Files
mesa/include
Jason Ekstrand abbb776bbe vk/vulkan.h: Remove programPointSize
Instead, we auto-detect whether or not your shader writes gl_PointSize.  If
it does, we use 1.0, otherwise we take it from the shader.
2015-07-07 16:00:46 -07:00
..
2014-08-28 21:41:29 -04:00
2015-05-12 14:46:42 -04:00