Now that we've disabled brilinear and have per-pixel cube derivatives, we can use the same rendering paths that end users will see. In a few cases, we switch to the no_quad_lod option instead, because otherwise we get a piglit failure. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12125>