Files
mesa/src
Brian Paul abc6432d54 svga: fix copying non-zero layers of 1D array textures
Like cube maps, we need to convert the z information to a layer index.
Also rename the *_face vars to *_face_layer to make things a little more
understandable.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-05-03 15:40:48 -06:00
..
2016-01-26 16:08:33 +00:00