, as well as try (mostly successfully) to
|
|
* reduce maximum register pressure to allow more threads. We should
|
|
* do something of that sort for V3D -- either instruction scheduling
|
|
* here, or delay the the THRSW and LDTMUs from our texture
|
|
* instructions until the results are needed.
|
|
*/
|
|
|
|
if (V3D_DEBUG & (V3D_DEBUG_VIR |
|
|
v3d_debug_flag_for_shader_stage(c->s->info.stage))) {
|
|
fprintf(stderr, "%s prog %d/%d VIR:\n",
|
|
vir_get_stage_name(c),
|
|
c->program_id, c->variant_id);
|
|
vir_dump(c);
|
|
fprintf(stderr, "\n");
|
|
}
|
|
|
|
/* Attempt to allocate registers for the temporaries. If we fail,
|
|
* reduce thread count and try again.
|
|
*/
|
|
int min_threads = (c->devinfo->ver >= 41) ? 2 : 1;
|
|
struct qpu_reg *temp_registers;
|
|
while (true) {
|
|
bool spilled;
|
|
temp_registers = v3d_register_allocate(c, &spilled);
|
|
if (spilled)
|
|
continue;
|
|
|
|
if (temp_registers)
|
|
break;
|
|
|
|
if (c->threads == min_threads) {
|
|
fprintf(stderr, "Failed to register allocate at %d threads:\n",
|
|
c->threads);
|
|
vir_dump(c);
|
|
c->failed = true;
|
|
return;
|
|
}
|
|
|
|
c->threads /= 2;
|
|
|
|
if (c->threads == 1)
|
|
vir_remove_thrsw(c);
|
|
}
|
|
|
|
if (c->spills &&
|
|
(V3D_DEBUG & (V3D_DEBUG_VIR |
|
|
v3d_debug_flag_for_shader_stage(c->s->info.stage)))) {
|
|
fprintf(stderr, "%s prog %d/%d spilled VIR:\n",
|
|
vir_get_stage_name(c),
|
|
c->program_id, c->variant_id);
|
|
vir_dump(c);
|
|
fprintf(stderr, "\n");
|
|
}
|
|
|
|
v3d_vir_to_qpu(c, temp_registers);
|
|
}
|